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Treant Protector Abilities

Melee, Disabler, Durable, Escape, Initiator, Support

75th

Popularity

52.57%

Win rate

Nature's Grasp

Q

ABILITY

Point Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal 50% more damage if they touch a tree. Does half damage to creeps.

DAMAGE PER SECOND

30 / 40 / 50 / 60

MOVEMENT SLOW

20% / 25% / 30% / 35%

VINE DURATION

9 / 10 / 11 / 12

CAST POINT

0.2s

20 / 19 / 18 / 17

75 / 80 / 85 / 90

The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Leech Seed

W

ABILITY

Unit Target

AFFECTS

Enemy Units

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Yes

Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it.

DAMAGE/HEAL PER SECOND

20 / 35 / 50 / 65

MOVEMENT SLOW

-8% / -14% / -20% / -26%

RADIUS

650

DURATION

5.0

CAST POINT

0.3s

18 / 16 / 14 / 12

80 / 90 / 100 / 110

Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

Living Armor

E

ABILITY

Point Target, Unit Target

AFFECTS

Allied Units

PIERCES DEBUFF IMMUNITY

Yes

DISPELLABLE

Yes

Infuses the target hero or structure with a protective coating which heals the target and provides bonus armor.

HEAL PER SECOND

3 / 4 / 5 / 6

BONUS ARMOR

4 / 6 / 8 / 10

DURATION

15 / 20 / 25 / 30

CAST POINT

0.3s

30 / 25 / 20 / 15

50

The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

Eyes In The Forest

D

ABILITY

Unit Target

Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a radius of an enchanted tree will be entangled and damaged. Passively causes all trees to respawn much faster.

Being entangled by Overgrowth through enchanted trees from Eyes in the Forest does damage. If the enemy has True Sight, they will be able to see which trees are enchanted.

TREE VISION RADIUS

800

TREE OVERGROWTH RADIUS

800

CAST POINT

0.2s

100

One can never be too certain who, or what, might need protecting.

Nature's Guise

ABILITY

Passive

Provides Treant with Tree Walking whenever he hasn't taken damage for 3 seconds. While nearby trees or affected by Nature's Grasp, Treant gains bonus movement speed.

While affected by Nature's Guise, Treant can move unobstructed through other trees.

ROOT TIME

1.0

ROOT TIME BY TREE

2.0

TOTAL DAMAGE

200

MOVEMENT SPEED

12%

ROOT COOLDOWN

10

The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

Overgrowth

R

ABILITY

No Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

Yes

DISPELLABLE

Yes

Summons an overgrowth of vines and branches around Treant that deal damage to afflicted enemies and prevent them from moving, blinking, going invisible, or attacking.

Works on Debuff Immune units, but if units gain debuff immunity after the effect starts, they'll break free.

DURATION

3 / 4 / 5

RADIUS

800

DAMAGE PER SECOND

85

CAST POINT

0.5s

200 / 250 / 300

Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.


Last updated 39 minutes ago

Hero Talents

Talent Tree

450 AoE Living Armor

25

100 DPS Overgrowth

+40 Leech Seed Damage/Heal

20

+8 Living Armor Bonus Armor

+30 Nature's Grasp Damage

15

+15% Leech Seed Movement Slow

-5.0s Nature's Grasp Cooldown

10

+36 Living Armor Heal

Hero Attributes

25 +3.4

15 +1.8

20 +1.8

Movement speed

285

Sight range

1800/800

Armor

1.1

Base attack time

1.9

Damage

87 - 95

Attack point

0.6