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Doom Strategies

Melee, Carry, Disabler, Durable, Initiator, Nuker

98th

Popularity

44.00%

Win rate

Gameplay

The history of the Fallen One is not to be forgotten, yet to remember it carries a heavy toll. He is Lucifer, he is the Doom of everything, the wrath of men and creatures of all realms. He exacts destruction everywhere he reaches, he’s the devourer of worlds, the being that all fear. He burns and will not be consumed, he devours but is never satiated. And most of all, he kills and will kill beyond all imagination. He will not hesitate to kill you if you stand against him.

But Lucifer is not such at first. He was once a favored general who resided in the realm behind the light, but due to circumstances have been cast out; because of his relentless defiance, because of his unwillingness to kneel. This brought about his own destruction as well as the annihilation of everything later on. 

Six times, the amount of times that his name was tolled from Vashundol’s great bell. Six and sixty times were the amount of times that his wings were branded, until merely smoking stumps remained. Once without wings, he slipped loose from what binded him within the light, then fell screaming to earth. The fall created a crater in the desert, called Paradise lost. He was reborn, evil beyond any doubt.

Now he attacks mercilessly, and without a motive or humane objective. He is the only living being that’s able to move freely between the seven dark dominions. He is Doom. He has limitless thirst and unimaginable talents, which spell disasters and apocalypse. He is hell personified, a walking abomination. Defiant to the last and everything. World domination is soon to be his. 

Doom Dota2 Masterdota

In-game description of Doom is as follows: 

“One way or another, Doom shuts down his enemies. Devouring creeps to claim the various skills they had in life, he can place a lingering silence upon a foe's spells and items with his ultimate as he torches his foes.”

Ability Builds

  • Strength: 24 + 3.7 each level;

  • Agility: 11 + 0.9 each level;

  • Intelligence: 15 + 2.1 each level;

  • Health: 680;

  • Health regeneration: + 2.65 each second;

  • Mana: 255;

  • Mana regeneration: + 0.75 each second;

  • Damage: 58‒68;

  • Amor: 4.83;

  • Magic Resistance: 25%;

  • Turn Rate: 0.6;

  • Attack Range: 200;

  • Projectile speed: Instant;

  • Attack Animation: 0.5+0.7;

  • Movement: 285;

  • Sight Range: 1800/800;

  • Base Attack time: 1.9 seconds per attack;

  • Damage Block: 16.

Talents

doom talents dota 2 masterdota

Tips & Tactics

General

Doom Skill Building Guide Dota 2

Since Doom is typically an off-lane hero, it’s recommended that Doom maximizes skills and abilities that allow him to deal with multiple heroes. First, Doom needs to max Devour in order to farm more efficiently and quicker. In addition to that, Scorched Earth can help with sustain and allow him to move faster when being ganked, increasing the chance of escape. Infernal Blade is a useful ability for dealing damage, so you can max it third once the game reaches mid or late. 

Abilities

Devour

Devour (Unit Target, Toggle, Instant Kill) 

Effect: Doom will consume an enemy or neutral creep, thereby acquiring any special abilities that it possessed. If autocast is deactivated, Doom will not acquire said abilities. Duration is equal to the cooldown. 

Cast Animation: 0.3+0.5

Cast Range: 300

Gold Bonus: 60/120/180/240

Max Creep Level: 4/5/6/6

Digest Duration: 60

Cooldown: 60

Mana: 40/50/60/70

Notes:

Total heal: 240/640/1040/1440

Can be toggled off to not steal the creep ability, but still devour it.

Bonus gold is gained after digestion. If Doom dies while digesting the creep, he does not get the gold.

Digestion duration matches cooldown.

The bonus gold is unreliable gold.

Cannot gain abilities from summons.

Cannot target Roshan.

Can target all neutral creeps and summons, except for with the exception of Couriers, Roshan, ancient creeps and creep-heroes. With the level 15 Talent talent, Devour can target ancient creeps.

The targeted creep is instantly killed, granting its bounty and experience like a regular last hit.

Autocast enables acquiring abilities of neutral creeps. It does not cast the ability automatically.

  • When autocast is on, devouring a creep with no abilities does not remove the already acquired abilities.
  • Can only gain abilities from neutral creeps. Other units' abilities cannot be gained. Abilities are gained instantly upon devouring the creep.
  • The abilities use the original cast point of the neutral creeps they come from, however, the cast backswing differs depending on the ability acquired (see chart).
  • Abilities from neutral creeps are kept permanently, even through death, until another neutral creep with abilities is devoured with Autocast on.
  • When devouring Ancient Black Dragon icon.png Ancient Black Dragons, Doom gets  Fireball and  Splash Attack, but not  Dragonhide Aura.
  • In Ability Draft, Devour only grants passive abilities of devoured neutral creeps. Active abilities are not gained. Devour's cooldown is not reset by  Rearm.

The bonus gold is unreliable and granted when the buff expires. Losing it upon death does not grant the gold.

Multiple instances of the modifier fully stack with each cast.

Scorched Earth

Scorched Earth (No Target, Magical) 

Effect: this is an area ability; Scorched Earth will carpet the nearby earth in flames which will result in damage for enemies, in addition to granting Doom increased movement speed.

Cast Animation: 0+0.5

Radius: 600

Damage per Second: 15/30/45/60 (Talent 35/50/65/80)

Move Speed Bonus: 9%/11%/13%/15% (Talent 24%/26%/28%/30%)

Aura Linger Duration: 0.5

Duration: 15

Cooldown: 50/45/40/35 (Talent 40/35/30/25)

Mana: 60/70/80/90

Notes:

Scorched Earth interrupts Doom's channeling abilities upon cast.

