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Anti-Mage Strategies

Melee, Carry, Escape, Nuker

40th

Popularity

48.78%

Win rate

Gameplay

The monks atop Turstarkuri turned a blind eye as wave after wave of blood and fire swept through the mountain kingdoms. Living ascetic and practical, they sink into philosophies, away from the dust as well as the disturbances of magic and gods. And then the legion of Dead God came, bringing with him the belief of jihad, the war that wiped out all faiths, leaving only one, the malicious nihilism of the Unliving Lord. Coming from a land of blood and fire in thousands of years of war, they tore the souls and bodies of the defeated, and used them against the Turstarkuri priests. Yet they still meditate as before, immersed in the thought that these are just things sent by the devil to disturb their minds. 

As a result, the monastery only lasted for a week or two. And they die where they are meditating. Only one person survived, a young man, who came to the monastery in search of wisdom, but had not yet been approved by the monastery. He watched in horror as the monks he had served were massacred, and then resurrected as part of that army. He dropped everything, fled to a safe place, taking only the scrolls of the Turstarkuri teachings, he swore he would not only erase Dead God's magic but also put an end to the two 'ghosts' art' completely.

anti mage wallpaper dota 2 masterdota

Ability Builds

Level: 0 1 15 25 30

Health: 200 660 1100 1660 1860

Health regen: +0.25 +2.55 +4.79 +7.59 +8.59

Mana: 75 219 519 879 1011

Mana regen: +0 +0.6 +1.86 +3.36 +3.91

Armor: 0 4 10.53 17.2 19.87

Damage Block: 16 (50%)

Magic Resistance: 25%

Status Resistance0%

Damage: 29‒33 53‒57 92‒96 132‒136 148‒152

Attack Rate: 0.71/s 0.89/s 1.17/s 1.45/s 1.57/s

Attack Range: 150 (600)

Attack Speed: 100 (1.4s BAT)

Attack Animation: 0.3+0.6

Projectile Speed: Instant

Movement Speed: 310

Turn Rate0.6

Collision Size: 24

Vision Range: 1800 • 800

Legs: 2

Gib Type: Default

Ability Upgrades: 

  • Upgradable by Aghanim's Scepter;
  • Upgradable by Aghanim's Shard.

Talents

anti-mage talents dota 2 masterdota

Tips & Tactics

General

skill building guide anti-mage dota 2 masterdota

In fact, there are many ways to improve skills and each method has advantages and disadvantages. Simply put, if you have an advantage when laning, you should raise the line to harass the opponent. But if you have a difficult lane, you should focus on farming (max blink + mana shield first) to increase survivability and farm more. The order of raising skills for Anti-Mage is significantly different in each game. Here are the skills that I find most effective.

Note that the order of raising skills for Anti-Mage is different in each game, especially the way to raise skills to farm. When you start to stop farming to keep lane or jungle (when there is battlefury) and start to split push or join teamfight, you should max mana break.

Abilities

Mana Break

Effect: This skill will work against a lot of heroes, especially those with low mana pool but relying too much on it like Naix. You can use it to harass your opponent in the early game. In the late game, this skill helps you disable a hero quickly by burning all its mana, especially with the Illusions of the manta (3x the ability to burn mana).

Damage Type: Physical

Mana per hit: 28/40/52/64

Deals 0.6 damage for 1 mana burned

Can't burn magic immunity (magic resistance) objects' mana

This is an Orb effect skill (not compatible with some other items like Desolator or Life Steal)

Can only work with Vladimir or the Lifesteal Auras.

Blink

Effect: One of the most maneuverable skills in Dota that has turned AM into an unstoppable hard carry late game. Blink helps AM to escape, chase the enemy as well as farm as quickly as possible, especially when the Battlefury item is up.

Distance: 1000/1075/1150/1150 (range)

Cooldown: 12/9/7/5(s)

Mana cost: 60 mana

If you use blink too much to the maximum usable distance then you will only teleport 4/5 of the maximum distance.

Blink can be used to avoid some other skills (ultimate of Sniper, Homing Missile of Tinker, ...)

Blink delay 0.4s

Counterspell

Increases magic resistance: 26%/34%/42%/50%

Hero's total magic resistance: 44.5%/50.5%/56.5%/62.5%

Being a pretty useful passive allows AM to be able to tank magic nuke heroes like Lina, Lion, etc., but can't protect AM from other stun or slow-causing skills. This skill stacks with other magic resistance items.

Blink Fragment

Mana Cost: 50

Cooldown Time: 20

Effect: Blinks an illusion at the target adversary or area for 7 seconds, attacking them. Blink's Cast Range is used. Illusion is uncontrollable, does 75% damage, and receives 200% damage. Counterspell is also cast on the Fragment illusion when it is cast. There are three charges on it.

Mana Void

Damage per mana lost: 0.6/0.85/1.1

Skill casting distance: 600 range

AOE: 500

Stun: 0.1/0.2/0.3 s

Mana cost: 125/200/275

Cooldown: 70s

Mana Void can completely destroy heroes with large mana pools, especially after AM has burned their mana with Mana Break. As a hardcarry you can use this skill to ks (killsteal) but don't waste it because sometimes this skill deals a large amount of AOE damage and can be useful for some other heroes. Comes with ministun, Mana Void can be used to stop town portal or some channeling skills

Damage type: Spell damage.

Deals a ministun for a short duration.

Damage is dealt based on your hero selection and that hero's mana but will affect a certain AOE.

Items