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Chaos Knight Strategies

Melee, Carry, Disabler, Durable, Initiator, Pusher

66th

Popularity

52.77%

Win rate

Gameplay

"The light shall be blackened, and chaos shall reign."

Battles are what Chaos Knight is so familiar with. He has been through tons of them in various worlds. He comes from a place miles away from this world where the universe has its own senses .Among the ancient Fundamentals,  Chaos Knight is the oldest and most determined with his own goal. For eons, he has traveled from one place to another to look for a being which he knows nothing about except its name “The Light”. Even with the constraints from the first covenant, The Light somehow found the way to get out of the progenitor realm. That’s why Chaos Knight has to follow their traces to many planes. Whenever he finds the Light, he kills it immediately and then starts his search all over again in other places.

On his way to follow the trace of the Light and destroy them later, Armageddon, his horse always on his side.  Upon the back of his stallion, He is eager to wade into any battle . with the strength granted from the clutter of the universe and whenever he goes through, death will follow. Sometimes, he needs to accumulate his illusions from other planes to make him invincible in the battle. When Chaos Knight destroys the last Light it is also the time his job has been done.

chaos knight wallpaper dota 2 masterdota 

In-game,  Chaos Knight is described as: 

“Chaos Knight is an army unto himself. Able to summon a cavalry of clones to demolish enemy defenses, should an enemy present itself, he can rift reality to pull him and his phantasms close enough to rain brutal cudgel blows upon their head..”

Ability Builds

  • Strength: 22 + 2.8 each level;

  • Agility: 22 + 2.6 each level;

  • Intelligence: 21 + 2.2 each level;

  • Health: 640;

  • Health regeneration: + 3.2 each second;

  • Mana: 327;

  • Mana regeneration: + 1.05 each second;

  • Damage: 45 - 47;

  • Amor: 2.67;

  • Magic Resistance: 25%;

  • Turn Rate: 0.6;

  • Attack Range: 475;

  • Projectile speed: 2000;

  • Attack Animation: 0.3+0.4;

  • Movement: 290;

  • Sight Range: 1800/800;

  • Base Attack time: 1.7 seconds per attack;

  • Damage Block: 0;

  • Collision size: 24.

Talents

chaos knight talents dota 2

Notes:

By receiving 12 strength when reaching level 10, Chaos Knight is granted with 240 health, 1.2 health regeneration, and 12 attack damage.

Tips & Tactics

General

skill building guide chaos knight dota 2

In this build I will focus on guiding you how to play Chaos Knight as a hard carry. So in the first three levels, you should place one point in each ability to maximize your damage and durability in the early game. The first ability I recommend you max out is Chaos Bolt as It is useful to be dominant in the lane by dealing the enormous damage as well as stunning the enemy which helps you secure the kill. 

The second ability to max out is Chaos Strike. The reason why you should max out this ability is because of the critical strike it grants which can help you finish the opponent within a few attacks. And Reality Rift is our last priority. However, Reality Rift is extremely useful when chasing the enemies and securing the kill so you should place one point in level 2. Don’t forget to add a point on Phantasm in level 6 or whenever possible as with the help from this skill, you can push the lane faster and destroy more buildings.

Abilities

Chaos Bolt

Chaos Bolt (Unit Target, Magical)

Effect: a flaming projectile is thrown by Chaos Knight at the target unit which stuns the target and deals damage arbitrarily.

Mana cost: 110/120/130/140

Cooldown: 13/12/11/10 (Talent 10/9/8/7)

Cast Animation: 0.4+0.4

Cast Range: 500 

Min Damage: 90/110/130/150

Max Damage: 180/220/260/300

Min Stun Duration: 1.25/1.5/1.75/2 (Talent 1.75/2/2.25/2.5)

Max Stun Duration: 2.2/2.8/3.4/4 (Talent 2.7/3.3/3.9/4.5)

Upgradable by Aghanim’s Shard

  • Cast Range: 800
  • Number of Phantasm Illusions: 1
  • Illusion Damage Dealt: 100%
  • Illusion Damage Taken: 325%
  • Illusion Duration: 6

Notes:

The traveling speed of the Chaos Bolt is 700.

All the heroes in the map both enemies and allies, can see the figures about the head of the target which indicate the stun duration and raw damage values when it is hit by Chaos Bolt. Additionally, the numbers which are shown have been rounded.

  •  The stun duration fluctuates in a range of values (e.g. at level 1, it could stun from 1.25 to 2.2 seconds).

The damage and stun values are related reversely which means the longer the stun lasts, the less damage the target receives and vice versa.

If the target enemy is stunned for  0.1 additional seconds, the damage dealt on the target would decrease by  9.47/8.46/7.88/7.5 damage. The detail interaction between stun duration and damage output is list below:

  • Level 1: 1.25s — 180, 1.4875s — 157.5, 1.725s — 135, 1.9625s — 112.5, 2.2s — 90

  • Level 2: 1.5s — 220, 1.825s — 192.5, 2.15s — 165, 2.475s — 137.5, 2.8s — 110

  • Level 3: 1.75s — 260, 2.1625s — 227.5, 2.575s — 195, 2.9875s — 162.5, 3.4s — 130

  • Level 4: 2s — 300, 2.5s — 262.5, 3s — 225, 3.5s — 187.5, 4s — 150

  • The list above still applies when Chaos Knight reaches level 20 and grants the talent.

The debuff will be applied first on the target, followed by the damage.

If there is any Chaos Knight’s illusion which is in the 600 range of the target can cast a fake Chaos Bolt. This fake Chaos Bolt does not deal damage or stun the target.

  • The fake bolt is released at the same time with the real one simultaneously cast animation. 

