Gameplay
Even for creatures of magic, a Dragon with two heads is still considered a monster. Possessing the power of Ice and Fire, cunning and ferocious, the creature named Jakiro has always flowed through the air at will, burning the ground or freezing the battlefield, turning anything that dared to confront. with it, become desolation.
It is said that the Pyrexae Dragon always gives birth to two eggs at the same time. The ferocity of this Dragon made them famous all over the world, right from birth, the two baby Dragons had to start trying to kill its brother/sister. Only the stronger one can survive. This is also the method to ensure the strength of the Dragon Pyrexae.
And then, in the unexpected incident of nature, Jakiro-the monstrous Dragon, hatched from an egg, contained in it all the power of the Dragon Pyrexae. Deep within it's tough Dragon scales, lies the power of Ice and Fire. And since Jakiro was born, none of its enemies can safely survive.
Ability Builds
Level: 0 1 15 25 30
Health: 200 740 1520 2320 2640
Health regen: +0.25 +2.95 +6.87 +10.87 +12.47
Mana: 75 387 891 1395 1599
Mana regen: +0 +1.3 +3.4 +5.5 +6.35
Armor: 1 3.5 6.3 10.3 11.63
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 27‒35 53‒61 95‒103 137‒145 154‒162
Attack Rate: 0.59/s 0.68/s 0.78/s 0.92/s 0.96/s
Attack Range: 400 (800)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.4+0.3
Projectile Speed: 1100
Movement Speed: 290
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Default
Ability Upgrades:
- Upgradable by Aghanim's Scepter;
- Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
There are always 2 basic ways to increase Jakiro's skills:
- With the first method, you are the support to stick to the lane, disrupt the enemy's health and destroy the turret with Liquid Fire (E) (very weak), this increase saves a large amount of mana for Jakiro.
- With the 2nd method, you are a roamer, continuously moving between lanes to assist in knocking down the enemy (only knocking but not pushing) by stunning and shock damage from Ice Path (W) with Dual Breath (Q), this method is quite mana-consuming, but when roaming, of course, who doesn't carry a few mana potions.
Abilities
Dual Breath
Cost: 135/140/155/170 mana.
Cooldown: 10 seconds.
Cast Range: 550 range.
Effect: Releases 2 streams of fire and ice in a cone, dealing 20/40/60/80 damage, slowing 28%/32%/36%/40% movement speed and 28/32/36/40 Attack speed of all enemy units hit.
Impact time: 5 seconds
Width of starting flame trail: 200
Finish flame trail width: 250
Flame track length: 750
Ice Path
Cost: 90/100/110/125 mana
Cooldown: 12/11/10/9 seconds
Casting Range: 1200
Effect: spews a band of ice that deals 50 damage and stuns all units it passes through or touches for 1/1.4/1.8/2.2 seconds while it doesn't melt.
Duration: 1/1.4/1.8/2.2 seconds
Width: 150
Delay time: 0.5 seconds
Note: that there is a 0.5 second delay when using skills, so if you feel you are not aligning correctly, you have 0.5 seconds to press the S button to cancel (mana and cooldown will not be counted) to correct. than.
Liquid Fire
Consumption: no
Cooldown: 20/15/10/4 seconds
Casting Range: 600
Effect: fires a ball of fire at 1 target (can be used on buildings) then explodes to nearby targets, dealing 12/16/20/24 damage per second and slowing attack speed. of hit targets.
Blast radius: 300
Effect time: 5 seconds
Attack speed reduced: 20/30/40/50
Macropyre
Cost: 220/330/440 mana.
Cooldown: 60 seconds.
Casting Range: 900
Effect: spews a plume of lava in the target direction, dealing 100/140/180 damage per second for the duration of the lava trail if touched by an enemy.
Duration: 7 seconds
Width: 225
Length: 900
Upgraded by Scepter:
- Cast Range: 1800
- Damage: 125/175/225
- Length: 1800
- Duration: 14 seconds
Liquid Frost
Stun enemies for 0.4
Apply a frost debuff that slows enemy movement speed by 20%
Cause enemies to lose 20 + 2.5% of max health/second for 4 seconds.