Gameplay
“Who needs a big brain when you’ve got teeth like mine?”
Tidehunter, also known as Leviathan, was the champion of the Sunken isle. However, even with his own people, Tidehunter remains an unpredictable mystery. Most of us know the importance of the Drylander sea route, empires rise or fall to be decided by who owns this sea. Compared to it, the sea lane under the sea and the story of the Meranthic Diaspora tribe are very few people know. What is that tribe? And how did it have to go through countless battles large and small to expand its territory? That's a difficult question for all the inhabitants of the continent.
All we know, through the weak agreements between humanity and the Meranthics, are vague fantasies of some part scale of this underground empire. Having said that, its politics seems incredibly complicated and fraught with controversy. And also because he was disgusted with the meaningless conflicts of that institution, Leviathan left alone, then pledged his allegiance to a single Demon God of the abyss, Maelrawn the Tentacular.
Currently, Leviathan is still patrolling alone in the shallows, looking for anyone who accidentally stood in his way, as well as his 'unlikely' rival - Kunkka the Admiral, whom he had always particularly hated. However, the reason why the two became enemies, was buried in the deep sea long ago with a fierce naval battle.
Ability Builds
Level: 0 1 15 25 30
Health: 200 740 1720 2660 3040
Health regen: +0.25 +2.95 +7.85 +12.55 +14.5
Mana: 75 291 567 915 1047
Mana regen: +0.5 +1.4 +2.59 +4.04 +4.57
Armor: 0 2.5 6 10.5 12.08
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 25‒31 52‒58 101‒107 148‒154 167‒173
Attack Rate: 0.59/s 0.68/s 0.8/s 0.96/s 1.01/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.6+0.56
Projectile Speed: Instant
Movement Speed: 300
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Default
Ability Upgrades:
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Upgradable by Aghanim's Scepter.
-
Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
With the first build, you are more inclined to the turret, or you can also enter the jungle early when maxing out the Anchor smash (E) first. Since Gush (Q) slows movement speed by 40% at all ranks for 4s, taking 1 point on this skill should be enough.
As for the second build, you are more inclined to support teammates in the case of dual lane or roam / gank when you spit phlegm on the enemy to slow down and reduce armor for teammates to beat.
The last maximum skill is Kraken shield (W) in the first 3 skills, or you can increase the 2nd maximum after you have accumulated enough points in 1 of the remaining 2 skills if the opponent has too much damage, hand injuries or skills that leave a detrimental buff on you. Ultimate of course get the correct level.
Abilities
Gush
Cost: 120 mana.
Cooldown: 12 seconds.
Usage range: 700
Effect: squirts a powerful jet of water at the target enemy, dealing 110/160/210/260 damage, slowing their movement speed and reducing their armor for a short time.
Movement Speed Slow: 40%
Armor Reduction: 3/4/5/6
Impact time: 4 seconds.
Kraken Shell
Effect: he takes 12/24/36/48 damage reduction from basic attacks from units, also when taking damage beyond a certain health, he will cancel all adverse buffs on body
buff cancel health: 600/550/500/450
Skill Reactivation Time: 6 seconds.
Anchor Smash
Cost: 30/40/50/60 mana.
Cooldown: 7/6/5/4 seconds.
Effect: stomps the ground, dealing 75/125/175/225 damage to the surroundings and reducing the hand damage of the victims hit.
Damage Reduction: 45%/50%/55%/60%
Impact time: 6 seconds.
Radius of influence: 375
Ravage
Cost: 150/225/325 mana.
Cooldown: 150 seconds.
Effect: Summons tentacles of water monsters that radiate around the person from the ground, knocking up enemies in the area, dealing 200/290/380 damage and stunning them.
Stun: 2.02/2.32/2.77 seconds.
Throwing radius: 1025