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Kunkka Strategies

Melee, Carry, Disabler, Durable, Initiator, Nuker, Support

78th

Popularity

50.75%

Win rate

Gameplay

"Step lively now, your Admiral is on board!"

Clad, a group of  islands surrounded by hazardous water, was a place that demons of the Cataract desired to invade. As a Claddish resident, Kunkka, the Leader of the Claddish Navy, was under a duty to protect his homeland from the hand of the demons. After conducting several raids for years but bringing them nothing except failure, the Cataract’s demon decided to push off their fleet of ships towards Trembling Isle. Sensing the imminent threat, Suicide-Mages of Cladd performed an ancient in order to protect their  Claddish Navy from the fleet of human-devouring ships by summoning ancestral spirits. 

As the Admiral, Kunkka was satisfied because the demon’s fleet of ships was lesson even in the expenses of his ships. However, when the battle reached the climax, there was a monstrous creature which was called  Maelrawn the Tentacular, summoned by Tidehunter emerging from the deep down of the ocean. The appearance of Maelrawn created giant waves crashing on the side of the remaining ships. This creature reached out its tendrils towards the ships of both sides, drawing them together. Furthermore, it also produced a huge amount of storms into this battle.

No one knew exactly what happened in that storm. When the storm ended, The Cataract, left out by its demon companion, growled off in the emptiness. Kunkka was still an Admiral after the battle but just one ghostly ship instead a fleet of it. The story whether Kunkka was dead or alive after this fight was still a mystery for everyone, even Tidehunter didn’t know for certain. 

In-game, Kunkka is described as: 

“Kunkka is always predicting where his enemies will go next. Able to attack a location with a geyser of water or a ghostly shipwreck, should his aim prove true, he and his allies will have no trouble cleaning up whatever is left.”

Ability Builds

  • Strength: 24 + 3.8 each level;

  • Agility: 14 + 1.6 each level;

  • Intelligence: 18 + 1.8 each level;

  • Health: 680;

  • Health regeneration: + 3.15 each second;

  • Mana: 291;

  • Mana regeneration: + 0.9 each second;

  • Damage: 50 - 60;

  • Amor: 4.33;

  • Magic Resistance: 25%;

  • Turn Rate: 0.6;

  • Attack Range: 150;

  • Projectile speed: Instant;

  • Attack Animation: 0.4+0.3;

  • Movement: 315;

  • Sight Range: 1800/800;

  • Base Attack time: 1.7 seconds per attack;

  • Damage Block: 16;

  • Collision size: 24.

Talents

kunkka talents dota 2 masterdota

Notes:

  • The attack damage granted by talents is raw attack damage.

    • Illusions don't get this bonus damage. Furthermore, most percentage-based damage increasing or reducing effects don’t affect bonus damage from talents.

  • The strength talent provides Kunkka exactly 320 health, 1.6 health regeneration, and 16 attack damage.

Tips & Tactics

General

skill building guide kunkka dota 2 masterdota

Kunkka can be played as an offlaner, mid laner or a supporter. But in this build I will focus on guiding you how to play Kunkka as a Supporter. Then the first ability I recommend you max out is Tidebringer as it increases the damage dealt by Kunkka. Besides,It can be useful to help your carry last hit the creeps quicker and easier by lowering the health of the creeps. Also, in the laning phase, you can easily harass the enemy heroes by cleave damage if they get close to the creeps to farm them.

The second ability to max out is X Marks The Spot. The reason why I recommend you to max out this spell is because you can use it to either save the allies or prevent enemies from escaping. Torrent is the last priority. Although this ability is great and can stun the enemies, it is really easy to dodge and get out so you should place only one point on this skill in the early game.

Abilities

Torrent

Torrent (Area Target, Magical)

Effect: Kunkka creates a water spring beneath the target area which hovers the enemies up in the sky, stuns them, deals damage as well as reduces their movement speed.

Mana cost: 90/100/110/120

Cooldown: 16/14/12/10

Cast Animation: 0.4+0

Cast Range: 1300

Effect Radius: 225 (Talent 305)

Effect Delay: 1.6

Total Damage: 75/150/225/300 (Talent 175/250/325/400)

Move Speed Slow: 25%/30%/35%/40%

Slow Duration: 1/2/3/4

Stun Duration: 1.6 (Talent 2)

Knock-up Duration: 1.53 (Talent 1.93)

Notes:

At all levels, the suspension of the cast time and effect in combination can be up to 2 seconds.

Facing towards the targeted area is not required when casting Torrent.

The units are stunned but not disarmed while being hurled up in the sky.

Other units can go through below the affected units.

