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Batrider Abilities

Ranged, Disabler, Escape, Initiator

122nd

Popularity

42.45%

Win rate

Sticky Napalm

Q

ABILITY

Point Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Yes

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to [10, 10, 10, 10] stacks. Applies a small amount of damage with each cast.

All damage from Batrider gets amplified, except for Radiance, Orb of Venom, Urn of Shadows, and Spirit Vessel. Sticky Napalm does not require turning to cast. Sticky Napalm deals 50% damage to creeps.

DAMAGE PER STACK

4 / 8 / 12 / 16

RADIUS

375

DURATION

6

MOVEMENT SLOW

-1% / -3% / -4% / -6%

TURN RATE SLOW

-10% / -30% / -50% / -70%

APPLICATION DAMAGE

5 / 10 / 15 / 20

CAST POINT

0s

3

25

It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

Flamebreak

W

ABILITY

Point Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Yes

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, slowing and dealing damage over time to enemies in the area.

IMPACT DAMAGE

25 / 50 / 75 / 100

DAMAGE PER SECOND

10 / 20 / 30 / 40

BURN DURATION

5

RADIUS

500

KNOCKBACK DISTANCE

250

MOVEMENT SLOW

10% / 15% / 20% / 25%

CAST POINT

0.2s

22 / 19 / 16 / 13

110 / 115 / 120 / 125

A molotov cocktail is the weapon of choice for Batrider.

Firefly

E

ABILITY

No Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Cannot be dispelled

Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider.

During this the Batrider can fly above units, trees and impassable terrain. If duration ends when above impassable terrain, the Batrider can get stuck. The trail persists through Batrider's death.

DAMAGE PER SECOND

30 / 60 / 90 / 120

RADIUS

200

DURATION

15

CAST POINT

0s

52 / 46 / 40 / 34

100

When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

Flaming Lasso

R

ABILITY

Unit Target

AFFECTS

Enemy Units

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

Yes

DISPELLABLE

Strong Dispels Only

Lassoes an enemy and drags them in Batrider's wake. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

Killing the target or the Batrider will break the lasso before its expiration. If Batrider moves more than 425 units in 0.05 seconds the lasso breaks. Batrider cannot attack while using Flaming Lasso.

DURATION

2 / 2 / 3

TOTAL DAMAGE

100 / 200 / 300

CAST POINT

0.3s

125 / 150 / 175

Few dare to ask to ride on the bat, as Batrider gives them free of charge.

APPLICATION DAMAGE:

D

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Yes


Last updated 39 minutes ago

Hero Talents

Talent Tree

-35.0s Flaming Lasso Cooldown

25

+6.5s Firefly Duration

+30 Movement Speed

20

+20% Magic Resistance

+250 Health

15

+5 Sticky Napalm Damage

+6 Armor

10

+5% Spell Amplification

Hero Attributes

28 +2.2

15 +1.4

22 +2.0

Movement speed

330

Sight range

1600/800

Armor

4.1

Base attack time

1.7

Damage

4 - 0

Attack point

0.3