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Puck Strategies

Ranged, Disabler, Escape, Initiator, Nuker

81st

Popularity

46.96%

Win rate

Gameplay

"I find myself strangely drawn to this odd configuration of activity."

Anyone who first encounters Puck might think this creature is playful and naive. But don’t let the appearance of this creature fool you, hide inside are the unique and exotic personality. This creature is a Faerie Dragon which has been living in the juvenile form for several eras. Therefore, It is safe to say that Puck is young and he will remain in this form for ages even when the current cities come to an end and start to disappear. No one knows the purpose of Puck, some say that behind its playful character is an evil plan. However, the taste for playfulness and prank is the true sign of Puck’s essence.

puck dota 2 masterdota

In-game, Puck is described as: 

“Puck has a talent for confounding its enemies with playfully elusive mischief. By teleporting to its damaging orb in order to hop short distances, it attacks foes with bursts of silencing dust. By the time its enemies can react, Puck has long since escaped..”

Ability Builds

  • Strength: 17 + 2.4 each level;
  • Agility: 22 + 2.5 each level;
  • Intelligence: 23 + 3.5 each level;
  • Health: 540;
  • Health regeneration: + 2.2 each second;
  • Mana: 351;
  • Mana regeneration: + 1.15 each second;
  • Damage: 46 - 54;
  • Amor: 0.67;
  • Magic Resistance: 25%;
  • Turn Rate: 0.8;
  • Attack Range: 550;
  • Projectile speed: 900;
  • Attack Animation: 0.5+0.8;
  • Movement: 290;
  • Sight Range: 1800/800;
  • Base Attack time: 1.7 seconds per attack;
  • Damage Block: 0;
  • Collision size: 24.

Talents


puck talents dota 2

Notes:

  • The attack damage granted by talents is raw attack damage.
  • Illusions don't get this bonus damage. Furthermore, most percentage-based damage increasing or reducing effects don’t affect bonus damage from talents.

Tips & Tactics

General


puck skill building guilde

With the abilities and base stats aforementioned, Puck can be played as the mid laner or supporter but this build I will focus on guiding you how to play Puck in the mid lane. In the first three levels, we should place one point on Illusory Orb, Phase Shift and Waning Rift respectively. 

The first ability you should max out is Illusory Orb. Illusory Orb works as a useful tool for you to harass the enemy, make them struggling in farming and put them in the low HP status. Furthermore, With Ethereal Jaunt leveled up alongside with Illusory Orb, Puck can have a lot of mobility and really have a leg up in the lane. 

The second ability to max out is Waning Rift. Beside the damage and debuff that this ability can cause, It also grants Puck the tool to be proactive in the duel. Phase Shift will be maxed out last as It is more useful in the teamfight or the late game combat when Puck needs to find a good position to cast his ultimate.


Abilities

Illusory Orb

Illusory Orb (Point Target, Magical)

Effect: Puck throws towards a radiant sphere which deals magical damage on any enemy units standing on its projectile. Furthermore, Puck can teleport to the sphere’s area by casting Ethereal Jaunt.

Mana cost: 80/100/120/140

Cooldown: 13/12/11/10 (Talents: 9/8/7/6)

Range: 3000

Damage:75/150/225/300

Travel Distance: 1950

Effect Radius: 225

Cast Animation: 0.1+0.27

Notes:

The flying speed of Illusory Orb is 651.

According to the travel speed, distance and the damage range. The Orb needs seconds to reach the end and the maximum range that Illusory Orb can cause damage is up to 2175.

Undispellable

Red pulses emitting from the orb is the sign of nearly reaching the end of the active range when it has been flying for 2.5 seconds.

The sphere grants vision in the place that it flies through. The vision will last for 5 seconds.

When leveling Illusory Orb, Ethereal Jaunt is leveled too.

Waning Rift

Waning Rift (Point Target, Magical)

Effect: Puck blinks to the target place and radiates the delighted powder that causes damage and silences the nearby enemy units.

Cooldown: 19/17/15/13 (Talents 13/11/9/7)

Cast Animation: 0.1+0.27

Cast Range: Global

Mana Cost: 100/110/120/130

Max Distance: 300 ( Talents:550)

Radius: 400 (Talents: 650)

Damage: 70/130/190/250

Silence Duration: 2/2.5/3/3.5 (Talents: 2.75/3.25/3.75/4.25)

Upgradable by Aghanim’s Shard:

Effect: Warning Rift pushes the enemy units back,deals extra damage and unveils the invisible units and wards within the active area.

  • Damage: 140/200/260/320
  • Knockback Distance: 250
  • Knockback Duration: 0.4
  • True Sight Duration: 5

Notes:

By ↓↓ Double-tapping Puck will teleport to the target in the front with the range of 25.

If the projectiles have been cast before Pluck uses the Waning Rift, He can not dodge them.

