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Clockwerk Strategies

Melee, Disabler, Durable, Initiator, Nuker

89th

Popularity

48.42%

Win rate

Gameplay

“A good offense is the best armor…”

Like his distant relatives Sniper and Tinker along with many other Keen Folk, Rattle Trap has compensated for his small stature with his own mechanical and intellectual devices. The grandson of a mechanic, Rattletrap spent many years in the profession until one day the war escalated to his native mountain, wiping out villages and innocent people. . "Your new job is to fight," Rattletrap's dying father instructs his son, amid the ruins of the village from the time of his ancestors.

The poor mechanic blamed his useless machines and never forgave himself. After burying his father in the rubble, he is determined to make himself the most powerful weapon of war the world has ever known. Swearing to himself that he would never be attacked again, he used all his talents to create an iron armor called the Clockwerk that was powerful enough to make horsemen from other lands seem no different. what the tin cans before its presence. Currently, Rattletrap still lives with machines around him, a small but extremely powerful warrior with ambush and destruction skills that reach the level of almost automation. A deadly engineer, his mechanized body quick to deal with the careless, heralding a new era of war. What era is this? Age of Clockwerk!

Clockwerk is classified as a ganker hero with strong ganking skills, the ability to approach enemies from afar, a set of skills that deal great damage along with the ability to hold enemies very well. This hero can quickly destroy solo heroes in the early game, becoming a nightmare for members on the other side of the front line. Clockwerk's skill set requires great accuracy, the destructive power will be very high if it falls into the hands of experienced players, but will be very useless if the opposite happens. One thing to note is that this hero's skill set is only effective when he focuses on killing enemies alone, which means that Clockwerk lacks skills for combat, so Clockwerk will be quite picky in matches. . With a large health, high Strength gain, and a good set of close-ups, Clockwerk is classified as a hero strength tanker, ganker, and initiator (initiator of fights).

Clockwerk Guide Building Items and Indicators

Ability Builds

Level: 0 1 15 25 30

Health: 200 720 1700 2640 3020

Health regen: +0.25 +2.85 +7.75 +12.45 +14.4

Mana: 75 291 543 867 975

Mana regen: +0 +0.9 +1.95 +3.3 +3.78

Armor: 1 3.17 8.53 14.37 16.62

Damage Block: 16 (50%)    

Magic Resistance: 25%    

Status Resistance: 0%    

Damage: 24‒26 50‒52 99‒101 146‒148 165‒167

Attack Rate: 0.59/s 0.66/s 0.85/s 1.06/s 1.14/s

Attack Range: 150 (600)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.33+0.64    

Projectile Speed: Instant    

Movement Speed: 310    

Turn Rate: 0.6    

Collision Size: 24    

Vision Range: 1800 • 800    

Legs: 2    

Gib Type: Motor.    

Ability Upgrades:    

  • Upgradable by Aghanim's Scepter - Overclocking.

  • Upgradable by Aghanim's Shard - Jetpack.

Talents

Clockwerk Hero Talents

Tips & Tactics

General

Clockwerrk Ability Build

Adding 1 point to Power Cogs (W) to get the ability to hold the opponent, also should not be over maxed because the initial Power Cogs time is long enough, especially the next 3 plus points do not help increase. What is the hardness for the Power Cog? Accumulate bonus points for Battery Assault (Q) and Rocket Flare (E) because these are the 2 main damaging skills for Clockwerk, combining these 2 skills with Power Cog will quickly defeat the enemy. Ultimate Hookshot (R) level up correctly. The bonus attributes will come up last.

Abilities

Battery Assault

Effect: Clockwerk shoots hot shrapnel around to deal damage to enemies. Every 0.7s Clockwerk fires a shrapnel that deals damage and ministun to 1 random enemy unit within a 275 AoE radius. The process of shooting shrapnel around ends after 10.5s.

Consumption: 75 mana.

Damage: 20/40/60/80 magic damage per shrapnel.

Minsun Time: 0.1s

Skill Cooldown: 32/28/24/20s

Additional Info: Fires a total of 16 shrapnel for 10.5s, dealing damage to an odd unit of 320/640/960/1280 magic damage.

Power Cogs

Effect: Clockwerk creates around him 8 blocks of energy-charged obstacles, capable of besieging Clockwerk itself and the units around it. Blocks of obstacles will prevent anyone from escaping or entering from the outside. If an enemy approaches the block of obstacles, it will knock them back with an aura, dealing damage and draining mana. Obstacle blocks can be destroyed by a certain number of attacks (with Clock it's only 1) or after releasing a certain amount of aura. These 8 obstacle blocks will disappear when time runs out.

Mana Cost: 50/60/70/80

Radius of obstacle complex: 225

Maximum number of attacks/currents: 2/2/2/3 to destroy 1 Power Cog.

Aura Damage: 80/120/160/200 magic damage + 80/120/160/200 mana lost.

Displacement of electric current: 252

Power Cogs max duration: 5/6/7/8s

Additional Info: When cast, creates a 3x3 structure of obstacles with 8 blocks around and an empty space in between where the Clock is. These blocks cannot prevent units capable of flying over terrain. – Units shocked by Power Cogs once will not be shocked again – Does not give money to enemies if they clear an obstacle.

Rocket Flare

Effect: Clockwerk launches a flare that has range over the entire map, when it reaches a specified location it explodes and grants vision in that area for 10 seconds.

Mana Consumption: 50

Damage: 50/100/150/200 magic damage.

Blast radius/for sight: 575

Cast Range: Full Map.

Skill Cooldown: 20/18/16/14s

Additional Info: Missile flies at 1500 range/s.

Hookshot

Effect: Clockwerk launches a chained device to a target location at a great distance, if the device hits a unit Clockwerk will launch itself to reach that unit. Deals damage and stuns if hit by a hookshot, and also damages and stuns any enemies in Clockwerk's path. Has no effect on jungle creeps.

Mana Consumption: 150

Damage: 100/200/300 magic damage.

Cast Range: 2000/2500/3000 range.

Stun Time: 1/1.5/2s

Impact radius: 125 AoE

Hookshot flight speed: 4000/5000/6000

Skill Cooldown: 70/55/40s

Additional Info: Effect penetrates magic resisted units, but will not deal damage to them. This ability can also affect allies and deal no damage or stun.

Overclocking

Cast Animation: 0+0

Move Speed Bonus: 30%

Attack Speed Bonus: 200

Duration: 8

Stun Duration: 4

Effect: Clockwerk's ability cooldowns are reset, and he gains additional mobility and attack speed for a short time. When the timer runs out, Clockwerk is stunned.

Jetpack

Cast Animation: 0+0.53

Turn Rate in Degrees per Second: 75°

Move Speed Bonus: 20%

Duration: 6

Effect: Clockwerk has flying vision, flight movement, and a 20% increase to movement speed as he rises. During this moment, Clockwerk's turn rate is severely limited, and he is unable to attack. This effect lasts up to 6 seconds or until he casts Hookshot.

Items