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Morphling Strategies

Ranged, Carry, Disabler, Durable, Escape, Nuker

84th

Popularity

44.80%

Win rate

Gameplay

“You only miss the water when the well runs dry.”

At that dark age, there was a rotating comet, bound by a gravitational force. The giant ice ball just flew away, through the dark spaces between the worlds. On the eve of the ancient wars of the Vloys. It tore through the sky, slamming to the ground, lighting a bright spot in the night sky, a sign that both sides of the war took as an omen.

That ice ball was melted by an intense heat as it passed through the atmosphere. While the 2 factions are forced to fight across a border of a narrow river. Then, Morphling, released from the ice ball, appeared in the midst of battle, an elemental with the power of ocean tides, erratic and unbounded. He joined the war, instinctively restoring himself to the form of the first man who dared to set foot across the boundary river, and then killed him shortly after.

As warriors on both sides slowly died away, Morphling also transformed his form again and again, instantly absorbing the roles of those creatures he considered bizarre - sometimes as an infantryman, sometimes as a sniper, sometimes as a cavalryman… until the last warrior fell, Morphling had played all the roles on the battlefield. The end of that war was his starting point.

Morphling Guide Building Items and Indicators

Ability Builds

Level: 0 1 15 25 30

Health: 200 640 1480 2320 2660

Health regen: +0.25 +2.45 +6.65 +10.85 +12.55

Mana: 75 303 603 963 1095

Mana regen: +0 +0.95 +2.21 +3.71 +4.26

Armor: -2 2 11.1 19.6 23.18

Damage Block: -        

Magic Resistance: 25%    

Status Resistance: 0%    

Damage: 9‒18 33‒42 87‒96 138‒147 160‒169

Attack Rate: 0.67/s 0.83/s 1.19/s 1.53/s 1.67/s

Attack Range: 350 (800)

Attack Speed: 100 (1.5s BAT)

Attack Animation: 0.5+0.5    

Projectile Speed: 1300    

Movement Speed: 280    

Turn Rate: 0.6    

Collision Size: 24    

Vision Range: 1800 • 800    

Legs: 0    

Gib Type: Ethereal.    

Ability Upgrades:    

  • Upgradable by Aghanim's Scepter - Morph.

  • Upgradable by Aghanim's Shard -  Adaptive Strike.

Talents

Morphling Hero Talents

Tips & Tactics

General

Morphling Ability Build

You should max out on Waveform to get damage to farm, gank and lane when needed. The remaining points can be increased into Morph to get more stats as well as a large Agility-Strength conversion rate when needed. If you have a good "protection" teammate at first, you can increase the Morph first to get bonus points as well as convert a bit of Strength into Agility and improve the initial hand damage.

If you are worried about going to lane, then level 1 should have Waveform ready to run away when needed. Adaptive Strike can increase late in the game because this is when Morphling has great stats and unleashes the power of this skill. However, if the enemy team has heroes with channeling skills, it is advisable to add at least 1 point to Adaptive Strike at first to prevent the opponent from comboing.

Abilities

Waveform

Cost: 140/155/160/165 mana.

Cooldown: 11 seconds.

Range of use: 1000 distances.

Effect: transforms into a powerful wave that dashes to the target location, dealing 100/175/250/325 damage to all enemy units in the path. While gliding, the Morp is immune to all damage and cannot be targeted.

Width: 200

Adaptive Strike (Agility)

Consumption: 100 mana.

Cooldown: 10 seconds.

Usage range: 600/700/800/900

Effect: shoots a powerful jet of water at the specified enemy, dealing damage + knocking back enemies based on Agility and stunning them based on Morp Strength.

Base Damage: 50/60/70/80

Bonus Damage: 0.5/1/1.5/2 x Agility stat.

Base stun duration: 0.25 seconds.

Maximum stun duration: 1.25/2.25/3.25/4.25 seconds.

Repulse: 100 – 300 distance.

Note:

Strength > Agility 50%: maximum stun, minimum bonus damage.

Strength < Agility 50%: minimum stun, max bonus damage.

Adaptive Strike (Strength)

Cast Range: 600 / 700 / 800 / 900

Min Stun Duration: 0.5

Max Stun Duration: 1.5 / 2 / 2.5 / 3

Min Knockback Distance: 100

Max Knockback Distance: 500

Effect: Based on Morphling's strength, sends a wave of water toward an opposing unit, stunning and knocking it back. The maximum stun is inflicted if his Strength is 50 percent greater than his Agility.

Attribute Shift (Agility Gain)

Shift Rate: 3 / 6 / 12 / 24

Bonus Agility: 3 / 5 / 7 / 9

Effect: Morphling changes its shape, transferring points from Strength to Agility. The procedure can be reversed. Increase the pace of stat change by adding more points to Attribute Shift. Agility boost is granted passively. Each second costs 10 mana.

Attribute Shift (Strength Gain)

Shift Rate: 3 / 6 / 12 / 24

Bonus Strength: 3 / 5 / 7 / 9

Effect: Morphling changes its shape, transferring points from Agility to Strength. The procedure can be reversed. Increase the pace of stat change by adding more points to Attribute Shift. Strength is increased passively. Each second costs 10 mana.

Morph

Cost: 30 mana/s.

Effect: converts Original Strength (white) to Agility.

Switches per second: 3/4/5/6

Note: this skill turns on/off as soon as the Morp gets control status (except for Doom's ultimate).

Morph Replicate

Consumption: 25 mana.

Cooldown: 80

Usage range: 700/1100/1500

Effect: creates a clone of the specified champion, this illusion will fight under the control of the Morp. The Morp has an extra skill to destroy the clone and swap the Morp's current location to the clone's current location.

Clone damage received: 100%

Clone damage dealt: 50%

Duration: 30/45/60 seconds or when swapped or destroyed.

Upgraded by Aghanim's Scepter:

Effect: has 1 new skill: Hybrid

Items