Scorched Earth's radius is centered on Doom for the full duration.

The movement speed bonus is provided by an aura, which lingers for 0.5 seconds.

The damage is independent from the aura.

Deals damage in 1-second intervals, starting 1 second after cast, resulting in up to 15 possible instances.

Can deal up to 225/450/675/900 (Talent 525/750/975/1200) damage to a single enemy when within range for the entire duration (before reductions).

The damage increasing Talent talent immediately upgrades damage of the current cast. However, leveling the ability up does not update the current cast.

The movement speed increasing Talent talent or leveling up the ability does not update the movement speed of the current cast.

Scorched Earth from multiple successive cast does not stack. Recasting the ability while it is active refreshes the buff.

Infernal Blade

Infernal Blade (Target Unit/Autocast, Magical)

Effect: Doom will proceed to swing his burning sword, in his act igniting the enemy. Will stun for 0.6 seconds as well as applying a second burn which deals base damage in addition to a percentage of the target’s max HP as damage per second. 

Cast Range: 200

Base Damage per second: 16/20/24/28

Max Health as Damage per Second: 1.25%/2.5%/3.75%/5% (Talent 3.65%/4.9%/6.15%/7.4%)

Damage Duration: 4

Bash Duration: 0.6 (With Aghanim's Shard 1.2)

  • With Aghanim's Shard Level Multiplier: 3
  • With Aghanim's Shard Level Multiplier Damage Bonus: 150
  • With Aghanim's Shard Level Multiplier Bash Duration Bonus: 0.6

Cooldown: 16/12/8/4

Mana: 40

Aghanim's Shard upgrade: Infernal Blade stun duration is increased from 0.6 to 1.2 seconds. If the enemy's level is a multiple of 3, or above level 24, they will be stunned for an additional 0.6 seconds and take 150 bonus damage.

Does not pierce spell immunity. Attempts to deal damage if debuff was placed before spell immunity and when not dispelled.


Notes:

Bonus damage per second is a percentage of the enemy's maximum hp.

Total damage:

  • Level 1: 64 + 5%
  • Level 2: 80 + 10%
  • Level 3: 96 + 15%
  • Level 4: 112 + 20%

Infernal Blade only works with regular attacks. Instant attacks cannot trigger it.

Cannot be cast on Roshan.

Infernal Blade does not work against allied units, buildings or wards.

Deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.

Can deal up to 64/80/96/112 + 5%/10%/15%/20% (Talent 14.6%/19.6%/24.6%/29.6%) of the target's maximum health as damage (before reductions).

Multiple instances on the same target fully stack and work independently. The max health as damage increasing Talent talent or leveling up the ability does not update the damage of the current instances.

The stun is provided by a bash, which fully stacks with other bash abilities. The attack first applies the bash, then the burn debuffs, then its own damage.

With Aghanim's Shard, if the target's level is 3/6/9/12/15/18/21/24/25/26/27/28/29/30, 150 bonus damage is applied and the stun duration is increased to 1.8.

  • If the target has the right level, the attack first applies the initial bonus damage before anything else.
  • Works against non-hero units as well, so the following units are always hit by the bonus damage and bash duration.

Ancient Black Dragon, Ancient Black Drake, Ancient Granite Golem, Ancient Thunderhide, Dark Troll Summoner, Forged Spirit,Ghost, Giant Wolf, Harpy Stormcrafter, Hill Troll, Lycan Lane Wolf, Melee Creep, Ogre Frostmage, Satyr Tormenter, Spiderling,

Doom

Doom (Unit Target, Pure)

Effect: Doom will inflict a curse which dispels an enemy hero and prevents them from either casting spells or using items while taking damage over time. 

Cast Animation: 0.5+0.4

Cast Range: 550

Damage per Second: 30/45/60 (Talent 60/75/90)

Duration: 16 (With Aghanim's Scepter 22)

Cooldown: 145

Mana: 150/200/250

Aghanim's Scepter upgrade: Doom applies Break and increases duration by 6 seconds.

Notes:

Applies break.

Blocked by Linken's Sphere and echoed by Lotus Orb.

Units affected by Doom can be denied once their HP drops below 25% of their maximum health.

Dispels buffs from the target when cast.

Applies a basic dispel on the target upon cast, removing most buffs in the process.

Silences and mutes the target, preventing it from casting abilities and using items.

Cannot be cast on ancient creeps. Can be cast on creep-heroes and illusions. In the case of a unit being both a creep-hero and ancient creep, the ancient unit tag takes priority, disallowing it to be targeted.

Deals damage in 1-second intervals, starting immediately upon cast, resulting in 16 (Upgradable by Aghanim's Scepter. 22) instances.

Can deal a total of 480/720/960 (Upgradable by Aghanim's Scepter. 660/990/1320) damage without any talents (before reductions). With the damage increasing talent, it can deal a total of 960/1200/1440 (Upgradable by Aghanim's Scepter. 1320/1650/1980) damage.

Leveling up the ability does not update the damage of already placed Doom debuffs. However, the damage increasing Talent talent does update the damage.

Heroes afflicted by Doom can be denied when their health drops below 25%.

Successive casts on the same unit do not stack, but only refresh the duration.

With Aghanim's Scepter, Doom applies a break on the target for its duration, disabling passive abilities.

Items