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Weaver Strategies

Ranged, Carry, Escape

77th

Popularity

49.07%

Win rate

Gameplay

"Fate weaves the threads of our lives together. Fate also wields the blade that cuts them short."

The fabric of creation plays an important role in balancing the order of the universe and any damage of this fabric will cause the destruction of the whole universe. That's why it needs to be taken care of prudently.And the creatures who were in charge of this job were Weavers, the insect-like beings. They repaired the fabric from fading, kept it tight as well as guarded it against the attack and destruction of other creatures who try to lay eggs on the torn regions. Among the weavers, the best known one was Skitskurr, the master of Weaver. 

Like other weavers, He was in charge of a part of the fabric of reality. However, doing this tedious job on a daily basis had made him become bored and he wanted to create and weave his own realities. He started to work his plan out by making minimal changes on his own fabric but his work had drawn the attention of the guardians. The guardians came with a pair of scissor on their hands and cut his work out of the fabric and rewove it without him. Other Weavers turned their backs on him and left him alone. But instead of being tormented by this like other Weavers, he was full of joy as he knew was free now and he could weave his own reality now.

weaver dota 2 wallpaper masterdota

In-game, Weaver is described as: 

“Weaver has no trouble evading enemies to position himself for another strike. Slipping in and out of sight, he avoids death by rewinding himself to an earlier position and health state. His arsenal of elusive skills ensures he is always a critical nuisance to his foes.”

Ability Builds

  • Strength: 16 + 2 each level;

  • Agility: 17 + 3.1 each level;

  • Intelligence: 20 + 2 each level;

  • Health: 520;

  • Health regeneration: + 2.6 each second;

  • Mana: 315;

  • Mana regeneration: + 1.75 each second;

  • Damage: 53 - 63;

  • Amor: 2.83;

  • Magic Resistance: 25%;

  • Turn Rate: 0.6;

  • Attack Range: 425;

  • Projectile speed: 900;

  • Attack Animation: 0.55+0.36;

  • Movement: 275;

  • Sight Range: 1800/800;

  • Base Attack time: 1.8 seconds per attack;

  • Damage Block: 0;

  • Collision size: 24.

Talents

weaver talents dota2 masterdota

Notes:

  • The bonus stats that Weaver receives when adding a point in the strength talent are 180 health and 0.9 health regeneration.

Tips & Tactics

General

weaver skill building guide dota 2

In this build I will focus on guiding you how to play Weaver as the bot laner. The first ability I recommend you max out is Shukuchi as it is extremely useful to harass the enemy or dodge the enemy’s projectiles. Besides, the movement speed granted can be useful while chasing the enemy or escaping from the gank.

The second ability to max out is Germinate Attack because of the huge amount of damage it can cause which can help you kite or quickly finish the enemy with the help from Shukuchi. The Swarm is your last priority but you should place one point on this ability at level 4 to increase your damage output. 

Abilities

The Swarm

The Swarm (Point Target, Physical)

Effect: Weaver releases a swarm of 12 tiny weavers that sticks on any enemy unit that they encounter on their way. They deal the damage on the target and reduce its armor until it dies.

Mana cost: 110

Cooldown: 44/36/2/20

Cast Animation: 0.3+0

Cast Range: 3000

Max Travel Distance: 3000

Beetles Spawn Radius: 300

Beetles Latch Radius: 100

Number of Beetles: 12

Non-Hero Attacks to Destroy: 8 (Talent 10)

Hero Attacks to Destroy: 4 (Talent 5)

Tick Interval: 1.15/1.0/0.85/0.7

Damage per Tick: 18/20/22/24

Armor Reduction per Tick: 1 (Talent 1.5)

Beetle Duration: 16

Upgradable by Aghanim’s Shard:

  • Cooldown: 40/32/24/16

Bettle’s stats:

  • Level: 2
  • Duration: 16
  • Health: 100
  • Health regeneration: 100
  • Armor: 0
  • Magic Resistance: 0%
  • Status Resistance: 0%
  • Collision size: 8
  • Vision range: 321
  • Bounty: 32-34
  • Experience: 20
  • Model scale: 1.9


Notes:

Undispellable

The speed that the swarm travels is 750 which takes them 5 seconds to reach its end.

Only when sticking onto the enemies, the beetles will deal damage.

Beetles always auto-attack the enemy within range.

The swarm of tiny bugs spawn arbitrarily around Weaver within the 300 radius.

The beetles will stick to the enemy units within the 100 radius except there is a beetle stick onto the target already.

  • Each enemy unit will be latched by only one beetle no matter how many times The Swarm is cast. Furthermore, the duration won’t be refreshed.

  • Invisible or hidden units won’t be found or affected by the beetles but the invulnerable units can be affected.

  • Whenever the beetles already latch on the targets, turning hidden can’t not get rid of them.

  •  If the targets turn invisible after latching and out of the True Sight, the beetles will be removed immediately and no one receive bounty and experience from that.

  • With upgrade f    rom Aghanim’s Shard, even turning invisible can not help the targets get away from the beetles and the targets will be revealed.

  • The Chronosphere of Faceless Void can instantly end the life of beetles within the active range. However no one receives the bonus or experience from this.

Furthest range that beetles can latch the enemy units is up to 3400.

  • The position of the beetles when attached on the targets is 64 range in front of the unit.

Right after attaching on the targets, the beetles deal damage every 1.15/1.0/0.85/0.7 seconds which means the Swarm can make up to 14/17/19/23 attacks.

