Gameplay
“Coffin cannot contain me.”
How long has it been since he lost his true name? He himself did not clearly remember his torn soul and body.
He could only vaguely remember the armor, the flags, and the gloomy faces of his comrades. Yes, he remembered that campaign: fear and misery, like a pair of pale hands pulling him down from his saddle. He still clearly remembered himself and his brothers, being thrown into the deep black hole of Death, remembering that he was bitten until there was nothing left but the sound of Soul Chasers' ears.
In that place deeper than the darkness, time has abandoned them. Thought has abandoned them. Reason also abandoned them. Hunger is the only thing that survives. They lunged at each other with fingernails and teeth. And then, the Quest of Souls arrived, sounding far away at first, and then, becoming immortal and unstoppable. The chorus was suddenly lifted, forming a wall of sound that blocked all of his thoughts, until no other thoughts remained. When he was possessed by the Soul Pursuit, he also opened his arms to the God of Death with his body destroyed.
However, Death did not kill him. Death wants to make war. In a vast and deep space, he is tasked with resounding the Soul Pursuit throughout the world, causing death to swallow all life. He became Undying, the vanguard of Death, to live and die and come back to life every time his body fell. He forever walked weary feet on the endless road of death, with the sound of the Soul Pursuit never ending.
Ability Builds
Level: 0 1 15 25 30
Health: 200 640 1420 2220 2540
Health regen: +0.25 +2.45 +6.37 +10.37 +11.97
Mana: 75 399 867 1347 1539
Mana regen: +0.25 +1.6 +3.56 +5.56 +6.36
Armor: 1 2.67 5.47 9.47 10.8
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 35‒43 57‒65 96‒104 136‒144 152‒160
Attack Rate: 0.59/s 0.65/s 0.75/s 0.89/s 0.93/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.3+0.3
Projectile Speed: Instant
Movement Speed: 300
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Goo
Ability Upgrades:
-
Upgradable by Aghanim's Scepter - Decay
-
Upgradable by Aghanim's Shard - Flesh Golem
Talents
Tips & Tactics
General
Many of you will make the mistake of Undying's main source of damage. In pub games, I often see them max Decay (Q) first, really, this skill only increases his tanking ability and the initial poke but not the finishing ability. consumes, and consumes a lot of mana.
Undying's main source of damage is from Tombstone (E) and Soul rip (W), so these two skills will be raised in parallel, moreover with Soul rip (W), you can guarantee the ability to deal damage /heals in lane and in combat, combines well with Tombstone's zombies (E). Ultimate get the correct level.
Abilities
Decay
Cost: 70/90/110/130 mana.
Cooldown: 10/8/6/4 seconds.
Cast range: 625 distance.
Effect: deals 20/60/100/140 damage to the target area, if there is an enemy champion in that area, he will steal that champion's Strength stat for 1 duration.
Steal Strength: 4 for each enemy champion affected.
Steal time: 40 seconds.
Impact radius: 325
Soul Rip
Cost: 50/75/100/125 mana.
Cooldown: 24/18/12/6 seconds.
Casting Range: 500
Effect: drains some of the life energy of nearby units (including allies) to deal damage if it's an enemy, or heals if it's a designated ally.
Maximum number of units: 10/12/14/16
Damage/Heal: 18/22/26/30 per unit he drains life man.
Radius of energy withdrawal: 1300
Tombstone Heal: 2/4/6/8
Tombstone
Cost: 120/130/140/150 mana.
Cooldown: 60 seconds.
Casting Range: 600
Effect: summons a tombstone, from this tombstone will create zombies that attack targets that are enemies in the affected area and continue to spawn zombies until the time expires. or destroyed. Zombies will gain attack and movement speed based on the amount of health their target has lost.
Zombie creation time: immediately upon casting and every 3 seconds.
Impact duration: 15/20/25/30 seconds.
Zombie spawn radius: 600/800/1000/1200
Health: 3/4/5/7 hits from champions and 6/8/10/14 against other units.
Armor: 5
Note: each zombie generation, this tombstone will give each enemy standing in the affected area a zombie stalking and then every 3 seconds. Gravestones do not create zombies when enemies are out of sight. Undying can buff the health of tombstones.
Flesh Golem
Cost: 100 mana.
Cooldown: 75 seconds.
Effect: transform into a giant zombie spreading disease on the battlefield. During this time or until death, enemies around him will have their Movement Speed slowed, take 1 % more damage if attacked from any damage source, and when an enemy is attacked. When an enemy falls, he heals for 1 more health based on % of his maximum health. Effect decays on enemies far from Undying.
Maximum bonus damage taken: 20%/25%/30%
Minimum additional damage taken: 5%/10%/15%
Max Movement Speed Slow: 20%
Minimum movement speed slow: 5%
Heal per nearby dead unit: 6% max health against champions and 2% max health against other units.
Effect duration: 30 seconds or until death.
Upgraded by Aghanim's Scepter:
Bonus Effect: decay now grants 10 Strength.