  • If illusions are free from order and standing still, casting the fake bolt will force them to face the target.

  • In case the illusions are moving or attacking, they don’t turn the face to the target to cast the fake bolt while continuing the attack or moving. However, the cast animation is still played.

  • When the cast is cancelled, the illusions continue to play the complete cast animation but do not unleash the false bolt.

With the upgrades from Aghanim’s Shard, 1 Phantasm illusion will appear nearby the target if the target gets hit by Chaos Bolt. The Phantasm illusion will depend on the level of the current Phantasm.

  •  Only creating an illusion when Phantasm has been learned. If not, no illusion will be generated.

  • The illusion will attack the target immediately and automatically right after it is created.

  • The illusion can not be removed by the death of the target or stun disable.

  • To create the illusion in the Ability Draft, Phantasm must be chosen along with Chaos Knight.

Reality Rift

Reality Rift (Unit Target)

Effect: A rift is created in front of Chaos Knight which pulls him and the target enemy into it. The enemy which is caught in the rift will have its armor reduced for 6 seconds.

Cooldown: 18/14/10/6

Mana Cost: 50

Cast Animation: 0.3+0.5

Cast Range: 550/600/650/750

Illusion Search Radius: 1375

Target Pull Distance: 250/300/350/400 (Talent 450/500/550/600)

Armor Reduction: 4/5/6/7

Duration: 6

Notes:

Projectiles still hit Chaos Knight when casting Reality Rift.

The range that Chaos Knight will be teleported towards when casting Reality Rift is 250/300/350/400 (Talent 450/500/550/600) away from the origin position of the target.

  • Before being pulled to the Rift, the target will be teleported a 62 range towards its original position. Which means the range that it is pulled is 188/238/288/338 (Talent 388/438/488/538)

  • The location of Chaos Knight’s illusions will be positioned around the target arbitrarily which is in the same angle with Chaos Knight.

  • At the time the spell is cast, the position is already set.

  • The visual effect indicates the right position that Chaos Knight and his target will be teleported.

Any close allies' illusions, even illusions not held by Chaos Knight also have a visual impact at their location.

The enemies can see the visual effects through the Fog of War if the enemies have the vision of the target and Chaos Knight.

  • Chaos Knight and his illusion must face the target or issue an attack order in order to cast this spell.

When applying Reality Rift on Rosha, only Chaos Knight and his illusions are teleported towards.

If this spell is cast several times on the same target simultaneously, it just refreshes the duration, not stacks the debuff.

Targets can cast their channeling abilities while being affected by Reality Rift.

Chaos Strike

Chaos Strike (Passive)

Effect: The regular attack of Chaos Knight has a chance to deal critical damage as well as trigger a lifesteal based on the percentage of the damage.

Proc Chance: 33.33% (Talent 43.33%)

Min Critical Damage: 120%

Max Critical Damage: 140%/175%/210%/245%

Lifesteal: 24%/36%/48%/60% (Talent 44%/56%/68%/80%)

Notes:

Undispellable

The average percentage of the increased damage is  9.999%/15.83175%/21.6645%/27.49725% (Talent 12.999%/20.58175%/28.1645%/35.74725%)

It can stack with other sources of proc chances.

  • The source of proc chance which deals higher damage will be prioritized.

It can stack with other sources of lifesteal.

Can not deal critical damage on wards, buildings and allies.

When the attack begins, the sound and particles will be played accordingly, not when the attack hits the target.

pseudo-random distribution is applied on Chaos Strike.

Chaos Bolt

Phantasm (No Target, Self)

Effect: Chaos Knight dazzles for a short period of time and then creates several clones of him. These copies can deal 100% damage, but receive 325% damage.

Mana cost: 75/125/175

Cooldown:75

Cast Animation: 0.4+0

Split Time: 0.5

Number of Illusions: 1/2/3 

Illusion Damage Dealt: 100%

Illusion Damage Taken: 325%

Duration: 30 (Talent 40)

Upgradable by Aghanim’s Scepter:

  • Effect: The nearby allies also dazzle and generate several copies of themselves.
  • Number of Illusion from Chaos Knight: 2/3/4
  • Number of Illusions From Each Ally: 1

Notes:

When Phantasm is upon cast, Chaos Knight will dodge the projectiles and dispel some abilities.

During dazzling time, Chaos Knight can not be attacked, cast spell on, targeted or seen.

Current attack and ability targeting priorities which are applied on Chaos Knight will be reset.

When the dazzling time ends, Chaos Knight emerge with his illusions:

  •  The emerging location is in the location where Chaos Knight casts this spell, One will appear right at the cast location , others would appear in the north, easth, south or west direction surrounding this point.

  • When there are 3 illusions, their positions after reappearing are in the form of a T shape.

  • Each will stand 135 range apart.

  • Although the formation is fit, Chaos Knight and his illusions can swap their positions randomly after reappearing and all face the same direction.

Any orders placed before and during casting Phantasm will be stopped or canceled.

The current illusions will be replaced with the new illusions regardless of who these illusions belong to when Phantasm is recast.

Chaos Knight’s illusions are endurable which means they can not be swept out easily by abilities.

With upgrades from Aghanim’s Scepter, the nearby allies also generate an illusion of themselves but under the control of Chaos Knight.

  • When Phantasm is upon cast, ally heroes dispel some abilities but can not dodge the projectiles.

  • Allies are still vulnerable to attack and targeted. The current orders still apply to the allies.

  • The allies can swap the locations with their  illusions and have the same formation like Chaos Knight does.

  • Phantasm can affect all the allies in the active range including their clones except the invulnerable and hidden allies.

Items