Gameplay
“You can’t fight what you can’t see.”
The stories told about Gondar, no one knows whether they are true or made up. It is said that he was abandoned as a feral cat, learning hunting skills simply to survive, that he was a lucky abandoned child who survived the war, possessed by the hunter Soruq. bring him back to nurture and teach him skillful skills with the sword, or join him to explore the dark forest. However, there are also those who believe that Gondar was once a young thug who roamed the poor neighborhoods, grew up with a bunch of pickpockets and thieves, and was trained in how to steal and cheat.
Gathered around campfires in the wilderness, those hunted by Gondar whispered rumors about his work, and with growing fear they said: who had pursued the tyrant Goff year after year and caused Goff to die in anger, it was Gondar who took Goff's head and staff as proof. It was he, who infiltrated the rebel camp at Hightseat, and finally brought back the bandit nicknamed the White Cape to face trial. And it was he, who ended the myth of the great hunter Soruq, to make him pay for daring to kill Prince's powerful assistant.
The legend of Gondar is still going on, and every day there is an unbelievable story, the more it goes on, the more difficult it is for Gondar's victims to be killed. However, as long as the price is high enough, the hunted cannot escape, even the most powerful will have to tremble in the dark by the name of Gondar, the Bounty Hunter.
Ability Builds
Level: 0 1 15 25 30
Health: 200 600 1300 2040 2320
Health regen: +1.25 +3.25 +6.75 +10.45 +11.9
Mana: 75 339 651 1023 1167
Mana regen: +0.5 +1.6 +2.93 +4.48 +5.06
Armor: 4 7.5 13.57 19.9 22.4
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 30‒38 51‒59 87‒95 125‒133 140‒148
Attack Rate: 0.59/s 0.71/s 0.93/s 1.15/s 1.24/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.59+0.59
Projectile Speed: Instant
Movement Speed: 320
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 1000
Legs: 2
Gib Type: Default
Ability Upgrades:
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Upgradable by Aghanim's Scepter.
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Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
Maximize Shuriken Toss (Q) first to take damage as well as finish the target from a distance, but in the first 2 levels you should raise Jinada (W) and Shadow walk (E) first for safety reasons as well as last hit more easily. Ultimate of course get the correct level.
Abilities
Shuriken Toss
Cost: 90/115/135/155 mana.
Cooldown: 10 seconds.
Casting Range: 400
Effect: Throws a shuriken at the specified target, dealing mini-stun and 150/225/300/375 damage to the target and bouncing to targets hit by the track dealing the same effect and damage.
Bouncing Range: 900 radius around the target.
Jinada
Cooldown: 12/10/8/6 seconds.
Effect: BH's next basic attack deals 150%/175%/200%/225% damage and slows the target he attacks for 1 period.
Run Speed Slow: 25%
Attack Speed Slow: 25
Slow duration: 3 seconds.
Shadow Walk
Consumption: 50 mana.
Cooldown: 15 seconds.
Effect: Turns invisible after a very short time. His basic attack when breaking his stealth deals 30/60/90/120 bonus damage.
Stealth Duration: 20/25/30/35 seconds or destroy status.
Delay Time: 1/0.75/0.5/0.25 seconds.
Track
Consumption: 50 mana.
Cooldown: 4 seconds.
Casting Range: 1200
Effect: BH marks 1 enemy, they will be revealed for the duration of the skill's effect. During this time, BH and allied champions gain movement speed when near the affected target. If an enemy dies during the spell's duration, BH and nearby allies gain 1 gold.
Movement Speed Bonus: 20%
Bonus Gold: 200/275/350 for BH and 40/80/120 for allies.
Impact time: 30 seconds.
Effect Range: 900 radius around the target.
Note: the target is only revealed, not the surrounding vision.