The units are affected by slow and stun debuff simultaneously which means the movement reduction will last for 2.6/3.6/4.6/5.6 (Talent 3/4/5/6) seconds.

The stun debuff still affects the targeted units for 0.07 seconds after landing on the ground.

When the spell is cast, the visual effect is applied first then the sound effect.

  • Every allied hero can see and hear these effects.

Every 0.2 seconds, Torrent deals 9.38/18.75/28.13/37.5 (Talent 21.88/31.25/40.63/50) damage, starting 0.2 seconds right after the delay which means the total occurrences are 8 (talent 10).

  • In combination with the stun duration increase granted by talents, the damage dealt by Torrent is up to 93.75/187.5/281.25/375 (Talent 218.75/312.5/406.25/500) total damage.

For 3.13 seconds, the targeted area will share 350 radius ground vision.

Tidebringer

Tidebringer (Unit Target, Physical)

Effect: Kunkka empowers his fabled sword with a lost Claddish soul which increases the damage output and causes cleave effect in the area in front of him for one attack.

Cooldown:  13/10/7/4 (Talent 11/8/5/2)

Cast Range: 150

Starting Radius: 150

Distance: 650/800/950/1100

End Radius: 500/550/600/650

Cleave Damage: 150% (Talent 220%)

Attack Damage Bonus: 30/60/90/120

Notes:

Undispellable

When Tidebringer is leveled up for the first time, it is set to Autocast defaultly.

Neither outgoing spell damage amplification nor spell lifesteal can be amplified with the cleave damage from Tidebringer.

  • Can synergize with incoming spell damage amplification.

Damage Block makes the cleave damage less effective.

The shape of the active is isosceles trapezoid which is in front of Kunkka.

It can stack with other sources of cleave granted by allies and items. However, each source of cleave is self-reliant.

The cleave can not be applied on wards, buildings or allied units and does not affect wards and buildings.

Enemies which are visible, invisible or in the Fog of War still be affected and dealt damage by cleave effect.

Only the player can hear the sound effect when going off the cooldown.

All heroes, both ally and enemy can see the visual effect on the sword whenever it is ready.

X Marks the Spot

X Marks the Spot (Unit Target)

Effect: Kunkka marks the current location of an amicable or rival hero with a big red X symbol under his feet. The marked target can move freely for a while but will return to the X position after a few seconds. The return can be activated by Kunkka whenever he wants. The wandering duration will last longer on the allied heroes.

Cooldown: 24/20/16/12

Mana cost: 50

Cast Animation: 0.4+0

Cast Range: 400/600/800/1000

Enemy Duration: 4

Ally Duration: 8

Notes:

Undispellable.

Can be used on Kunkka automatically by ↓↓ Double-tapping.

The target will be ordered to stop for a short period which means the channeling abilities will be canceled.

When the target returns to the X spot, the projectiles which were cast before will follow.

The current location will be spotted with the red X. Enemies can see this X only if they have a view of the unit or the X itself.

When moving, the targeted unit will leave the red spot behind to indicate its direction.

  • When the target is out of the vision, the red spot will be stopped drawing but the remaining lines are still visible.

  • When the unit becomes visible again, a dashed red line is created in the direction of its last known position. 

  • No matter how winding the target has moved, these red lines just draw from its latest to the earlier visible location.

When casting many X Marks the Spot on the same target, they do not stack, just refresh the duration visually.

  • The timer won’t be affected and will stick to the first cast.

  • Each cast will mark separate X under the target feet but the target returns to the X of the first cast when the duration expires.

  • If any casters use Return, the target will be teleported back to the X which is marked by the caster.

  • When the target has already returned to a specific X mark, other X Marks the Spot will be dispelled regardless of the visuality.

Regardless of the visual effect, the target will stay at its location after dying or respawning instead of returning to the X during the spell duration.

The X Marks the Spot can not affect the invulnerable unit which means the targeted unit won’t be teleported back to the X.

This spell will grant the 300 radius ground vision around the X for 5.94 seconds.


Return (No Target)

Effect: The marked unit will be brought back to the X position.

Cooldown: 1.0

Cast Animation: 0.4+0

Upgradable by Aghanim’s Shard:

  • Move Speed Slow: 12%
  • Slow Duration: 0.67

Notes:

This ability appears in the ability box while X Marks the Spot is active and disappears while it is used or the X vanishes on the target.

Although it is a sub-ability, Return, like any other ability, procs all on-cast effects.

Torrent Storm

Torrent Storm (No Target, Magical)

Effect: Kunkka summons a ton of water springs within a large area around him arbitrarily. Water springs will be created consecutively every 0.3 seconds for 5 seconds.

