Gameplay
"If at first you don't succeed, stand closer, shoot again."
The western forests keep their secrets well hidden. Lyralei, master archer of the wood and wind's favorite godchild, is one of these. Lyralei's family was killed in a storm on the night of her birth, their house blown down by the gale, their contents scattered to the winds. Only the newborn survived the death and destruction debris field. The wind took notice of the lucky infant crying in the grass in the calm after the storm. The wind felt sorry for the child and lifted her into the sky, dropping her on a doorstep in a nearby village. The wind returned to the child's life on occasion in the years that followed, watching from afar as she honed her skills. Windranger can now fire her arrows precisely to their targets after years of practice. She moves at breakneck speed, as if aided by a strong wind at her back. She slaughters her enemies with a hail of arrows, having nearly become a force of nature herself.
Ability Builds
Level: 0 1 15 25 30
Health: 200 560 1400 2240 2580
Health regen: +0.25 +2.05 +6.25 +10.45 +12.15
Mana: 75 291 891 1467 1707
Mana regen: +0 +0.9 +3.42 +5.82 +6.82
Armor: -1 1.83 5.1 9.43 10.93
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 24-36 42-54 92-104 140-152 160-172
Attack Rate: 0.67/s 0.78/s 0.91/s 1.08/s 1.14/s
Attack Range: 600 (800)
Attack Speed: 100 (1.5s BAT)
Attack Animation: 0.4+0.3
Projectile Speed: 1250
Movement Speed: 290
Turn Rate: 0.8
Collision Size: 24
Vision Range: (G) 1800 • 800
Legs: 2
Gib Type: Default.
Ability Upgrades:
-
Upgradable by Aghanim's Scepter - Windrun.
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Upgradable by Aghanim's Shard - Gale Force.
Talents
Tips & Tactics
General
Shackleshot has more than half the maximum duration at level one, so one value point is sufficient until you max out your other spells.Max Powershot is your farming and waveclearing tool. Windrun comes second because it allows you to be aggressive and tower dive. Extra points in Windrun are definitely valuable early on to allow you to tank tower for a level 6 dive, and depending on the enemy mid shackle may or may not be required. At level 7, you should ideally be 1-3-2-1, or 0-3-3-1 if Shackle is unnecessary. Whenever possible, rank up to the highest possible level.
Abilities
Shackleshot
Mana cost: 70/80/90/100
Cooldown time: 16/14/12/10
Cast animation: 0.15+0.45
Cast range: 800
Stun Duration: 2/2.6/3.2/3.8
Effect: Shackles the target to an enemy unit or tree directly behind it in a line. The stun duration is reduced to 0.75 if no unit or tree is present.
Powershot
Mana cost: 90/100/110/120
Cooldown time: 12/11/10/9
Cast range: 2600
Damage: 125
Effect: Windranger charges her bow for up to one second in order to fire a single powerful shot that deals more damage the longer it is charged. The arrow inflicts damage on enemies in its path. Powershot's damage is reduced by 20% for each enemy hit.
Windrun
Mana: 50
Cooldown time: 15/14/13/12
Radius: 325
Speed Bonus: 60%
Duration: 3/4/5/6
Effect: Increases movement speed and adds evasion to all physical attacks, while slowing nearby enemies' movement.
Gale Force
Mana: 150
Cooldown time: 30 seconds.
Cast animation: 0.2+0.47
Cast range: 1500
Radius: 1000
Duration: 3
Effect: For 3 seconds, summons a strong wind that pushes all enemies within 1000 radius by 240 units per second in the target direction. Targeted vector 1500 Mana Casting Range Cost: 150 30 seconds of rest.
Focus Fire
Mana cost: 75/100/125
Cooldown time: 70/50/30
Cast range: 600
Speed Bonus: 300/400/500
Duration: 20
Effect: Windranger uses the wind to gain 300/400/500 extra attack speed against a single enemy unit or structure, but her attack damage is reduced. The additional damage caused by secondary item effects is not reduced. This effect lasts 20 seconds.