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Venomancer Strategies

Ranged, Disabler, Initiator, Nuker, Pusher, Support

43rd

Popularity

51.91%

Win rate

Gameplay

"No necromancer shall raise what the venomancer puts down."

With the habitants of the Acid Jungles of Jidi Isle, poison is no stranger to them as it is running in their blood or bubbling in their stomach. And among them, Venomancer is the most notorious when it comes to venom. Several years ago, Lesale, a herbalist who was on his way crossing the Bay of Fradj by a small rounded boat to the Jidi's jungle. He was in the hope of finding the most powerful distilled liquid which was extracted from the plants in Acid Jungles. However, the thing he found is out of any thing he could imagine. While he was in the Jidi’s jungle, Lesale accidentally picked at the reptile that looked like an epiphyte on the tree which made the reptile sense the danger and then stung him. In vain, he tried to detoxify himself by mixing the venom of this reptile with nectar of an armored orchid to create an antidote. In the few seconds before losing consciousness, he jabbed himself by using an orchid-thorn with the slight hope to get cured.

 Seventeen year had passed, no sign of Lesale that he was still alive. Suddenly, in the place where he had fallen, a creature emerged: Venomancer. He was no longer a Lesale everyone used to know, he was Lesale the Deathbringer instead. All of his memories had been cleared and his flesh and skin were replaced by an unknown matter that was a combination between the venomous reptile and armored orchid. The time Venomancer was born, all the creatures in the Jidi’s Acid Jungles knew that they had a new master.Soon, he found this lurid isle is too restricting, and with the hunger coming for the human part in his heart, Lesale started seeking new poisons as well as bringing death to others.

venomaner master dota 2

In-game, Venomancer is described as:

“Venomancer brings slow death to his enemies. Sprouting an endless army of toxin-spitting watchers to defend his territory, should foes draw near he can release a massive cloud of lingering poison to weaken enemies.”

Ability Builds

  • Strength: 19 + 2.1 each level;

  • Agility: 24 + 2.8 each level;

  • Intelligence: 19 + 1.8 each level;

  • Health: 580;

  • Health regeneration: + 2.15 each second;

  • Mana: 303;

  • Mana regeneration: + 0.95 each second;

  • Damage: 42- 45;

  • Amor: 4;

  • Magic Resistance: 25%;

  • Turn Rate: 0.6;

  • Attack Range: 450;

  • Attack Speed: 115;

  • Projectile speed: 900;

  • Attack Animation: 0.3+0.7;

  • Movement: 280;

  • Sight Range: 1800/800;

  • Base Attack time: 1.7 seconds per attack;

  • Damage Block: 0;

  • Collision size: 24.

Talents

venomancer talents dota 2

Notes:

  • The health granted by talent will expand the health pool and remain the current health percentage. 

  • The spell lifesteal granted by talent can be stacked with other spell lifesteal which is granted by items or allies. Attack non- hero units, Venomancer will get healed for 2.4%. Creep-heroes are treated as creeps, and illusions are not healed.

Tips & Tactics

General

Skill building guide venomancer dota 2

In this build I will focus on guiding you how to play Venomancer as an Offlaner. Then the first ability I recommend you max out is Poison Sting as it is a great tool for harassment besides the damage it deals by arming your regular attack with poison and movement reduction debuff. In addition, the damage per second from this ability makes enemy heroes more prudent when dueling with Venomancer as just a second of carelessness can cost their life.

The second ability to max out is Venomous Gale due to the slow debuff it causes on the enemy movement speed.With Venomous Gale, Venomancer can gank or support other lanes effectively and gain the advantage for the team. It is also useful when chasing the enemies or escaping from the gank.

Plague Ward is your last priority. Although this ability increases the damage output of Venomancer but  it is really easy to dodge and get out so you should consider adding one point when the game is dragging to the mid as there are more teamfights occuring at this time.

The unique thing that you can notice is that I do not place a point on talent at level 10 as the bonus granted by talent is more useful in the late game.

Abilities

Venomous Gale

Venomous Gale (Point Target, Magical)

Effect: Venomancer spits a venomous ball moving in a line which deals damage as well as applies poison debuff over time on the enemy. Venomous Gale also reduces the movement speed of the enemies.

Mana cost: 125

Cooldown: 21/20/19/18 (Talent 15/14/13/12)

Cast Animation: 0+0.57

Cast Range: 800

Max Travel Distance: 850

Gale Radius: 125

Initial Damage: 50/75/100/125

Number of Instances: 5

Damage per Instance: 15/45/75/105

Move Speed Slow: 50%

Duration: 15

  • Upgraded from Aghanim’s Scepter:
  • Cast Range: 1200
  • Max Travel Distance: 1250
  • Number of Plague Wards: 2

Notes:

The traveling speed of the poisonous ball is 1200, which means it needs 0.71 (Upgraded by Aghanim’s Shard: 1.04) seconds to reach to the end.

The total range that Venomous Gale can deal damage is up to 975 (Upgraded by Aghanim’s Shard: 1375).

The effect of the movement reduction will fade away over time. Every 0.3 seconds the affected unit will restore 1% of their movement speed, beginning 0.3 seconds after the debuff is placed.

When the Venomous Gale debuff is placed on a unit with less than 25% of its maximum health, this unit will be denied.

The damage will be dealt every 3 seconds after the initial damage which means Venomous Gale will deal damage 6 times.

The total damage that Venomous Gale can deal before reduction is up to  125/300/475/650 damage on a single unit.

If Venomous Gale is cast several times on the same target, they will not stack but refresh the duration instead.