Cooldown:70

Mana Cost: 250

Cast Animation: 0.4+0.53

Min Spawn Radius: 300

Max Spawn Radius: 1100

Spawn Interval: 0.25

Storm Duration: 5

Notes:

Only unlocked when having Aghanim’s Scepter.

  • This ability can not be chosen in the Ability Draft mode due to the non-ultimate ability one slot restriction.

The water springs will be created surrounding Kunkka and follow him.

 The summoned Torrent is cast spontaneously every 0.25 seconds which means the total Torrent can be up to 21.

The summoned Torrents rely on the present level of Kunkka’s Torrent, If this ability hasn't been learned yet, no Torrent is created.

Each Torrent will be created randomly within the range from 300 to 1100 around Kunkka.

The places where Torrents can appear are divided into 4 90 degree segments ((0°–90°, 90°–180°, 180°–270°, 270°–360°).

The location of the first Torrent is within the north-east part of the circle, the other Torrents will be summoned counterclockwise. 

The heroes from both sides can see and hear the particle effect and the sound of the Torrent’s delay.

Torrent Storm spells completely stack, with each cast producing its own separate instance.

The death of Kunkka does not stop the torrents from being released.

Tidal Wave

Tidal Wave (Point Target, Magical)

Effect: Kunkka summons a Tidal Wave from behind his back which moves toward, causes damage and brings the enemies along for a specific distance. The enemy will be unable to attack while being affected by the Tidal Wave.

Cooldown: 12

Mana Cost: 75

Cast Animation: 0.2+1

Cast Range: 1400

Travel Distance: 2300

Radius: 750

Damage: 250

Knockback Distance: 600

Knockback Duration: 1.25


Notes:

Need Aghanim’s Shard to attain this ability

  • In the Ability Draft, Picking Ghostship can unlock Tidal Wave.

The speed of the wave is 700 which takes it about 3.29 to reach the end of the active range.

The wave is summoned in the range of 900 behind Kunkka.

The maximum range the Wave can travel is up to 2150.

The enemies are forced to move along with the wave when they are hit.

  • The enemies are disarmed while being knocked back which means they can cast spells, use items and turn except attack.

The disarmed will be applied first, followed by the damage.

Ghostship

Ghostship (Point Target, Magical)

Effect: A ghostly ship emerging from behind Kunkka, sails slowly towards and falls into small pieces when hitting the enemy units. The crash deals damage and stuns the enemy units standing in the active area. Allied heroes receive the boost in the movement speed and take a part of damage now and the rest later.

Cooldown: 80/70/60

Mana Cost: 125/175/225

Cast Animation: 0.3+0

Cast Range: 1000

Ship Radius: 425

Travel Distance: 2000

Number of Ships: 1 (Talent 3)

Ship Spawn Interval: 3.5

Impact Damage: 400/500/600

Rum Move Speed Bonus: 12%

Rum Damage Reduction: 40%

Rum Duration: 10

Rum Hangover Duration: 10

Stun Duration: 1.4

Notes:

The speed of the ship while traveling is 650 which takes it precisely 3.08 seconds to reach the crash site.

The ship is summoned behind Kunkka’s back and 2000 range away from the targeted spot.

The damage will be caused first, followed by the debuff.

There is a sign that can be seen by the allied heroes about the spot where the ship will crash.

Any allied heroes within 425 range of the ship while it is traveling will be granted The Admiral’s Rum buff.

The allies receive the buff which would reduce the incoming damage for a while but will take it later. This can stack with other sources of incoming damage manipulation.

  • An unique incoming damage reduction that Ghostship applies on allies is not considered as HP removal.

When the Admiral’s Rum expires, the Rum Hangover buff will take place and last for 1.4 seconds.

  • This buff takes 5% of the previously reduced damage and applies it on the allies every 1 second until the reduced damage affects the allies.

The delayed damage dealt when the Rum expires is considered as HP Removal. It is separate from the on-damage effects.

  • The delayed damage is unavoidable but it is not deadly.

 The Rum is not flagged as the damage negating effect.

When many Rums are applied on the same unit, they do not stack but their duration will be refreshed.  Which means the Rum’s expiration will be delayed.

The Rum buff and Rum hangover work separately when having both at the same time.

While traveling, the ship grants 300 radius flying vision around it . This vision will fade when the ship goes through.

The number of ships summoned by Kunkka are 3 when this spell is granted by level 25 talent. These ships travel towards the same spot.

  • The ship is summoned every 3-5 seconds which starts instantly after this spell is cast. Therefore, the last ship is summoned after the first ship 7 seconds.

  • Ghostship's spawn location is fixed when the spell is cast and does not depend on the current location of Kunkka.


Items