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Bloodseeker Strategies

Melee, Carry, Disabler, Initiator, Nuker

72nd

Popularity

50.13%

Win rate

Gameplay

" You should be honored to bleed so that the Flayed Ones may live."

Strygwyr the Bloodseeker, Hound of the Flayed Twins, is a ritually sanctioned hunter sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceans of blood to keep them satiated and placated, and if the priests of the high plateaus do not appease them, their mountain empire will be depopulated. Strygwyr then goes in search of carnage. The vital energy of any blood he lets flow to the Twins immediately via the sacred markings on his weapons and armor. He has come to embody the energy of a vicious hound over the years, and in battle he is as savage as a jackal. It is said that beneath the Bloodseeker's Mask, in the rush of bloody quenching, you can sometimes see the features of the Flayers taking direct possession of their Hound.

Bloodseeker Guide Building Items and Indicators

Ability Builds

Level: 0 1 15 25 30

Health: 200 680 1420 2200 2520

Health regen: +0.25 +2.65 +6.43 +10.33 +11.88

Mana: 75 279 615 999 1143

Mana regen: +0 +0.85 +2.25 +3.85 +4.45

Armor: 2 5.67 12.9 20.07 22.98

Damage Block: 16 (50%)        

Magic Resistance: 25%    

Status Resistance: 0%    

Damage: 35-41 57-63 100-106 143-149 160-166

Attack Rate: 0.59/s 0.72/s 0.97/s 1.23/s 1.33/s

Attack Range: 150 (600)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.43+0.74    

Projectile Speed: Instant.

Movement Speed: 300

Turn Rate: 0.6

Collision Size: 24    

Vision Range: (G) 1800 • 800    

Legs: 2    

Gib Type: Default.    

Ability Upgrades:    

  • Upgradable by Aghanim's Scepter - Blood Mist.

  • Upgradable by Aghanim's Shard - Bloodrage.

Talents

Bloodseeker Hero Talents

Tips & Tactics

General

Bloodseeker Ability Build

Bloodseeker should try to reach level six as soon as possible so that he can begin ganking with Rupture.Because of the damage and speed boost provided by Thirst, Bloodseeker players should always keep an eye on the enemy team's overall health regardless of where they are.Blood Rite grants ground vision in the area of effect.Bloodseeker works well with allies who have AoE damaging effects or spells with global range.Bloodrage can be used on creep-hero units such as the Brewmaster's Primal Split Brewlings, the Lone Druid's Spirit Bear, Visage's Familiars, and the Warlock's Golem.

Abilities

Bloodrage

Mana: 25

Cooldown time: 14/12/10/8

Cast animation: 0+0.4

Cast range : 800

Damage: 15%/20%/25%/30%

Effect: Bloodseeker is driven into a bloodthirsty rage, causing him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Allies' attack speed is reduced by half.

Blood Rite

Mana cost: 90/100/110/120

Cooldown time: 15/14/13/12

Cast animation: 0.3+0.63

Cast range: 1500

Radius: 600

Damage: 120/160/200/240

Effect: Bloodseeker uses sacred blood to baptize an area. The ritual ends after 2.9 seconds, causing any enemies caught in the area to take damage and become silent.

Thirst

Radius: Global.

Health Threshold: 80%

Duration: 4

Speed Bonus: 14%/24%/34%/44%

Effect: Bloodseeker is energized by his enemies' wounds, restoring some life when he kills a unit. When denying or if an ally kills a nearby enemy hero, half values are restored. When an enemy hero's health drops below 80%, they gain bonus movement speed, with the bonuses increasing as their health drops further. If the health of an enemy hero falls below 25%, he will gain vision and True Sight of that hero. Bonuses accumulate per hero. Bloodseeker's maximum movement speed is unlocked.

Blood Mist

Mana: 0

Cooldown time: 3 seconds.

Radius: 450

Duration: 0.5

Effect: Bloodseeker continuously sprays his blood in the area around him, causing himself to be damaged and slowing his enemies. Thirst's healing is increased while active. It is not possible to turn off while on cooldown.

Rupture

Mana cost: 100/150/200

Cooldown time: 70 seconds.

Cast animation: 0.4+0.53

Cast range: 800

Duration: 10/11/12

Effect: The skin of an enemy unit ruptures, dealing initial damage based on its current health. If the unit moves, it takes damage proportional to the distance traveled. Spell immunity is used to deal the damage.

Items