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Dark Willow Strategies

Ranged, Disabler, Escape, Nuker, Support

64th

Popularity

49.18%

Win rate

Gameplay

"Let's have some fun, shall we?"

The stories about the adventures of playful fairies always draw the attention of the children. The reason is that children are so innocent and naive that they have know idea how nasty and annoying most fairies can be. And the most notorious fairy is Mireska Sunbreeze.

Mireska or Dark Willow, a daughter of the fae merchant king, was born and grew up in Revetel nation where manipulation and murder is no stranger to its citizens. At the young age, Dark Willow showed her talents at navigating the etiquette, unspoken norms and social rituals that pervaded in every aspect of her existence. Instead of being interested in her innate ability, she found it tedious. 

As a untaming youngster, what she did later was understandable: She acted as an arsonist  and set the house and estate of her family on fire. After that, Bringing her pet wisp Jet, she ran away and enjoyed life as a roving swindler.

dark willow masterdota dota 2

In-game, Dark Willow is described as: 

“A slight flutter from the shadows may be all an enemy sees of Dark Willow, as she eludes pursuit and controls her foe's movements with cunning fae tricks. Calling upon powers far more ancient than any scholarly magic, she binds enemies in place before unleashing the full wrath and terror of the fae realm upon them.”

Ability Builds

  • Strength: 20 + 2 each level;

  • Agility: 18 + 1.6 each level;

  • Intelligence: 21 + 3.5 each level;

  • Health: 600;

  • Health regeneration: + 2.5 each second;

  • Mana: 327;

  • Mana regeneration: + 1.05 each second;

  • Damage: 48 - 56;

  • Amor: 2;

  • Magic Resistance: 25%;

  • Turn Rate: 0.7;

  • Attack Range: 475;

  • Attack Speed: 115;

  • Projectile speed: 1200;

  • Attack Animation: 0.3+1;

  • Movement: 290;

  • Sight Range: 1800/800;

  • Base Attack time: 1.5 seconds per attack;

  • Damage Block: 0;

  • Collision size: 24.

Talents

dark willow talents dota 2

Tips & Tactics

General

skill building guide dark willow dota 2

In this build I will focus on guiding you how to play Weaver as the supporter. The first ability I recommend you max out is Shadow Realm as it is extremely useful to harass the enemies because of the increasing in the attack range and put them in the low health state more frequently due to the high magical damage it deals.

The second ability to max out is Cursed Down because it can work as a tool to catch the enemy hero by rooting him/her to prevent them from dealing damage. It is extremely useful if it is cast during the teamfight. Cursed Down is your last priority but you should place one point on this ability at level 3 to stop the enemy from escaping. Always remember to place one point in your ultimate whenever possible.

Abilities

Bramble Maze

Bramble Maze (Area Target, Magical)

Effect: Dark Willow summons a labyrinth of brambles on the targeted area after 0.5 seconds. Enemies are rooted and dealt damage if running into the brambles.

Mana cost: 100/120/140/160

Cooldown: 20 (Talent 13)

Cast Animation: 0.3+0.8

Cast Range: 1000/1100/1200/1300

Bramble Spawn Radius: 500

Root Search Radius: 90

Bramble Spawn Delay: 0.5

Bramble Spawn Interval: 0.075

Bramble Activation Delay: 0.1

Number of Brambles: 8

Total Damage: 120/160/200/240

Root Duration: 1/1.5/2/2.5

Bramble Duration: 15

Notes:

Undispellable

Only allies can hear and see the sound and visual effect of the 0.5-second bramble spawn delay.

The projectile released when casting Bramble Maze serves the beautifying purposes and has no effect on the delay.

The formation of the brambles is the same in every cast.

  • 4 brambles are put in the 4 cardinal directions: north, east, south, and west which is 200 range away from the center of the targeted area.

  • 4 brambles are put in the 4 Ordinal directions:north-east, south-east, south-west, and north-west which is 500 range away from the center of the targeted area.

  • Every 0.075 seconds, the brambles are created, 0.5 seconds after the spell is cast which means It takes 1.025 seconds for all brambles to be produced completely.

  • With the inner circle, the first bramble is created in the east and the others will be spawned counter-clockwise. The brambles will start with the north-east bramble.

  • Each bramble is only available and active after 0.1 seconds it is created.
  • The first enemy unit that comes in the 90 range of the bramble will be rooted and after that the bramble disappears.
  • Enemies who are in the Fog of War or invisible still are hit by brambles.

  • Rooted enemies which are in the Fog of War or invisible don't provide their sight.

Every 0.5 seconds, a brambles wil deal 60/53.33/50/48 damage, beginning 0.5 seconds after the boost is applied which means the total attacks are 2/3/4/5 instances.

  • The total damage that a target can receive before reduction is 120/160/200/240 damage

The brambles will last for 16.025 seconds after cast.

If an enemy gets hit by multiple brambles, the debuff affected on him will stack.

If the brambles is cast before leveling up of Dark Willow, the root duration won’t be updated.

Shadow Realm

Shadow Realm (No Target, Magical)

Effect: Dark Willow covers herself with darkness and can’t be targeted during its activation. Her next attack will deal more magic damage and have longer attack range, and unveil her from the darkness cover. The longer she stays in the shadow, the bigger the damage she can deal.

Cooldown: 26/22/18/14(Talent 24/20/16/12)

Mana Cost:70/80/90/100

Cast Animation: 0+0

Attack Range Bonus: 600

Max Damage: 90/180/270/360

Max Damage Duration: 3.5

Duration: 5 (Talent 7)

Notes:

Other channeling abilities of Dark Willow.won’t be disrupted by casting Shadow Realm.

