Gameplay
Like Golems or gargoyles, Earthshaker was once a part of the motherland, but now he can roam the earth freely. Unlike other creatures, Earthshaker created himself from his own will, and served no one but himself. In his restless sleep on a deep cliff, Earthshaker sensed that life existed freely above. And his curiosity began to grow.
Then, one day when the Nishai Peak began to transform and create avalanches, changing the river's flow and causing the valleys to turn into bottomless abysses. After the earthquake, Earthshaker stepped out as the dust cleared, brushing away the large rocks as if taking off a cloak.
Earthshaker took the form of a mortal beast himself, and named himself Raigor Stonehoof. Now, he could be wounded, he could breathe, and he could also die. However, his spirit still exists with his motherland, his strength lies in the powerful Totem pillar that he always carries with him. And when he returns to the dust, the motherland will still welcome him like a defiant son who has returned home.
Ability Builds
Level: 0 1 15 25 30
Health: 200 640 1660 2640 3060
Health regen: +1 +3.2 +8.38 +13.28 +15.33
Mana: 75 291 639 1035 1179
Mana regen: +0 +0.9 +2.37 +4.02 +4.65
Armor: 2 4 7.27 11.6 13.1
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 27‒37 49‒59 100‒110 149‒159 170‒180
Attack Rate: 0.59/s 0.66/s 0.77/s 0.93/s 0.98/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.467+0.863
Projectile Speed: Instant
Movement Speed: 315
Turn Rate: 0.9
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Default
Ability Upgrades:
- Upgradable by Aghanim's Scepter;
- Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
Get 1 point of Fissure at the first level for a control skill, moreover if you align properly, the opponent can be blocked by the stone wall, creating an easy opportunity for your team to eat fb. Maximize Fissure and Aftershock first to take damage and have more time to stun enemies, take 1 point of Enchant totem for a bit more damage and the ability to activate Aftershock. Ultimate get the correct level.
Abilities
Fissure
Cost: 125/140/155/170 mana
Cooldown: 15 seconds
Usage range: 1400
Effect: hurls the totem in the target direction to create a stone wall blocking the way, dealing 110/160/210/260 damage to all enemies and stunning them in the area of effect.
Effective radius: 150
Stun Duration: 1/1.25/1.5/1.75 seconds
Duration: 8 seconds
Length: 1400
Enchant Totem
Cost: 20/30/40/50 mana
Cooldown: 5 seconds
Effect: slams the totem tree to the ground, injecting energy into it. ES' next attack will slam the enemy with a totem and deal bonus damage.
Damage: 100%/200%/300%/40% hand damage
Charm duration: 14 seconds or until attack
Aftershock
Effect: Every time he casts an ability, ES leaves aftershocks on the ground around him, dealing 50/75/100/125 damage and stunning nearby enemies.
Stun Duration: 0.6/0.9/1.2/1.5 seconds
Effect radius: 300
Echo Slam
Cost: 145/205/265 mana
Cooldown: 150/130/110 seconds
Effect: slams his totem into the ground with tremendous force, dealing 160/210/270 damage and creating a chain reaction based on the number of enemies in the area, causing them to take additional damage.
Bonus damage per unit: 40/55/70
Damage radius: 575
Upgraded by Aghanim's Scepter:
- Bonus Effect: Chain damage x2 to enemy champions