Gameplay
“Among the Transcendences, you would be thought ignoble”
Just as the higher form of energy seeks to lower it, the Specter known as the Mecurial is an intense and ferocious being who finds it irresistible to draw from the sights. bloodshed takes place outside the physical world. While its spirit form transcends the limits of sensation, every time it manifests as a physical entity, it is attacked by a part of its body that has been lost – for no purpose whatsoever. During the melee, its identity shattered and reshaped, and then its consciousness. It is the Specter - Mecurial, as well as all its other illusions everywhere of the only true Specter. It focuses on the skirmish for survival; its true mind speaks for itself; that until the last moment of success or failure of this war, it will overcome everything to return to its eternal form once more.
Specter is a hero that is quite famous for his ability to defend but all: Good wide area damage, extremely low damage reduction, high mobility, hard to die… A strong carry whose gameplay is biased towards melee combat rather than solo with a strong sweeping ability, putting great pressure on the enemy team once they have the necessary items. It's hard to escape Specter when she possesses the ability to reach any hero anywhere, anytime with her useful ultimate global.
But it's really not easy to turn Specter into a destruction machine, because she needs a lot of equipment and farming time. A hard carry with a very weak start, Specter can only go into farming to get core items to become stronger, only then will her skill set really come into play. She is also very easy to die at the beginning of the game if not carefully protected, Specter is inherently slow, has low health, and does not possess many good escape skills. And if unfortunately, the Specter is a real burden. The risk with this hero is as high as the opportunities, the power it brings, Specter is not an easy pick for new players to play.
Ability Builds
Level: 0 1 15 25 30
Health: 200 660 1360 2100 2380
Health regen: +1.5 +3.8 +7.3 +11 +12.45
Mana: 75 267 579 951 1095
Mana regen: +0 +0.8 +2.13 +3.68 +4.26
Armor: 1 4.83 9.73 15.23 17.32
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 23‒27 46‒50 75‒79 108‒112 120‒124
Attack Rate: 0.53/s 0.66/s 0.84/s 1.03/s 1.11/s
Attack Range: 150 (600)
Attack Speed: 90 (1.7s BAT)
Attack Animation: 0.3+0.7
Projectile Speed: Instant
Movement Speed: 290
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 0
Gib Type: Ethereal
Ability Upgrades:
- Upgradable by Aghanim's Scepter;
- Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
There are 2 ways to increase skills:
Method 1: Focus on maxing Spectral Dagger (Q) first because this is a good damage skill in the early game, it gives you the ability to slow enemies, speed yourself up when hunting and the ability to run through terrain extremely useful. Desolate (W) takes 1 point initially to take some damage when solo, Dispersion (E) is the ability to max next because it greatly increases Specter's resistance. Ultimate Haunt (R) gets the correct level and the Attribute Bonus will come last.
Method 2: This time Desolate (W) will be maxed in tandem with Spectral Dagger (Q), these 2 skills are the main source of damage for Specter making this hero stronger in confrontations. Dispersion (E) only takes 1 point, Ultimate Haunt (R) only takes 1 point because leveling up this skill only increases the duration of the ghosts but does not make them stronger. Attribute bonus points will therefore be added earlier to improve Specter's stats.
Abilities
Spectral Dagger
Effect: Specter throws a blade that carries a Shadow Path to damage and slow enemies. This shadow is the cause of the slow, enemy champions hit by Spectral Dagger will trail the black trail on the ground. Other enemy heroes that step on the black streak will also bring the same black streak, all of which are slowed and revealed for a short time. Specter gains movement speed and the ability to cross terrain if traveling on Shadow Path.
Mana Cost: 130/140/150/160
Skill Cooldown: 16s
Damage: 50/100/150/200
Cast Range: 2000
Slow from Shadow Path: 8%/12%/16%/20%
Shadow Path Specter Speed: 8%/12%/16%/20%
Shadow Path Effect: 12s (since they were created)
More information:
- The blade flies at 800 speed and has an impact zone of 125.
- Black streak doesn't track creeps but still slows them. Exceptions: Lone Druid's Spirit Bear, Warlock's Golem, Visage's brother, and Brewmaster's ultimate clone.
- Can be assigned to the ground to make the blade fly straight, or assigned to an enemy champion for the blade to chase that target. Therefore it can be blocked by the Linken Sphere.
Desolate
Effect: When Specter attacks a standing enemy alone she deals pure damage to them.
Bonus Damage: 20/35/50/65 pure damage.
Condition: When around 325 AoE the enemy has none of its allies
Still deals extra pure damage even if Specter misses an attack.
Dispersion
Effect: Specter is mitigated and reflects around a portion of the damage she takes, dealing pure damage to enemies. The further away you are from the Specter, the lower this damage is.
Reduced damage/reflection around: 10%/14%/18%/22% of damage taken
Maximum Damage Radius: 300 AoE around Spectre
Minimum Damage Radius: 1000 AoE around Spectre
More information:
- The damage emitted by this skill does not interrupt the action of some items such as Blink Dagger, Healing Salve, Clarity, Bottle, Urn of Shadows, etc. and does not interact with other hero's skills.
- Disabled by Doom with Aghanim Scepter
Reality
Effect: Cast on the ground allows Specter to swap positions with the closest phantom to the target location created by Haunt. Can be used repeatedly between ghosts.
Additional Info: No mana cost and cooldown
Shadow Step
Cast Animation: +0.3/+0.5
Cast Range: Global
Illusion Damage Dealt: 40% / 60% / 80%
Illusion Damage Taken: 200%
Haunt Duration: 5 / 6 / 7
Mana Cost: 180
Cooldown Time: 40
Effect: Allows you to Haunt a single unit at a time. On the target, a Spectral Dagger is cast.
Haunt
Effect: Summons Specter's clones to attack all enemy Heroes on the map for a short time. During this time Specter has the ability to replace the position of any ghost created by the ability Haunt with an active called Reality.
Mana Consumption: 150
Skill Recovery: 120
Effect time: 5/6/7s
Specter damage: 30% of Spectre's damage
More information:
- Ghosts take 200% more damage
- These ghosts cannot be controlled, they default to automatic attack commands
- Ghosts have the ability to move across terrain if needed