Gameplay
“The Dragon Slyrak sleeps within this armor, and the knight within the Dragon waits. Beware you do not wake them both.”
After many years on a pilgrimage to the legendary land of Eldwum, Davion, the dragon slayer, suddenly discovers he is facing a disappointment: Slyrak, the terrorist Dragon that scared everyone in the past. Now old and weak, its wings torn, its few remaining scales rotten, its teeth decaying, and the flames it breathes are no longer feared. How much more than a wet match? Feeling no honor in slaying such a decaying Dragon, the young knight prepared to turn around and leave his old rival to die in peace. However, at that moment, a voice suddenly entered his mind, and Slyrak begged the knight to let him die honorably in battle.
The knight agreed, and immediately found his mercy had brought him a priceless gift: As he plunged his blade into Slyrak's chest, the Old Dragon also pierced his talons. It got into his throat. When their bloodlines merged into one, Slyrak also infused him with her strength, giving him all the strength and wisdom accumulated over the centuries.
After the death of the dragon, fate tied their destinies together, and since then, the Dragon Knight was born. An ancient force had slumbered in Davion's body, and would awaken whenever he needed it or whenever the Dragon needed the knight.
Ability Builds
Level: 0 1 15 25 30
Health: 200 620 1560 2480 2860
Health regen: +0.25 +2.35 +7.11 +11.71 +13.61
Mana: 75 291 567 915 1047
Mana regen: +0 +0.9 +2.09 +3.54 +4.07
Armor: 0 3.17 7.83 13.17 15.17
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 32‒38 53‒59 100‒106 146‒152 165‒171
Attack Rate: 0.59/s 0.7/s 0.86/s 1.05/s 1.12/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.5+0.5
Projectile Speed: Instant
Movement Speed: 310
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Default
Ability Upgrades:
- Upgradable by Aghanim's Scepter.
- Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
This is the most common way to build for DK, maxing out Breathe fire (Q) first because this is DK's main farming + main damage ability in the early game with not too long cooldown and range. The effect is very wide, followed by Dragon blood (E) increasing the ability to stay, and finally Dragon tail (W). Ultimate get the correct level
Abilities
Breathe Fire
Cost: 100/110/120/130 mana
Cooldown: 12 seconds
Cast Range: 500 Distance
Effect: Fires a cone of fire forward, dealing 90/170/240/300 damage to enemies within range and reducing hand damage of enemy units hit.
Damage reduction: 20/25/30/35%
Effect duration: 11 seconds
Starting radius: 150
End Radius: 250
Flight range: 650
So with end fire radius and 650 range, DK can deal damage for 900 range
Dragon Tail
Consumption: 100 mana
Cooldown: 12/11/10/9 seconds
Casting Range: 150
Effect: slams his shield at an opponent, dealing 25/50/75/100 damage and stunning them
Stun Duration: 2.5/2.75/3/3.25 seconds per stack
Dragon Blood
Effect: Increases DK . by 2/3/4/5 armor and 3/6/9/12 health regeneration per second
Fireball
Mana Cost: 100
Cooldown Time: 20
Effect: For 10 seconds, ignites a 450 AoE area, causing 65 damage per second to opponents in it for 2.0 seconds. It lasts for ten seconds. When melee, the cast range is lowered.
Elder Dragon Form
Consumption: 50 mana
Cooldown: 115 seconds.
Effect: transforms into a ferocious dragon, gaining more attack range and enhancing some of DK's abilities
Effect time: 60 seconds
Additional effects:
- Dragon tail range: +250
- Bonus Movement Speed: 25
- Bonus Attack Range: 372
- Dragon level 1: each attack deals 100 magic damage over 5 seconds, even against structures.
- Dragon level 2: each attack deals damage to targets around the main target + the ability to deal damage over time, dealing:
- 100% Damage within 100 radius
- 75% Damage within 200 radius
- 50% Damage within 250 radius
- Dragon level 3: has both the ability of level 1 and 2 dragons, the additional effect is to slow 30% movement speed and 20 attack speed within a 250 radius