Gameplay
“Storms gather at my fingertips”.
At the highest point of the Druud Plateau, the Disruptor was the first to decipher the secret of the summer whirlwinds. In the past few centuries, the highland Oglodi people have always struggled to survive on this endless plateau. They are the remnants of a great civilization, possessing the ability Stormcraft (I don't quite understand the term), which is found and assembled from fragments of a source of knowledge. suffered a loss that even they themselves cannot fully explain.
Although his status was still very small within the Clan, Disruptor was never afraid, he rummaged through forgotten structures, dilapidated libraries, even manufacturing workshops. has rusted. And then, he found what he needed and returned to the Clan.
Reinventing the coil designed from ancient times, Disruptor gains the power to manipulate lightning, and is capable of summoning lightning anywhere he wants.
Ability Builds
Level: 0 1 15 25 30
Health: 200 620 1280 2000 2280
Health regen: +0.25 +2.35 +5.71 +9.31 +10.71
Mana: 75 315 795 1287 1491
Mana regen: +0 +1 +3.03 +5.08 +5.91
Armor: 0 2.5 5.77 10.1 11.6
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 29‒33 49‒53 89‒93 130‒134 147‒151
Attack Rate: 0.59/s 0.68/s 0.79/s 0.94/s 1/s
Attack Range: 625 (800)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.4+0.5
Projectile Speed: 1200
Movement Speed: 295
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Default
Ability Upgrades:
-
Upgradable by Aghanim's Scepter - Static Storm
-
Upgradable by Aghanim's Shard - Thunder Strike
Talents
Tips & Tactics
General
To optimize the ability of Disruptor, Q will be the move that you should upgrade first, because it can both poke and is the ability to bring the best damage.
Next comes E, then W and Ulti is upgraded according to the level milestones. That way, no matter what the situation is, you can handle it flexibly.
Abilities
Thunder Strike
Cost: 100/120/140/160 mana.
Cooldown: 12/11/10/9 seconds.
Cast Range: 800 distances.
Effect: Creates a charged cloud on top of the specified enemy target, dealing 40/60/80/100 damage per lightning strike and spreading around the main target.
Impact time: 6 seconds.
Number of recoils: 4 (1 time on cast and 3 subsequent times every 2 seconds.)
Damage radius: 240
Total Damage: 160/240/320/400
Glimpse
Consumption: 100 mana.
Cooldown: 60/46/32/18 seconds.
Cast Range: 600/1000/1400/1800
Effect: Returns the enemy champion targeted by this skill to its location 4 seconds ago. If it is a clone, the clone is destroyed immediately.
Return time: after 1.8 seconds or at 600 speed (whichever is faster).
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Note: this skill will show a light trail at the location where the enemy is brought back, from which you and your teammates can prepare the next combos.
Kinetic Field
Consumption: 70 mana.
Usage range: 900
Cooldown: 13/12/11/10 seconds.
Effect: creates a circular electromagnetic wall after a period of time at the specified location, enemies will not be able to move past this wall.
Duration: 2.6/3.2/3.8/4.4 seconds.
Wall radius: 325
Duration of the wall to appear after casting: 1.2 seconds.
Note: this wall blocks all moving, dashing units (like Magnus' bulldozer, Force Staff's push, Blinding light's knockback ability,...) but teleport skills like Blink, Phantom strike, Blink strike, Blink dagger, etc. can still pass the wall. This wall does not block units using bkb and skills that give bkb-like effects (Rage, Repel).
Static Storm
Cost: 125/175/225 mana.
Cooldown: 90 seconds.
Use range: 800
Effect: Creates an electromagnetic storm at the target location, silences enemies in it and deals damage every 0.25 seconds, the longer the enemy stands on the storm, the damage will increase for subsequent jerks.
Duration: 5 seconds.
Storm radius: 450
Total damage dealt: 20
Maximum damage per second; 200/250/300
Upgraded by Aghanim's Scepter:
Maximum damage per second: 280/350/420
Effect duration: 7 seconds.
Multiplier effect: also blocks the ability to use equipment if the opponent is standing in the storm.