Gameplay
“ Where the Hidden Ones send me, I go without question. I do not even question why I question not."
The Templar Assassin Lanaya found her calling through a line of inquisitive inquiry. She spent her early years meticulously studying the laws of nature because she had a scientific bent. She looked into grimoires of magic and alchemy, recreated experiments using burned pieces of the Violet Archives, and memorized observations made by the Keen recordkeepers. Her innate quietness and secrecy were only strengthened by the challenge of obtaining these items. She might have gained a reputation as a thief-scholar among the guilds if she had been less reserved. Instead, her research took her to much less obvious places. Instead of discovering the universe's mysteries, she used her cunning abilities to open a door that was hidden in nature itself: the entrance to the most Hidden Temple. Whatever mysteries the intelligences that awaited her beyond that portal proved to be expecting her, and whatever answers they held out to Lanaya should she continue in their service, were far less than the mysteries they revealed in the moment of their discovery. She vowed to keep the mysteries secret, but more importantly, by helping the Hidden Temple, she sates her insatiable appetite for knowledge. With every enemy she vanquishes, a little bit more of the mystery is exposed in their eyes.
Ability Builds
Level: 0 1 15 25 30
Health: 200 620 1280 2000 2280
Health regen: +0.25 +2.35 +5.71 +9.31 +10.71
Mana: 75 315 651 1035 1179
Mana regen: +0 +1 +2.4 +4 +4.6
Armor: 1 4.83 12.3 19.63 22.63
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 30‒36 53‒59 97‒103 141‒147 159‒165
Attack Rate: 0.59/s 0.72/s 0.99/s 1.25/s 1.35/s
Attack Range: 160 (800)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.3+0.5
Projectile Speed: 900
Movement Speed: 305
Turn Rate: 0.7
Collision Size: 24
Vision Range: (G) 1800 • 800
Legs: 2
Gib Type: Default.
Ability Upgrades:
Upgradable by Aghanim's Scepter: - Psionic Projection.
Upgradable by Aghanim's Shard: - Trap.
- Psionic Trap.
Talents
Tips & Tactics
General
Even though we value your Blink Dagger-Meld combo highly, we'll max Refraction first for survival reasons. Early on, 2 levels of Meld are sufficient to completely destroy your opponents (-4 armor is no joke), but later on, you want to ensure that you can deal more than one devastating strike after blinking right in front of your adversary and, most importantly, survive incoming attacks. One of the few heroes, the Templar Assassin, can attempt a tower dive without becoming tanky, and this build aims to make the most of your Refraction.Moving on to the Psi Blades, you won't need the extra range because you'll blink rather than pursue on foot, so you should perfect this ability last.
Abilities
Refraction
Cast Animation: 0+0
Number of Instances: 3/4/5/6
Attack Damage Bonus: 25/45/65/85
Duration: 17
Cooldown: 17 seconds.
Mana: 100
Effect: The Templar Assassin develops extreme stealth, avoiding harm and gaining an increase to her damage. There are only a few instances of both the avoidance and damage effects.
Meld
Cast Animation: 0+0.53
Fade Time: 0
Damage: 80/120/160/200
Armor Reduction: 5/6/7/8
Debuff Duration: 12
Invisibility Duration: Permanent.
Talent Bash Duration: 1
Cooldown: 11/9/7/5
Mana: 35/40/45/50
Effect: As long as she doesn't move, Templar Assassin hides and turns invisible. When an enemy is struck while Meld is invisible, Lanaya deals additional damage to them and lowers their armor for 12 seconds.
Psi Blades
Attack Range Bonus: 80/130/180/230
Spill Area Width: 90
Spill Area Length: 550/600/650/700
Attack Damage Spilled: 100%
Damage Loss per Target: 5%
Effect: The psi blades of the Templar Assassin rip through the attacked unit, splitting and harming the enemies right behind it while gaining an extended attack range. The spill damage is diminished by a certain percentage for every unit it damages.
Trap
Cast Animation: 0+0
Trap Search Radius: Global.
Slow Radius: 400
Total Damage: 250/300/350
Min Move Speed Slow: 30%
Max Move Speed Slow: 60%
Trap Charge Time: 4
Slow Duration: 5
Cooldown: 0.5
Mana: 0
Effect: Activates the closest trap, slowing adversaries nearby.
Psionic Projection
Cast Animation: 0.2+0
Cast Range: Global.
Slow Radius: 400
Channel Time: 1.5
Total Damage: 250/300/350
Trap Charge Time: 4
Slow Duration: 5
Cooldown: 10
Mana: 50
Effect: After 1.5 seconds of channeling, the Templar Assassin is able to teleport to any psionic trap and detonate it there. Psionic Projection Channeling does not disrupt Meld.
Psionic Trap
Cast Animation: 0.3+0
Cast Range: 1800
Max Traps: 5/8/11
Trap Fade Time: 2
Trap Duration: Permanent.
Cooldown: 11/8/5
Mana: 15
Effect: Mystical traps are set by the Templar Assassin, who keeps an eye on enemy movement invisibly. They slow down the region by 30% when they are sprung at her command. After 4 seconds, traps charge up to 60% slower. when fully charged, deals additional damage.