  • Which means the initial damage will be left out and only debuff is placed.

The projectiles temporarily grants 280 radius flying vision.

With the upgrade from Aghanim’s Shard, Venomous Gale can summon 2 Plague Wards around the hit heroes including their clones, not illusions.

  • The wards will respawn in the range of 100 around the affected target. These 2 wards will be placed on the opposite sides.

  • If Plague Ward hasn’t been leveled up yet, no ward is created.

  • To trigger the wards in Ability Draft, these two abilities must be chosen.

Poison Sting

Poison Sting (Passive, Magical)

Effect: The regular attack of Venomancer is armed with poison and slow debuff.

Damage per Second: 6/14/22/30

Plague Wards Damage Percentage: 50%

Move Speed Slow: 8%/10%/12%/14% (Talent 16%/18%/20%/22%)

Duration: 6/9/12/15

Notes:

Undispellable.

The on-damage effects do not apply on Poison Sting as it is considered as HP Removal.

The damage is dealt each tick which means every 1 second. The damage is dealt right after the debuff is applied, which means it will deal damage 6/9/12/15 times.

If Poison Sting is cast several times on the same target, they will not stack but refresh the duration instead.

The total damage can be dealt is up to 36/126/264/450 damage before reductions.

Plague Ward’s attack can benefit from the current Poison Sting.

  • If Poison Sting hasn’t been leveled up yet, the Plague Wards will not have poison and slow debuff.

  • The wards' Poison Sting has a different modifier than Venomancer. These modifiers do not conflict with one another.

  • If the target is already debuffed by Venomancer, The ward’s debuff will be ignored.

  • The total damage that the ward armed with Poison Sting is up to 18/63/132/225 damage.

Plague Ward

Plague Ward (Point Target)

Effect: A Plague Ward will be summoned nearby the Venomancer which deals damage to units and structures. These wards are not affected by magical damage. The damage that the Ward deals is 50% of the Venomancer’s damage.

Mana cost:20/22/24/26

Cooldown: 5 (Talent 3.5)

Cast Animation: 0+0.63

Cast Range: 850

Ward Duration: 40

Notes:

Plague Wards after being summoned can attack automatically the target within their range, following ◉ Standard auto-attack rules.

  • The player can give order to the wards to attack with A or Right Click an enemy in range.

  • All wards can attack the same target With Unified Orders with Ctrl, Ctrl+ Right Click.

  • Player can order the wards to stop attacking with S (only works when the auto-attack option is ◎ Never).

Plague Ward’s attack benefits from the current level of Poison Sting.

  • Have the same Poison Sting notes with Venomancer.

  • The Venomancer is the source of the wards' Poison Sting damage, therefore some on-damage effects (such as Damage Return) respond on the Venomancer rather than the wards.

  • For the Plague Wards to use Poison Sting on attack in Ability Draft, Poison Sting must be recruited.

Damage block has no effect on the ward’s attack damage.

The wards will be attacked by towers and lane creeps after all the heroes and allied creeps have been killed.

Other players can Ping on the wards.

Plague Ward’s base statistics:

  • Duration: 40 seconds;

  • Health: 120/230/340/450 (Talent 300/575/50/1125);

  • Health regeneration: 0.25;

  • Armor: 0;

  • Magic Resistance: 0%;

  • Status Resistance: 0%;

  • Attack damage: 12/21/30/39 - 14/23/32/41 (Talent 1.5/54/76.5/99 - 3.5/56/78.5/101);

  • Acquisition range: 600;

  • Attack range: 600;

  • Base attack time: 1.4;

  • Attack Speed: 100;

  • Attack Animation: 0.3+0.7;

  • Projectile Speed: 1900;

  • Turn rate: 0.5;

  • Collision size: 24;

  • Vision range: 800;

  • Bounty: 15/17/19/21;

  • Experience: 20/25/30/35.

Poison Nova

Poison Nova (No Target, Magical)

Effect: Venomancer coils and spins around his position dispersing poison that deals damage over time to the nearby enemies in the active range. Poison Nova can not kill the damage so the target will still survive with at least 1 health.

Mana cost:200/300/400

Cooldown: 140/120/100

Cast Animation: 0+0.87

Radius: 630 (Talent 1270)

Nova Width: 255

Base Damage per Second: 20/30/40

Max Health as Damage per Second: 2%/2.75%/3.5%

Duration: 20 (Talent 25)

  • Upgradable with Aghanim’s Scepter:
  • Cooldown:100/80/60
  • Max Health as Damage per Second:  3%/3.75%/4.5%

Notes:

Undispellable

Other channeling abilities of Venomancer will be disrupted when Poison Nova is cast.

The speed that poisonous fog disperses is 500.

The enemy within the range of 85 (talent 1525) can be affected by poison fog.

  • Despite the fact that Poison Nova has a width, units between the ring and Venomancer are still impacted, even if they are not inside the ring's 255 width.

The damage is dealt every 1 second, beginning right after the debuff is applied which means Poison Nova will deal damage 21 (talents 26) times.

  • The DPS from Poison Nova does not finish the enemies. The health of the target will not drop below 1 health when affected by Poison Nova.

  • The total damage that Poison Nova can apply on the single target is up to  420/630/840 + 42%/57.75%/73.5% of maximum health (Talent 520/780/1040 + 52%/71.5%/91%) before any reduction.

  • The damage can be dealt on a single target with the upgrades from Aghanim’s Shard is 420/630/840 + 63%/78.75%/94.5% of maximum health (Talent 520/780/1040 + 78%/97.5%/117%) damage.

Poison Nova’s debuff will not stack but refresh the duration instead.

Items