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Ogre Magi Strategies

Melee, Disabler, Durable, Initiator, Nuker, Support

22nd

Popularity

50.39%

Win rate

Gameplay

“Once is not enough!” “It’s just as high as we can count.”

The common ogre is probably the origin of the expression "Impossible with a plume". In its natural state, an ogre is barely capable of performing normal operations or deciding anything. Ogre dressed in filth, sometimes even accidentally wrapping the skin of dead animals on the roadside after eating them. Not a particularly social creature, ogres are often seen in close association with a rock or tree stump that they mistake for their own (an explanation for the rate of reproduction). their low). However, every generation or so, the ogre species is blessed with the birth of a two-headed Ogre Magi, who is quickly endowed with the true name Aggron Stonebreak, the title of the first intelligent ogre. and perhaps unique in ogre history.

With two heads, Ogre Magi can reach a level of perception on par with other single-headed creatures. Although the Ogre Magi cannot win any arguments (even when arguing with himself), he still enjoys a divine talent known as Red Numbers – a tendency to spawn random luck. nature through a puzzling chain of effects that allows ogre species to proliferate despite hostile forces, extreme weather or an inability to feed themselves. It seems that the Goddess of Luck felt sorry for this poor stupid species, so she wrapped the Ogre Magi under her wings. Who can blame her? Ogres are just pitiful creatures.

Ogre Magi Dota 2 Guide Building Items and Indicators

Ability Builds

Level: 0 1 15 25 30

Health: 200 660 1580 2480 2840

Health regen: +3.25 +5.55 +10.17 +14.67 +16.52

Mana: 75 255 675 1119 1287

Mana regen: +0 +0.75 +2.5 +4.35 +5.08

Armor: 5 7.33 10.83 15.33 16.92

Damage Block: 16 (50%)    

Magic Resistance: 25%    

Status Resistance: 0%    

Damage: 34‒40 49‒55 84‒90 121‒127 135‒141

Attack Rate: 0.59/s 0.67/s 0.79/s 0.95/s 1.01/s

Attack Range: 150 (600)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.3+0.3    

Projectile Speed: Instant    

Movement Speed: 290    

Turn Rate: 0.6    

Collision Size: 24    

Vision Range: 1800 • 800    

Legs: 2    

Gib Type: Default    

Ability Upgrades:    

  • Upgradable by Aghanim's Scepter - Unrefined Fireblast

  • Upgradable by Aghanim's Shard - Fire Shield

Talents

Ogre Magi Hero Talents

Tips & Tactics

General

Ogre Magi Ability Build

Since the Ogre Magi's damage depends mainly on the Fireblast skill, you should maximize this skill first. Bloodlust and Ignite should only increase by one point at first, then you should max out Ignite first and Bloodlust last. Ultimate Multi Cast should be leveled properly to increase the chance of being cast continuously.

Abilities

Fireblast

Cost: 75/85/95/105 mana.

Cooldown: 12 seconds.

Cast range: 475 distance.

Effect: hits enemy with a fiery blow, dealing 55/110/165/220 damage and stunning them for 1.5 seconds.

Multicast interval time: 0.4 seconds.

Ignite

Cost: 95/105/115/125 mana.

Cooldown: 15 seconds.

Casting Range: 700

Effect: Throws a flaming pot on the target enemy, burning them causing them to take 26/34/42/50 damage per second and slow them by 20%/22%/24%/26% Movement Speed transfer.

Multicast radius: 1400

Bloodlust

Consumption: 75

Cooldown: 20 seconds.

Casting Range: 600

Effect: Causes the target ally to boil, granting them 10%/12%/14%/16% Movement Speed and 30/40/50/60 Attack Speed. This move can be used on buildings and turrets. 

Multicast radius: 575

Duration: 30 seconds.

Multicast

Effect: When using a skill, Ogre magi has a chance to cast more shots of that skill while also adding some effects to his skills.

x2: 40%/50%/60% chance.

x3: 0%/20%/25% chance.

x4: 0%/0%/12.5% chance.

Fireblast cooldown reduction: 2/4/6 seconds.

Fireblast mana cost: increased by 20/40/60

Ignite: now explodes dealing damage and spreading to enemies within a 150/300/450 radius and increased cast range by 150/300/450

Bloodlust cooldown reduction: 5/10/15 seconds.

Upgraded by Aghanim's Scepter:

Effect: has 1 more Fireblast skill.

Note: if Bloodlust and Ignite are Multicast, the multi will jump to surrounding units.

Unrefined Fireblast

Consumption: 60% of available mana

Effect: Fireblast skill's current level

Fire Shield

Cast Animation: 0.2+0.6

Cast Range: 600

Multicast Radius: 1000

Number of Attacks: 3

Incoming Attack Damage Reduction: 85%

Fireball Damage: 125

Shield Duration: 25

Effect: Creates a barrier around the target ally that absorbs 85 percent of the next three attacks' damage. Fireballs are launched towards the attacker, doing 125 damage.

Items