Back

Rubick Strategies

Ranged, Disabler, Nuker, Support

12th

Popularity

44.93%

Win rate

Gameplay

"No sorcery lies beyond my grasp."

Each magician can use 1 or 2 different spells, some can even learn long enough to become a witch, but only the most talented can be recognized as a magician. Magician. However, each magician is a self-righteous person, everyone thinks he is the best, healthy competition has never been recognized by the whole community.

Known as a famous magician and scholar in the magical world, Rubick never thought he was qualified to become a Mage, until he was assassinated for the 17th time, which is strange. happened. Like every other time, when he threw the loser from his tower, he suddenly realized that his life was boring.

All the things that he had previously enjoyed, such as interrupting his chanting or summoning fireballs with his bare hands, were now in the palm of his hand. He yearns for greater challenges, so he puts on his battle mask, and does what any Mage who wants to reach the top must do: declares to kill a Mage.

Rubick quickly discovered that, declaring war on a Mage meant declaring war on the entire community of Mage, they would pour their power on him. Every single magic of a Magician was like a flood, every attack was a move full of calculation.

However, soon a strange thing happened, all of Rubick's opponents discovered that they were being countered by their own magic. Inside the vortex of magic, Rubick smiled softly, subtly reading and copying each person's magic one by one and then using it to attack another, sending those who were opposing him into a panic. The feeling of betrayal began to spread among the Magicians, and they began to attack each other, because they themselves could not identify who was attacking them.

The battle of the end also ended, all the Magicians were annihilated, frozen or even cut into small pieces. Not only one but even many people died at the hands of their own comrades. Rubick stood outside looking tired but full of joy. No one dared to oppose Rubick's request for a promotion to the Council of Mages, whose highest authority had to agree to give him the title: Great Mage.

Rubick Guide Building Items and Indicators

Ability Builds

Level: 0 1 15 25 30

Health: 200 620 1180 1820 2060

Health regen: +0.25 +2.35 +5.15 +8.35 +9.55

Mana: 75 375 891 1407 1611

Mana regen: +0.5 +1.75 +3.92 +6.07 +6.95

Armor: 0 3.83 9.67 15.83 18.25

Damage Block: -        

Magic Resistance: 25%    

Status Resistance: 0%    

Damage: 24‒30 49‒55 92‒98 135‒141 152‒158

Attack Rate: 0.59/s 0.72/s 0.93/s 1.15/s 1.23/s

Attack Range: 550 (800)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.4+0.77    

Projectile Speed: 1125    

Movement Speed: 290    

Turn Rate: 0.7    

Collision Size: 24    

Vision Range: 1800 • 800    

Legs: 2    

Gib Type: Default.    

Ability Upgrades:    

  • Upgradable by Aghanim's Scepter - Spell Steal.

  • Upgradable by Aghanim's Shard - Telekinesis.

Talents

Rubick Hero Talents

Tips & Tactics

General

Rubick Ability Build

Get 1 point of Telekinesis at the first level to have a control skill and can throw enemies into stuck corners if there is a fight in complicated terrain (like in the forest, near hills, where to pick up runes) . Fade bolt is Rubick's main damage ability while also reducing enemy damage, so it is very beneficial to start early game clashes that will be maximized first, then Telekinesis to increase target control time. Target, Null field from mid game onwards shows a clear advantage because the opponent already has quite a lot of damage from skills. Ultimate get the correct level.

Abilities

Telekinesis

Consumption: 120 mana.

Cooldown: 22 seconds.

Cast Range: 550/575/600/625

Effect: lifts the target enemy into the air then let them fall to stun enemies below, Rubick can also throw the enemy into an arbitrary location with an extra ability.

Duration of stay in the air: 1.5/1.75/2/2.25 seconds.

Stun duration: 1/1.25/1.5/1.75 seconds.

Stun radius: 325

Max Throw Range: 375 around lifted target.

Note: when you choose a throw position, when the time is up to lift, the new object will be thrown into that position. Lifted objects take effects similar to stuns (cannot move, attack, use skills or equipment).

Telekinesis Land

Use after using Telekinesis to choose where to throw the target to the ground.

Fade Bolt

Consumption: 150 mana.

Cooldown: 16/14/12/10 seconds.

Casting Range: 800

Effect: Rubick creates a stream of magical energy on the first target and bounces to nearby units. Deals 70/140/210/240 damage and reduces on subsequent bounces and reduces their base damage by 20/25/30/35 (10/13/15/17 to minions).

Bounce range: 440.

Damage reduction: 4% per bounce.

Effect duration: 10 seconds.

Spell Steal

Consumption: 25 mana.

Cooldown: 20/18/16 seconds.

Casting Range: 1000

Effect: Copy the last skill the target used, Rubick will gain the skill stolen for the current level that the enemy gains points on.

Spell duration: 80/240/300 seconds or until Rubick dies.

Upgraded by Aghanim's Scepter:

Cooldown: 2 seconds.

Range: +400

Bonus Effect: if the steal skill has an upgrade effect from Aghanim's Scepter, Rubick gets the full effect when using the stolen skill.

Arcane Supremacy

Cast Range: 100 / 150 / 200 / 250

Spell Amp: 14% / 18% / 22% / 26%

Effect: Rubick's arcane expertise allows him to cast spells with a greater range and generate spells that endure longer on opponents.

Items