The damage and silence are applied immediately in the area without delay regardless of visual effect.

  • The order would be: Damage -> Silence -> knockback -> True Sight ( pushback and True sight are only applied when having Aghanim’s Shard).

With Aghanim’s Shard update, the pushback speed is 625. The pushback distance is 250 regardless of the distance between the unit and the center.

  • During the pushback time, Units are not disabled, they can still attack or use items. Furthermore, channelling items is not disrupted.
  • The pushed units can not be stopped by any terrain. The trees are destroyed in the knockback range.

Phase Shift

Phase Shift (Channeled)

Effect: Puck temporarily disappears and immunes from any types of damage for a few seconds

Cast animation: 0+0

Max Channel Time: 0.75/1.5/2.25/3.25

Cooldown: 7.5/7/6.5/6

(Talents) Instant Attack Range Bonus: 200

Notes:

Only be dispelled by death.

No projectiles can hit Pluck during the Phase Shift’s duration.

Phase Shift can be disrupted easily.

During the Phase Shift’s effect, Pluck is banishing and impregnable.

  • Others can not go through Pluck during Phase Shift’s duration.
  • The banishing and impregnable effect stays for a short moment right after the channeling finishes or is disrupted.

The instant attack given by talents will cause damage on all opponent’s units within the attack range whenever Phase Shift is cast.

  • These instant attacks can be performed even when Pluck is disarmed. These instant attacks are granted with attack modifier proc and on-hit effects as normal.
  • Most of the visible enemies in the attack range will be attacked by Phase Shift’s instant attacks except wards and Undying Zombies.
  • The total range of instant attack is 750
  • Other attack range bonuses can have an effect on the instant attack radius, not cast range bonuses.

Ethereal Jaunt

Ethereal Jaunt

Effect: Puck is instantly transmitted to a flying Illusory Orb

Cast Animation: 0+0.53

Cooldown: 0

Notes:

When leveling Illusory Orb, Ethereal Jaunt is leveled too.

This ability is only available and ready to use only when Illusory Orb is cast and in its duration.

  • In Ability Draft mode, Ethereal Jaunt and Illusory Orb are put in the same slot as the non-ultimate abilities can not have more than one slot. Ethereal will be visible and available to use in this slot when the orb flies

If the projectiles have been cast before Pluck uses the Ethereal Jaunt, He can dodge them.

In case there are two spheres cast consecutively, the duration to trigger this ability relies on the first sphere.

  • Nevertheless, Pluck will be transmitted to the latest created sphere.

Dream Coil

Dream Coil (Point Target, Magical)

Effect: Puck creates a luminous globular object that stuns, damages and leashes the nearby enemy heroes. If the enemy heroes try to get away by running out of the active range, Dream Coil snaps and they will be stunned and receive extra damage.

Cast Animation: 0.1+ 0.27

Mana cost: 100/150/200

Cooldown: 80

Cast Range: 750

Coil Latch Radius: 375

Link Break Radius: 600

Initial Damage: 125/200/275

Link Break Damage: 200/300/400

Initial Stun Duration: 0.5

Link Break Stun Duration: 1.8/2.4/3

Coil Duration: 6

(Talents) Instant Attack Radius: 775

(Talents) Instant Attack Interval: 0.75

Upgradable by Aghanim’s Scepter:

  • Link Break Damage: 300/450/600
  • Link Break Stun Duration: 2/3/4
  • Coil Duration: 8

Notes:

Undispellable.

Any heroes in the active range of the Dream Coil including illusions, clones and creep-heroes are leashed. When leashing debuffs are affecting, heroes can not cast some mobility spells.

  • If the enemy heroes enter the active range of Dream Coil after it is casted. They won’t be lashed by the coil.

The enemy heroes will be unleashed if they move 600 range away from the coil. Instead they will be stunned and receive damage.

  • The damage and stun will be applied if possible
  • The order would be: unleash -> deal damage -> debuff.

The enemy units which are invisible or hidden in the Fog of War still be leashed by the Dream Coil but their positions aren’t unveiled.

In cases where many Dream Coil abilities are casted, they will place their own leash separately.

The Dream Coil rapid fire given by talents will cause damage on all leashed enemy heroes whenever Puck is in the 775 radius of the targeted area.

  • These instant attacks can be performed even when Pluck is disarmed. These instant attacks are granted with attack modifier proc and on-hit effects as normal.
  • The instant attacks can be executed even when Puck is in the Phase Shift’s duration.
  • Each instant attack is executed every 0.75 seconds, starting 0.75 seconds after Dream Coil is cast, which means the total instances will be 8 ( 10 with Aghanim’s Scepter upgrade).
  • The instant attacks will stop if the leash is broken or dispelled by the spell immunity.
  • As Puck might need to execute the instant attack several times due to multiple instances of Dream Coil on enemies, the debuffs will affect each instance separately.

Items