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Alchemist Strategies

Melee, Carry, Disabler, Durable, Initiator, Nuker, Support

107th

Popularity

46.87%

Win rate

Gameplay

"Failure is just another kind of success. The wrong kind."

No Darkbrew had ever demonstrated the kind of imagination, aspiration, and carelessness that young Razzil exhibited while studying the sacred science of Chymistry, despite this being a family tradition. When he reached adulthood, he abandoned the family business to try his hand at creating gold through alchemy. Razzil declared he would turn an entire mountain into gold in an act of audacity befitting his reputation. After spending two decades researching, planning, and preparing, he failed miserably and was soon imprisoned for the extensive damage his experiment caused. Razzil, who was never one to take defeat lightly, sought refuge in order to carry on with his investigation. He discovered the perfect opportunity when he discovered that his new cellmate was a fearsome ogre. Razzil set about painstakingly creating a tincture for the ogre to drink using the moulds and mosses growing on the prison stonework after persuading it not to eat him. It appeared to be prepared after a week. When the ogre drank the potion, it flew into an uncontrollable berserker rage that caused it to smash through walls and guards while destroying the cell bars. They soon discovered themselves lost in the city's surrounding forest, leaving a trail of destruction in their wake but showing no signs of being pursued. In the glow of the tonic, the ogre appeared calm, content, and even eager. The two decided to cooperate and set out to gather the supplies required to try Razzil's Alchemic transmutation once more.

Alchemist Guide Building Items and Indicators

Ability Builds

Level: 0 1 15 25 30

Health: 200 700 1500 2320 2660

Health regen: +0.25 +2.75 +6.81 +10.91 +12.56

Mana: 75 375 675 1035 1167

Mana regen: +0 +1.25 +2.51 +4.01 +4.56

Armor: -1 2.67 6.17 10.67 12.25

Damage Block: 16 (50%)    

Magic Resistance: 25%    

Status Resistance: 0%    

Damage: 27‒33 52‒58 92‒98 133‒139 150‒156

Attack Rate: 0.59/s 0.72/s 0.84/s 1/s 1.06/s

Attack Range: 150 (600)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.35+0.65    

Projectile Speed: Instant.    

Movement Speed: 305    

Turn Rate: 0.6    

Collision Size: 24    

Vision Range: (G) 1800 • 800    

Legs: 2    

Gib Type: Default.    

Ability Upgrades:    

Upgradable by Aghanim's Scepter.

Upgradable by Aghanim's Shard.

Talents

Alchemist Hero Talents

Tips & Tactics

General

Alchemist Ability Build

Early on in the game, an alchemist is supposed to farm using Greevil's Greed to quickly acquire his core items. Then we level Unstable Concoction to lengthen the stun and deal more damage. Every time we want to get a kill, we use this skill. We level the final skill, Acid Spray, after we have maximized this one. We employ this skill to farm the jungle, push the lanes, protect our towers, and attack rival towers.

Abilities

Acid Spray

Cast Animation: 0.2+0.7

Cast Range: 900

Radius: 475/525/575/625

Damage per Second: 20/25/30/35

Armor Reduction: 4/5/6/7

Aura Linger Duration: 0.5

Duration: 16

Cooldown: 22 seconds.

Mana: 130/140/150/160

Effect: Sprays acid at high pressure over a target area. Stepping across the contaminated terrain causes enemy units to take damage per second and has a negative impact on their armor.

Unstable Concoction

Cast Animation: 0+0

Concoction Radius: 250 

Max Brew Time: 5

Max Throw Time: 5.5

Move Speed Bonus: 5%/10%/15%/20%

Min Damage: 0

Max Damage: 150/220/290/360 (Talent 550/620/690/760)

Min Stun Duration: 0.25

Max Stun Duration: 1.75/2.5/3.25/4

Cooldown Time: 13 seconds.

Mana: 100

Effect: An enemy hero can be stunned and damaged in the vicinity of an explosion by an unstable mixture that an alchemist has created and can throw at them. More damage is dealt and the stunned condition lasts longer as the mixture brews. While charging the mixture, the alchemist works more quickly. The mixture reaches its peak damage and stun duration after 5 seconds. If the mixture isn't thrown, it will explode on the Alchemist after 5.5 seconds.

Greevil's Greed

Base Gold Bonus: 3

Extra Gold Bonus per Stack: 3

Gold Bonus Cap: 15/18/21/24

Stack Duration: 36

Bounty Rune Multiplier: 1.5/2/2.5/3

Effect: Alchemist creates more gold from his adversaries and ransom runes. Alchemist gains base bonus gold and additional bonus gold for each kill. Within the following 36 seconds, if Alchemist kills another unit that produces gold, Extra Bonus Gold is activated once more. Bounty runes also produce more gold as a result.

Berserk Potion

Cast Animation: 0.2+0.63

Cast Range: 800

Move Speed Bonus: 30

Attack Speed Bonus: 50

Health Regen Bonus: 40

Buff Duration: 10

Cooldown: 35

Mana: 100

Effect: An ally is hit by an alchemist's potion, which grants them attack speed, movement speed, and HP regen while also applying a basic dispel.

Chemical Rage

Cast Animation: 0+0

Transformation Time: 0.35

Base Attack Time: 1.2/1.1/1

Health Regen Bonus: 50/75/100 (Talent 100/125/150)

Move Speed Bonus: 40/50/60 (Talent 90/100/110)

Rage Duration: 30

Cooldown: 60

Mana cost: 50/75/100

Effect: The base attack cooldown is lowered, movement speed is increased, and health regeneration is increased when the Alchemist puts his Ogre into a chemically induced rage.

Items