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Dawnbreaker Abilities

Melee, Carry, Durable

45th

Popularity

52.06%

Win rate

Starbreaker

Q

ABILITY

Point Target

AFFECTS

Enemy Units

DAMAGE TYPE

Physical

PIERCES DEBUFF IMMUNITY

Yes

Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her.

Dawnbreaker travels at a rate of 215 for the duration of the ability and takes a brief 0.2s to recover after the final strike. Celestial Hammer or Solar Guardian cannot be cast during the combo. Cleave does not work with this ability. Can be self-cast to move forward

COMBO DURATION

1.1

SWIPE/SMASH RADIUS

300

SWIPE/SMASH BONUS DAMAGE

25 / 40 / 55 / 70

SMASH STUN DURATION

0 / 0 / 1 / 1

CAST POINT

0.1s

100

Across the vast lineage of star progeny, there were multitudes unwilling to align with the aims of the Children of Light. To those who dared organize defiance, the Children would dispatch Valora and her hammer to show a measure of their power--to leave the rebels either shattered or set back to rights.

Celestial Hammer

W

ABILITY

Point Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Yes

Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for 2 seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle.

The hammer damages enemies both when thrown and when returning to Dawnbreaker. Dawnbreaker's Converge movement distance is capped at the ability's cast range. Starbreaker or Solar Guardian cannot be cast while the Hammer is out.

HAMMER DAMAGE

50 / 80 / 110 / 140

FIRE TRAIL DURATION

2.5

FIRE TRAIL RADIUS

200

FIRE TRAIL MOVEMENT SLOW

24% / 28% / 32% / 36%

FIRE TRAIL BURN DPS

20 / 30 / 40 / 50

CAST RANGE

700 / 900 / 1100 / 1300

CAST POINT

0.2s

18 / 16 / 14 / 12

110 / 120 / 130 / 140

The Brightmaul is Valora's oldest companion and sole remaining connection to the glow of her creators.

Luminosity

ABILITY

Passive

PIERCES DEBUFF IMMUNITY

Yes

After a number of attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within 650 units around her for a portion of attack damage dealt. Creeps and neutral enemies provide less healing. Allies are healed for 50% of the amount.

Luminosity Heal is considered a lifesteal and increased by sources of Lifesteal Amplification.

ATTACKS REQUIRED

3

HEALING FROM HEROES

35% / 40% / 45% / 50%

CREEP HEAL PENALTY

40%

CRITICAL STRIKE DAMAGE

125% / 150% / 175% / 200%

CAST POINT

0s

Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight.

Converge

D

ABILITY

No Target

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Cannot be dispelled

Dawnbreaker recalls her hammer, pulling them together so they meet in the middle.

0.25

0

Solar Guardian

R

ABILITY

Channelled, Point Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

CHANNELED - Dawnbreaker creates a pulsing effect at a location within 350 units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability.

Pulse interval is 0.5s. Total duration flight duration is [1.7] seconds of channel time + 0.8 of flight time. Cannot be cast without the Hammer. Healing does not affect Dawnbreaker herself.

LAND RADIUS

500

DAMAGE PER PULSE

30 / 50 / 70

HEAL PER PULSE

45 / 70 / 95

LANDING DAMAGE

130 / 160 / 190

LANDING STUN DURATION

1

CHANNEL TIME

1.0

BONUS AIR TIME

3.5

EVASION

60%

CAST POINT

0.1s

120 / 105 / 90

150 / 200 / 250

Only in defense of an ally will Valora relent to call upon the last reserves of her old powers that still allow cosmic flight.

dawnbreaker_land

F

ABILITY

No Target

2

Land Solar Guardian

F

ABILITY

No Target

Can be cast to land Dawnbreaker into the target area at any time.

2


Last updated 39 minutes ago

Hero Talents

Talent Tree

+1100 Celestial Hammer Cast Range

25

2 Starbreaker Charges

-1 Luminosity Attacks Required

20

+150 Solar Guardian Radius

-20s Solar Guardian Cooldown

15

+40% Luminosity Crit

+15% Celestial Hammer Slow

10

+30 Star Breaker Swipe Damage

Hero Attributes

27 +3.4

14 +1.7

20 +2.2

Movement speed

310

Sight range

1800/800

Armor

3.96

Base attack time

1.7

Damage

56 - 60

Attack point

0.46