Gameplay
“ Friend or foe, in the wake of the confluence, you will follow where I lead."
Even the other spirits deny having a grasp on Inai the Void Spirit, the oldest among them, and his thoughts and schemes. The Void Spirit, who is in possession of knowledge that would astound a mortal, observes the workings of the universe from a position of unknowability and chooses to delegate his will to well-trained servants. He only leaves his Hidden Temple and enters the physical plane when he believes that he alone is capable of directing reality in the right direction. With a broad view of reality, Inai is intensively focused on a moment in time that he cannot see beyond, at which the threads of several realities are destined to converge. He now emerges from the aether to personally put an end to the fight amongst the Ancients and get his friends ready for what he believes will be a bigger conflict.
Ability Builds
Level: 0 1 15 25 30
Health: 200 640 1360 2120 2420
Health regen: +0.25 +2.45 +6.09 +9.89 +11.39
Mana: 75 363 879 1395 1599
Mana regen: +0.6 +1.8 +3.97 +6.12 +7
Armor: -1 2.17 7.3 12.97 15.13
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 30‒34 54‒58 97‒101 140‒144 157‒161
Attack Rate: 0.59/s 0.7/s 0.88/s 1.08/s 1.16/s
Attack Range: 200 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.35+0.78
Projectile Speed: Instant.
Movement Speed: 295
Turn Rate: 0.7
Collision Size: 24
Vision Range: (G) 1800 • 800
Legs: 2
Gib Type: Ethereal.
Ability Upgrades:
Upgradable by Aghanim's Scepter - Resonant Pulse.
Upgradable by Aghanim's Shard - Dissimilate.
Talents
Tips & Tactics
General
In general, your leveling priority of R>E>Q>W remains the same regardless of the position you are playing. When you level what ability in what order in the first 1-6 levels determines the biggest difference between leveling courses. What level you take your [W] and the first two skills you level are the key points of dispute. You will be taking creeps in the wave as a Pos 1/2/3. As a result, increasing your [E] level one is essential because, if you are facing a ranged champion, you will need it to secure the ranged creep, and, if you are facing a melee champion, you will need it to secure creep and give you an advantage in the early #v# clashes.You have an edge while battling in creep waves or against physical heroes because your [E] grants you absorption.
Abilities
Aether Remnant
Cast Animation: 0+0.53
Cast Range: 850
Damage: 80/130/180/230
Distance Moved: 44%/50%/56%/62%
Pull Duration: 1.4/1.6/1.8/2
Remnant Duration: 20
Talent True Sight Radius: 475
Cooldown: 17/15/13/11
Mana: 75/80/85/90
Effect: Targeted by vector. A remnant is sent by the Void Spirit to the destination. With his back to his vector, the remnant keeps watch over the area. A unit that crosses in front of the remnant is drawn in and hurt.
Dissimilate
Cast Animation: 0.3+0
Portals Radius: 275
First Ring Radius: 520
Number of First Ring Portals: 6
Damage: 100/180/260/340
Phase Duration: 1.3
Talent Stun Duration: 1.75
Cooldown: 20/17/14/11
Mana cost: 100/110/120/130
Effect: In order to rebuild himself, Void Spirit creates a multitude of portals while he momentarily fades into the aether. He deals damage to all around adversaries after emerging from a portal.
Resonant Pulse
Cast Animation: 0+0
Radius: 500
Damage: 70/120/170/220
Base Physical Attack Damage Blocked: 40/80/120/160
Bonus Block per Hit Hero: 30/45/60/70
Shield Duration: 10
Cooldown: 18 seconds.
Mana cost: 115/120/125/130
Effect: Void Spirit envelops himself in a defense that deflects physical harm and sends out a single devastating pulse. For each enemy hero the pulse strikes, the shield's ability to absorb damage increases.
Astral Step
Cast Animation: 0.2+0
Cast Range: Global
Path Width: 170
Move Speed Slow: 40%/60%/80%
Debuff Damage: 150/250/350
Talent Critical Damage: 160%
Cooldown: 0
Mana: 100
Effect: In order to reach the desired place, Void Spirit creates a rift in the astral plane and attacks every foe in its route. A void mark is inflicted by this strike, which slows for two seconds before detonating.