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Slark Strategies

Melee, Carry, Disabler, Escape, Nuker

14th

Popularity

49.94%

Win rate

Gameplay

Dark Reef is the name of this sunken prison in the depths of the sea, where the worst of sea creatures are imprisoned for their crimes against their own kind. self. It was a prison building with walls surrounded by sharp blades, filled with dangerous Slithereen, evil, cunning Deep Ones or antisocial Meranths. In that murky labyrinth, patrolled by eels and guarded by giant sea anemones, only the most wicked can survive.

Thrown into the Dark Reef for unknown crimes, Slark has lived more than half of his life with no kin or kindness, nor can anyone trust anyone, surviving thanks to a wonderful combination of stealth abilities. ruthless, with ideas and plans kept to himself. Then, as the infamous Dark Reef Dozen prepared for their unfortunate escape, they kept their plan perfectly hidden, killing anyone who found a trace. – yet, somehow, Slark still found out, and “put” a place for himself in that scheme.

During the prison break, 10 of the 12 guys were destroyed, the other 2 were captured, escorted back to Dark Reef, executed to entertain the "prisoners". However, Slark, the thirteenth who was never known, took advantage of the chaos to hide, escaped and was never caught again.

Currently, Slark lurks among the man-eating mangroves at the southern end of Shadeshore. To this day, he is still the only one who has successfully escaped from Dark Reef.

slark dota 2 masterdota wallpaper

Ability Builds

Level: 0 1 15 25 30

Health: 200 620 1140 1760 2000

Health regen: +1.75 +3.85 +6.51 +9.61 +10.76

Mana: 75 267 543 891 1023

Mana regen: +0 +0.8 +1.99 +3.44 +3.97

Armor: 0 3.5 7.47 12.3 14.05

Damage Block: 16 (50%)

Magic Resistance: 25%

Status Resistance: 0%

Damage: 32‒40 53‒61 76‒84 105‒113 116‒124

Attack Rate: 0.65/s 0.77/s 0.91/s 1.08/s 1.14/s

Attack Range: Melee 150 (600)

Attack Speed: 110 (1.7s BAT)

Attack Animation: 0.5+0.3

Projectile Speed: Instant

Movement Speed: 300

Turn Rate: 0.7

Collision Size: 24

Vision Range: (G) 1800

Legs: 2

Gib Type: Default

Ability Upgrades:

  • Upgradable by Aghanim's Scepter.
  • Upgradable by Aghanim's Shard.

Talents

slark talents dota 2 masterdota

Slark can be considered as one of the strongest champions in DOTA 2 in the late game, especially with 1vs1 solo situations. Essence Shift can be considered as one of the most suitable passives for champions listed as hard carry, when basic hand attacks on enemy champions will give Slark stats and agility, then from there increase strength.

Tips & Tactics

General

slark skill building guide dota 2

Get 1 point of Pounce (W) at first level and max it first to increase enemy retention and Slark's mobility. At early levels get 1 point Dark pact (Q) to remove buffs and Essence shift (E) to increase damage. Maximize the Dark pact (Q) secondly to deal damage and in this stage you have Ultimate and a bit more health, so you can use this skill more freely. Essence shift (E) final max at this point makes sense since you need sustained damage while stealing enemy champions' stats. Ultimate of course get the correct level.

Abilities

Dark Pact

Cost: 55/50/45/40 mana

Cooldown: 9/8/7/6 seconds

Effect: when activating this skill, after 1.5 seconds, Slark will cancel harmful buffs on himself and deal 75/150/225/300 damage to the surroundings. Slark consumes 1/2 health equal to the damage dealt immediately upon casting.

Blast radius: 325

Pounce

Cost: 75 mana

Cooldown: 20/16/12/8 seconds

Effect: jumps forward, if he hits the target is an enemy champion, that person will take 50/100/150/200 damage and can't move more than 1 radius at the target location. hit for a period of time.

Impact time: 3.5 seconds

Jump Range: 700

Hold Radius: 325

Hold touch radius: 95

Essence Shift

Effect: Slark's basic attacks on an enemy champion steal 1 point each of that champion's stat, and grant him 3 agility points for himself for a certain duration.

Steal Time: 15/30/60/120 seconds

Fish Bait

Cost: 50 mana

Cast Range: 1100

Cooldown: 9

Effect: reduce enemies’ speed 30%, support truesight in 6 seconds and rewarded 75 attack speed for the duration of Pounce.

Shadow Dance

Cost: 120 mana.

Cooldown: 60 seconds.

Passive: when Slark is out of sight, he gains 30%/35%/40% Movement Speed and heals 3%/5%/7% of his maximum health per second. This passive is blocked when he attacks jungle monsters.

Active: sends Slark into a mist of darkness, rendering him invisible for 4 seconds. During this time, he can use skills, basic attacks, and equipment without being visible. This stealth state cannot be detected by any skills, anti-stealth equipment, or true turret vision.

Depth Shroud

Effect: Creates a 300 AoE cloud at the target location for 3 seconds. All allies inside the radius are hidden and affected by Shadow Dance. 

Cast Range: 800

Cooldown: 75

Cast Animation: 0.1+0.8

Cast Range: 800

Items