Gameplay
"I'm here to blur the line between life and death."
The Sisters of the Veil, a religious order that views assassination as a sacred aspect of the natural order, choose children for raising using a divination procedure. Targets are determined by the Veiled Sisters through oracular utterances and meditation. They don't take on contracts, and they never seem to go after anyone for mercenary or political gain. A person of immense authority is no more likely to be killed than a peasant or a well digger. Their killings have no apparent purpose and frequently appear to be random. They alone are aware of any patterns the killings may have. Death at their hands is regarded as an honor, and they treat their victims as sacrifices.Any Phantom Assassin can replace any other because they were all born with no other identity but that of their order; their exact number is unknown. There might be many, or there might be few. What lurks behind the Phantom Veil is a mystery. Except that this one is known to occasionally disturb her veils with a prohibited murmur of her own name: Mortred, when no one is close enough to hear.
Ability Builds
Level: 0 1 15 25 30
Health: 200 620 1220 1900 2160
Health regen: +0.75 +2.85 +5.93 +9.33 +10.63
Mana: 75 255 483 795 903
Mana regen: +0 +0.75 +1.73 +3.03 +3.48
Armor: 1 4.83 12.77 20.43 23.6
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 32‒34 55‒57 102‒104 148‒150 167‒169
Attack Rate: 0.59/s 0.72/s 1/s 1.27/s 1.39/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.3+0.7
Projectile Speed: Instant.
Movement Speed: 305
Turn Rate: 0.6
Collision Size: 24
Vision Range: (G) 1800 • 800
Legs: 2
Gib Type: Default.
Ability Upgrades:
Upgradable by Aghanim's Scepter - Blur.
Upgradable by Aghanim's Shard - Fan of Knives.
Talents
Tips & Tactics
General
In general, your leveling priority of R>Q>W>E, Start by allocating points to each ability up to level 4, giving Stifling Dagger precedence because it will enable you to pursue, harass, and, if necessary, safely farm, Maximizing Phantom Strike has shown to be the best follow-up.And since only a point early does more than enough, the ability that makes you a pain to heroes that rely on regular attacks, Blur, will be maxed out last.And yeah, of course, whenever you can, always add a point to your ultimate; it's the trait that distinguishes Phantom Assassin as a true assassin!
Abilities
Stifling Dagger
Cast Animation: 0.3+0.47
Cast Range: 550/750/950/1150
Number of Targets: 1
Instant Attack Damage Bonus: 65
Instant Attack Damage: 25%/40%/55%/70%
Move Speed Slow: 50%
Slow Duration: 2.2/2.8/3.4/4
Talent Secondary Target Range Buffer: 300
Cooldown: 6
Mana: 30
Effect: Attacks with a dagger, dealing 65+25%/40%/55%/70% of the Phantom Assassin's attack damage as physical damage and activating attack effects from items and abilities.
Phantom Strike
Cast Animation: 0.25+0.8
Cast Range: 1000
Attack Speed Bonus: 75/100/125/150
Duration: 2
Cooldown: 11/9/7/5
Mana: 35/45/55/65
Effect: Teleports to a unit, whether friendly or hostile, and if it's an enemy unit, gives extra attack speed while attacking.
Blur
Cast Animation: 0.4+0.57
Passive Evasion: 20%/30%/40%/50%
Vanish Dispel Radius: 600
Vanish Fade Time: 0
Vanish Dispel Delay: 0.5
Vanish Duration: 25
Cooldown: 60/55/50/45
Mana: 50
Effect: Phantom Assassin turns her attention inward, which improves her capacity to deflect opponent blows. can be used to make her body appear blurry, making her invisible until she is close to hostile heroes.
Fan of Knives
Cast Animation: 0.15+0.9
Radius: 550
Max Health as Damage: 16%
Debuff Duration: 3
Cooldown: 15
Mana: 50
Effect: Phantom Assassin unleashes razor-sharp blades surrounding her, breaking on hit and dealing a portion of each victim's maximum HP.
Coup de Grace
Proc Chance: 15%
Critical Damage: 200%/325%/450%
Effect: Phantom Assassin improves her fighting skills, increasing the likelihood that she will hit an opposing unit with a devastating critical strike. The critical strike chance is the same for Stifling Dagger.