Gameplay
"If your enemy is equal, prepare for him. If greater, elude him. If weaker, crush him."
Dark Seer is a melee intelligence hero that focuses on the utility and synergy of his skills. He is sustained in lane by his strong armor and empowered by his Ion Shell and Surge. Surge increases himself or an ally's speed, allowing them to flee or chase down enemies. Ion Shell envelops a unit in a spiky shield that does quick damage to adjacent adversaries, allowing Ish'kafel to harass and obtain last hits. These skills also make him an effective jungler and hence a natural semi-carrier, focusing on the construction of utility items.
Dark Seer's final two abilities combine to do the most damage during teamfights. Initiations in vacuum are extremely potent. It suffocates adjacent adversaries, temporarily incapacitating them and rendering them vulnerable to area-of-effect spells like his Wall of Replica. The wall slows his opponents and generates high-damage illusions of any enemy heroes that pass it, which Dark Seer may manipulate. Ish'kafel is a subtle hero whose dark powers may be lethal in the wrong hands.
Ability Builds
Level: 0 1 15 25 30
Health: 200 600 1460 2320 2660
Health regen: +0.25 +2.25 +6.59 +10.89 +12.64
Mana: 75 327 843 1359 1563
Mana regen: +0 +1.05 +3.22 +5.37 +6.25
Armor: 2 5 9.2 14.2 16.03
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 33‒39 54‒60 97‒103 140‒146 157‒163
Attack Rate: 0.59/s 0.69/s 0.84/s 1.02/s 1.08/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.59+0.58
Projectile Speed: Instant
Movement Speed: 295
Turn Rate: 0.6
Collision Size: 24
Vision Range: (G) 1800 • 800
Legs: 2
Gib Type: Default
Ability Upgrades:
-
Upgradable by Aghanim's Scepter.
-
Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
Q - Vacuum is the Dark Seer's most damaging and annoying move. Therefore, you should prioritize maxing this skill.
W - Ion Shield has the ability to deal damage to multiple targets at once, so it will be more necessary for the later stages.
And to increase the flexibility to run away in dangerous situations, we will max out the last E before completing the ultimate with the level milestones.
Abilities
Vacuum
Cast Animation: 0.4+0.4
Cast Range: 450/500/550/600
Effect Radius: 400/450/500/550 (Talent 500/550/600/650)
Damage: 100/150/200/250
Pull Duration: 0.3/0.4/0.5/0.6
Effect: Dark Seer pulls in opponent units, disrupting them and doing damage, by creating a vacuum over the target region.
Ion Shell
Cast Animation: 0.4+0.7
Cast Range: 600
Damage Radius: 275 (Talent 350)
Damage per Second: 30/50/70/90 (Talent 80/100/120/140)
Duration: 25 (With Aghanim's Scepter 45)
Effect: A bristling shield surrounds the target unit, inflicting damage on hostile units in the region.
Surge
Cast Animation: 0.4+0.57
Cast Range: 600
Haste Speed: 550
Duration: 3/4/5/6
Effect: Charges a friendly unit with power, granting it a brief burst of speed and preventing unit clashes. Allows the unit to move at its full pace and cannot be slowed down.
Normal Punch
Recent Movement Time Window: 3
Distance Required for Max Values: 900
Min Knockback Distance: 50
Max Knockback Distance: 350
Min Damage: 10
Max Damage: 300
Min Stun Duration: 0.2
Max Stun Duration: 2.25
Number of Illusions: 1
Illusion Damage Dealt: 80%
Illusion Damage Taken: 200%
Illusion Spawn Delay: 0.7
Illusion Duration: 8
Effect: Gives you Normal Punch. Attack with a passive cooldown. Dark Seer's next attack on a hero will have True Strike, which will knock an illusion out of the target and stun them for up to 2.25 seconds, 350 distance, and 300 magic damage, depending on how far Dark Seer has travelled in the last 3 seconds. After 900 meters, the maximum power is reached. Illusions is an 8-second video. 14-minute cooldown.
Wall of Replica
Cast Animation: 0.2+0.73
Cast Range: 1300
Number of Walls: 1 (Talent 2)
Wall Length: 1300
Wall Width: 50
Move Speed Slow: 50%/60%/70%
Illusion Damage Dealt: 70%/85%/100% (Talent 90%/105%/120%)
Illusion Damage Taken: 200%
Duration: 30
Slow Duration: 1
Effect: Raise a wall of warping light that slows and turns any enemy hero who crosses it into a replica. The Dark Seer commands the enemy copies. Replicas endure until they are destroyed or the lifespan of the wall expires.