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Chen Strategies

Ranged, Pusher, Support

124th

Popularity

48.69%

Win rate

Gameplay

“You can learn faith at the end of a sword.”

Born in the godless wasteland of Hazhdal Barrens, Chen grew up among tribes of outlaws who struggled to make ends meet in the blazing desert sun. Using ancient techniques to manipulate animals, Chen's tribe tamed the hardy desert locust, a stunted breed of earth dragon that can melt desert sand into glass tubes to store water, which is extremely precious in this place where it only rains twice a year. Always on the verge of starvation and thirst, having to fight for each other and fight with neighboring tribes to survive, Chen's tribe made the mistake, on that fateful day, by choosing the wrong group. travel to attack.

In the fierce battle that followed, Chen's tribe was completely overwhelmed. The paladins Knights of the Fold in full armor annihilated the locust with ease, the attackers falling layer after layer. When the dragons fell, the people of the Clan suffered the same fate. Chen had fought, struggled, scratched, torn to pieces – it was supposed to happen. But no, kneeling in the posture of a defeated man, he faced the execution with extraordinary composure, neck stretched out ready to take the blade down. Moved by Chen's bravery, the executioner stopped his sword. Instead of his head being removed from his neck, Chen was given a choice: Die or convert. Chen embraced the new faith with extreme brutality. He joined the knight order and received uniform rank after each bloody conversion conquest. Now, with a convert's fanaticism and his ability to manipulate animals at their peak, he hunts down the unbelievers and enlightens them to ultimate enlightenment.

Chen Dota 2 Guide Building Items and Indicators

Ability Builds

Level: 0 1 15 25 30

Health: 200 700 1260 1900 2140

Health regen: +0.25 +2.75 +5.55 +8.75 +9.95

Mana: 75 303 831 1359 1575

Mana regen: +0.5 +1.45 +3.69 +5.89 +6.79

Armor: -1 1.5 6.4 11.9 13.98

Damage Block: -        

Magic Resistance: 25%    

Status Resistance: 0%    

Damage: 27‒37 46‒56 90‒100 134‒144 152‒162

Attack Rate: 0.59/s 0.68/s 0.85/s 1.04/s 1.12/s

Attack Range: 650 (800)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.5+0.5    

Projectile Speed: 1100    

Movement Speed: 300    

Turn Rate: 0.6    

Collision Size: 24    

Vision Range: 1800 • 800    

Legs: 2    

Gib Type: Default    

Ability Upgrades:    

  • Upgradable by Aghanim's Scepter - Hand of God

  • Upgradable by Aghanim's Shard - Holy Persuasion

Talents

Chen Hero Talents

Tips & Tactics

General

Chen Ability Build

Why not get Penitence at first levels even though it's Chen's only control skill? Simply because Holy persuasion captures jungle monsters, and jungle monsters lack control skills (binding, purge, stun, slow of all types). Prioritize maxing Test of Faith with Holy persuasion first, ultimate get the correct level.

Abilities

Penitence

Consumption: 100 mana.

Cooldown: 14/13/12/11 seconds.

Cast Range: 800 distances.

Effect: debilitates the target, causing them to have their movement speed reduced and take extra damage if attacked during the skill's duration.

Movement Slow: 15%/20%/25%/30%

Bonus Damage: 15%/20%/25%/30%

Impact duration: 5/6/7/8 seconds.

Holy Persuasion

Consumption: 100 mana.

Cooldown: 30/26/22/18 seconds.

Casting Range: 800

Effect: himself as an adept herder, with this skill, Chen can capture enemy units or monsters, and increase their health.

Maximum number of units captured: 1/2/3/4

Minimum health when recovered: 700/800/900/1000

Upgraded by Aghanim's Scepter:

Effect: Allows Chen to subjugate Ancient forest monsters.

  • Note: if the unit's HP captured by Chen is less than 700/800/900/1000 health, their HP will jump to that mark, but for captured units that have more health 700/800/900/1000, that unit will keep its health. When Chen captures more units than the allowed number of units of this skill, the unit that Chen captures first will roll to death. Chen can use this skill to capture clones.

Hand of God

Cost: 200/300/400 mana.

Cooldown: 160/140/120 seconds.

Effect: heals all allied champions and units under Chen's control on the entire map.

Heal: 200/300/400 for champions and 100% for units Chen controls.

Upgraded by Aghanim's Scepter:

Cooldown: 30 seconds.

Divine Favor

Radius: 1200

Health Regen Bonus: 1.5/3/4.5/6

Armor Bonus: 1/2/3/4

Aura Linger Duration: 0.5

Effect: Aura of improved health regeneration and armor is passively provided.

Items