Gameplay
“Once is not enough!” “It’s just as high as we can count.”
The common ogre is probably the origin of the expression "Impossible with a plume". In its natural state, an ogre is barely capable of performing normal operations or deciding anything. Ogre dressed in filth, sometimes even accidentally wrapping the skin of dead animals on the roadside after eating them. Not a particularly social creature, ogres are often seen in close association with a rock or tree stump that they mistake for their own (an explanation for the rate of reproduction). their low). However, every generation or so, the ogre species is blessed with the birth of a two-headed Ogre Magi, who is quickly endowed with the true name Aggron Stonebreak, the title of the first intelligent ogre. and perhaps unique in ogre history.
With two heads, Ogre Magi can reach a level of perception on par with other single-headed creatures. Although the Ogre Magi cannot win any arguments (even when arguing with himself), he still enjoys a divine talent known as Red Numbers – a tendency to spawn random luck. nature through a puzzling chain of effects that allows ogre species to proliferate despite hostile forces, extreme weather or an inability to feed themselves. It seems that the Goddess of Luck felt sorry for this poor stupid species, so she wrapped the Ogre Magi under her wings. Who can blame her? Ogres are just pitiful creatures.
Ability Builds
Level: 0 1 15 25 30
Health: 200 660 1580 2480 2840
Health regen: +3.25 +5.55 +10.17 +14.67 +16.52
Mana: 75 255 675 1119 1287
Mana regen: +0 +0.75 +2.5 +4.35 +5.08
Armor: 5 7.33 10.83 15.33 16.92
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 34‒40 49‒55 84‒90 121‒127 135‒141
Attack Rate: 0.59/s 0.67/s 0.79/s 0.95/s 1.01/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.3+0.3
Projectile Speed: Instant
Movement Speed: 290
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Default
Ability Upgrades:
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Upgradable by Aghanim's Scepter - Unrefined Fireblast
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Upgradable by Aghanim's Shard - Fire Shield
Talents
Tips & Tactics
General
Since the Ogre Magi's damage depends mainly on the Fireblast skill, you should maximize this skill first. Bloodlust and Ignite should only increase by one point at first, then you should max out Ignite first and Bloodlust last. Ultimate Multi Cast should be leveled properly to increase the chance of being cast continuously.
Abilities
Fireblast
Cost: 75/85/95/105 mana.
Cooldown: 12 seconds.
Cast range: 475 distance.
Effect: hits enemy with a fiery blow, dealing 55/110/165/220 damage and stunning them for 1.5 seconds.
Multicast interval time: 0.4 seconds.
Ignite
Cost: 95/105/115/125 mana.
Cooldown: 15 seconds.
Casting Range: 700
Effect: Throws a flaming pot on the target enemy, burning them causing them to take 26/34/42/50 damage per second and slow them by 20%/22%/24%/26% Movement Speed transfer.
Multicast radius: 1400
Bloodlust
Consumption: 75
Cooldown: 20 seconds.
Casting Range: 600
Effect: Causes the target ally to boil, granting them 10%/12%/14%/16% Movement Speed and 30/40/50/60 Attack Speed. This move can be used on buildings and turrets.
Multicast radius: 575
Duration: 30 seconds.
Multicast
Effect: When using a skill, Ogre magi has a chance to cast more shots of that skill while also adding some effects to his skills.
x2: 40%/50%/60% chance.
x3: 0%/20%/25% chance.
x4: 0%/0%/12.5% chance.
Fireblast cooldown reduction: 2/4/6 seconds.
Fireblast mana cost: increased by 20/40/60
Ignite: now explodes dealing damage and spreading to enemies within a 150/300/450 radius and increased cast range by 150/300/450
Bloodlust cooldown reduction: 5/10/15 seconds.
Upgraded by Aghanim's Scepter:
Effect: has 1 more Fireblast skill.
Note: if Bloodlust and Ignite are Multicast, the multi will jump to surrounding units.
Unrefined Fireblast
Consumption: 60% of available mana
Effect: Fireblast skill's current level
Fire Shield
Cast Animation: 0.2+0.6
Cast Range: 600
Multicast Radius: 1000
Number of Attacks: 3
Incoming Attack Damage Reduction: 85%
Fireball Damage: 125
Shield Duration: 25
Effect: Creates a barrier around the target ally that absorbs 85 percent of the next three attacks' damage. Fireballs are launched towards the attacker, doing 125 damage.