Gameplay
“I am the intermediary between life and death.”
Born in the Bleeding Hills, Rhasta was just a tiny creature that was starving to death as it was carried by a con man who happened to be passing by. With only two coins, the swindler will tell you your luck. Pay three dollars, he will castrate pigs for you, pay five dollars, he will circumcise your son. If it's a good meal, he will put on a shaman's outfit, chant spells from ancient books and curse enemies for you. The strange little creature with the shaman's name, carrying half of the mountain troll blood, the other half... is what breed, no one knows, acting as an assistant and contributing to the strange appearance of fake spells.
Always one step ahead of the customers who ate the donkey, before the guests aggressively pursued a village, the two teachers and students traveled together through the barren lands until one day, the con man recognized the child. farming can actually do what he pretends to show the world. It possesses a special ability – an ability that the con artist's clients appreciate very much. From there, Rhasta was brought out to perform in front of a crowd, and so the nickname Shadow Shaman was born. The two continued to travel from town to town, casting spells to earn money while Shadow Shaman's fame spread far and wide.
In the end, the old trick-or-treating guests found their whereabouts, and the two were ambushed by an aggressive mob who were scammed for money. The con man was murdered, and for the first time in his life, Rhasta's power was clouded by darkness as he used it to massacre his attackers. He buried his beloved teacher, and now, using his powers to destroy anyone who dared to pursue him.
Ability Builds
Level: 0 1 15 25 30
Health: 200 660 1300 2000 2260
Health regen: +1 +3.3 +6.52 +10.02 +11.37
Mana: 75 375 963 1527 1755
Mana regen: +0 +1.25 +3.7 +6.05 +7.03
Armor: 2 4.67 8.4 13.07 14.73
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 46‒53 71‒78 120‒127 167‒174 186‒193
Attack Rate: 0.53/s 0.62/s 0.76/s 0.92/s 0.98/s
Attack Range: 400 (800)
Attack Speed: 90 (1.7s BAT)
Attack Animation: 0.3+0.5
Projectile Speed: 900
Movement Speed: 285
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Default
Ability Upgrades:
-
Upgradable by Aghanim's Scepter.
-
Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
Get 1 point of Shackles (E) at the first level to have a hard control skill (up to 2.75 seconds, when your team hits the crate, it's hard for anyone to survive).
Maximize Ether shock (Q) first to get the source of damage (ks is also good), then maximize Hex (W), because this is a super control skill, lock the opponent's passive as well, then Shackles max lift (E). Ultimate get the correct level.
Abilities
Ether Shock
Cost: 95/105/135/160 mana.
Cooldown: 8 seconds.
Range of use: 600 distances.
Effect: Creates energy waves that deal 140/200/260/320 damage to main target and jump to nearby enemies if available.
Number of targets taking damage: 1/3/5/7
Hex
Cost: 110/140/170/200 mana.
Cooldown: 13 seconds.
Usage range: 500
Effect: Turns the enemy into a chipmunk, removing their ability to attack and cast skills (including passive skills).
Transformation Time: 1.25/2/2.75/3.5 seconds
Note: If SS casts this move on an enemy clone, that clone will be destroyed immediately.
Shackles
Cost: 110/130/155/185 mana.
Cooldown: 16 seconds.
Usage range: 400
Effect: Cast a spell on 1 target enemy, during which time SS will immobilize the target and deal damage over time until the duration of the effect or when SS cancels the spell (actively cancels or eats it). stun, silent will be canceled).
Bracing Duration: 2.75/3.5/4.25/5 seconds.
Damage per second: 44/52/56/60
Mass Serpent Ward
Cost: 200/350/600 mana.
Cooldown: 110 seconds.
Cast Range: 550 range.
Effect: Summons solid stakes at a selected location to attack enemies and structures within their attack range, dealing spreading damage. The Snake Pillar is a ward that can only be destroyed by basic attacks.
Number of piles: 10
Max splash radius: 50/75/80 around hit target.
Splash Damage Radius 40%: 75/100/110 around hit target.
Splash Damage Radius 20%: 150/200/220 around hit target.
Solid Pillar Duration: 45 seconds or until destroyed.
Damage per snake: 39-43/54-58/69-73
Upgraded by Aghanim's Scepter:
Piles Damage: 85-90/105-110/125-130