  • While the beetles are attached to the target, the damage will be dealt on the set intermissions.

  • This means Weaver is the source that causes the damage and this damage is influenced by outgoing damage manipulation and spell lifesteal.

  • Damage Block can not disable the damage from the Swarm.

  • The total damage that each beetle can deal on a single target before reductions are up to 252/340/418/552 damage.

  • The armor reduction rebuff is separate from the damage. It can reduce armor on the ethereal target but not the invulnerable one.
  • The armor reduction effect will disappear at the same time with beetles when they die.

  • The armor reduction debuff will be applied first then the damage in every intermission when The Swarm is cast.

  • The total amount of armor that The Swarm can reduce is up to 14/17/19/23 (Talent 21/25.5/28.5/34.5) 

While traveling towards, the beetles provides the flying vision. The vision is also granted while the beetles are attached to the target.

Shukuchi

Shukuchi (No Target, Magical)

Effect: Weaver turns into a transparent state and reaches his max movement speed. Besides, he deals damage when passing any enemies.

Cooldown: 12/10/8/6 (Talent 0)

Mana Cost: 70

Cast Animation: 0+0

Fade Time: 0.25

Damage Radius: 175

Damage: 100/125/150/175 (Talent 160/185/210/235)

Haste Speed: 550

Duration: 4

(Talent) Number of Charges: 2

(Talent) Charge Replenish Time: 12/10/8/6

Notes:

Other channeling abilities of Weaver won’t be disrupted by casting Shukuchi.

The projectile which is thrown before Weaver turns invisible can not hit him if this place has no True Sight of the enemy.

Each unit will be damaged once per cast.

 During the effect of Shukuchi, Weaver can not be slowed as the haste is applied and phased movement is granted.

  • Weaver will turn invisible immediately after casting Shukuchi which is different from other phasing invisibility spells.

In the transition time from visible to invisible, Weaver can attack or cast spells without disrupting the invisibility.

Invisibility will be disrupted if it reaches to the end of its duration or carries out an attack. 

  • Picking up or dropping items do not affect the invisibility

Level 25 Talent grants Weaver one charge in Shukuchi.    

Geminate Attack

Germinate Attack (Unit Target, Instant Attack)

Effect: Weaver can launch two attacks simultaneously.

Cooldown: 9/7/5/3

Effect Delay: 0.25

Number of Extra Attacks: 1 (Talent 2)

Attack Damage Bonus: 10/25/40/55 (Talent 100/115/130/145)

Upgraded by Aghanim’s Shard

  • Beetle Targets Search Radius: 1200

Notes:

Undispellable

Upon leveling Geminate Attack the first time, it has Autocast on by default.

When Germinate Attack is leveled up for the first time, it will be put in Autocast mode.

  • Attack modifier or on-hit effects still apply on these instant attacks like normal attacks. These instant attacks can not be disarmed.

  • Smoke of Deceit’s invisibility can not be disrupted by these instant attacks.

  • The first attack won’t cause bonus damage, only the latter attacks deal extra damage.

When the projectiles from Germinate attack are launched, they will follow the target regardless of how far away the target got.

  • If the first attack kills the target, the latter attack will follow and hit on the dead target.

  • The Germinate Attack can not be launched when Waever dies.

The Germinate Attack can affect enemy buildings, Courier and wards but Observer and Sentry Wards are the exceptions.

  • When it is cast manually, It does not affect the buildings.

With upgrades from Aghanim’s Shard, any enemies within 1200 range radius which is affected by the Swarm will be caused damage by Germinate Attacks.

  • These attacks won’t be applied attack modifiers or on-hit effects like the Germinate Attack on the single target.

  • These attacks are launched at the same time with the Germinate Attacks on the single target.

  • The beetles from the allies can trigger this effect too.

Time Lapse

Time Lapse (No Target)

Effect: Weaver travels back to the point he was in five seconds ago which gets back his HP and Mana from that time. However, the cooldown, golds or experience are not affected.

Cooldown: 70/55/40

Mana cost: 150/75/0

Cast Animation: 0.3+0.53

Lapsed Time: 5

Upgradable by Aghanim’s Scepter:

  • Cast Range: 600
  • Mana cost: 20
  • Can use on Allied Heroes


Notes:

Undispellable.

When casting Time Lapse, Weaver can dodge the projectiles and apply strong dispel.

After getting back to the position that he was 5 seconds ago, Weaver is ordered to stop.

  • The cast backswing of this ability will be called off immediately.

  • ⇧ Shift-queue commands are still on effect.

Only change Weaver’s position, health, mana and disable the debuffs but the buffs still remain.

Time Lapse only removes the debuffs that can be disabled and they will be removed entirely regardless of their effect duration on Weaver.

Time Lapse only manipulates the health of Weaver which means it does not synergize with any on-damage effect.

The caster won’t be killed when casting it after respawning. Instead, he will be moved to the position with the same health and mana before the death.

With upgrades from Aghanim’s Shard, Time Lapse becomes a spell that can cast upon other allies.

  •  It can affect heroes, including clones and illusions but not creep-heroes.

  • Can apply the cast on himself by ↓↓ Double-tapping.

  • The channeling abilities upon cast are not  disabled by Time Lapse when it applies on the allies.

  • Unlike the cast applied upon himself, the Time Lapse cast on allies will trigger cast backswing.

  • Unlike casting on himself after respawning,When Time Lapse is cast on the ally heroes who just respawned, It does not affect on their health, mana or position.

Items