The projectile which is thrown before Dark Willow cast Shadow Realm can not hit her.

 During the effect of Shadow Realm, Dark Willow can not be targeted and immune to the attacks. Besides, other units can go through her during the cast.

  • The attacks in their attack or the spells in the cast animation which targets Dark Willow, will get canceled by Shadow Realm.

  •  That means most of the items can not be used on herself by ↓↓ Double-tapping excluding: Glimmer Cape, Healing Salve, Moon Shard and Shadow Amulet.

  • She is still affected by Spell Reflection. 

As Dark Willow can not be selected, most of the abilities will treat her like an invisible unit. However, there are some exceptions:

  • Heat-Seeking Missile, Concussive Shot, Wrath of Nature, Omnislash, Mana Drain, Exorcism, and Thundergod's Wrath.

  •  Beetles, Phantoms and Undying Zombies still affect Dark Willow after the spell is cast.

In order not to waste the attack out of Shadow Realm, Dark Willow will be forced to stop for a nick of time when cast while attacking an enemy unit. 

  • The only exception that Dark Willow will attack immediately after casting Shadow Realm is when she is given an attack command (A) while outside of attack range. 

Abilities and items can be cast or used during Shadow Realm.

While the attack is released, the Shadow Realm rebuff will disappear. Attack logic buff will be responsible for the Dark Willow’s damage.

  • This boost vanishes when the target gets hit or within 3 seconds, whichever comes first.

  • Which means if the projectile doesn’t hit the target within 3 seconds, it can not deal damage.

  • If Dark Willow dies before the projectile hits the target, the damage caused by this attack will be negated.

  • The attack launched after the attack which creates the buff won’t receive any bonus damage.

  • With the upgrade from Aghanim’s Scepter, Shadow Realm can not be ended by attacking and the bonus damage can apply on other projectiles during the effect of this spell.

Every 0.003 seconds, damage will increase by 0.77/1.54/2.31/3.09 and max out in 3.5 seconds.

After the projectile is released, the damage will stop growing.

 The bonus damage is added on that occurrence only, do not apply on Willow’s attack damage. 

The bonus damage of Shadow Realm can not apply on buildings and wards but still affects allies when denying.

Cursed Crown

Cursed Down (Unit Target)

Effect: Dark Willow placed a curse on the target. After a few ticks, the target and the nearby enemies will be stunned.

Cooldown: 18/16/14/12

Mana cost:80/100/120/140

Cast Animation: 0.2+0.83

Cast Range: 600/625/650/675

Stun Radius: 360 (Talent 520)

Effect Delay: 4

Stun Duration: 1.5/2/2.5/3 (Talent 2/2.5/3/3.5)

Upgraded by Aghanim’s Shard

  • Cooldown: 16/14/12/10
  • Effect Delay: 3
  • Bramble Spawn Radius: 175

Notes:

Everyone can hear and see the sound and visual effect of delay on the target.

  • Each second,the visual effect displays the area that will be affected.

Any enemies are in the affected area of Cursed down, they are all affected by the debuff no matter if they are invulnerable or hidden.

With the upgrades from Aghanim’s Shard,When the delay reaches its end, 4 Brambles will be created in cardinal directions which is 175 away form the target.

  • If Bramble Maze is not leveled up while casting Cursed Down, no brambles are produced.

  • Unlike the brambles created by Bramble’s Maze, all 4 brambles will appear immediately. 

Bedlam

Bedlam (No Target)

Effect: Dark Willow unleashes her pet wisp and lets it fly around her for a specific period and throws projectiles to the nearby enemies. Bedlam is uncastable during Terrorize.

Cooldown: 30

Mana cost: 100/150/200

Cast Animation: 0+0

Roam Radius: 200

Attack Radius: 300

Attack Interval: 0.25

Damage per Attack: 75/125/175 (Talent 107/157/207)

Seconds per Revolution: 1.8

Duration: 5

Notes:

Terrorize is automatically leveled when this ability is leveled.It also applies in the Ability Draft mode.

Casting Bedlam can disrupt Dark Willow’s channeling abilities.

Terrorize is uncastables during Bedlam and vice versa. 

Bedlam can be cast when Terrorize duration reaches its ends and Jax completely comes back to Dark Willow.

The position of Jex when emerging is on the west side of Dark Willow and revolves clockwise around her.

Jex travels around Dark Willow with the speed of 698.13, costing it 1.8 seconds to finish the cycle.

  • So the total cycles that Jex can travel are 2.78 cycles.

Jex will choose a visible target within the active range randomly to deal the damage. It does not cause damage to buildings or wards.

  • Jex is at the middle of the attack radius. It is surrounded by a faint pink glow, displaying the attack area.

  • Jex only stops attacking when Dark Willow dies or when the duration expires.

  • Jex's attacks are not typical. They are considered as a skill and so do not interact with any on-attack effects.

  • This implies that it is not compatible with both spell damage amplification and spell lifesteal. 

  • The speed that the projectiles travel is 1400

The attack rate of Jex is 0.25 seconds which means it can attack up to 20 times.

The damage per second that a single unit can receive is up to 300/500/700 (Talent 428/628/828).

  • Which means the total damage a single unit can receive before reductions is up to 1500/2500/3500 (Talent 2140/3140/4140).

If new Bedlam is cast while the previous is still active, the duration will be refreshed.

During Bedlam, Jex provides Dark Willow with 600 ground vision.

Terrorize

Terrorize

Effect: Jex, Dark Willow’s pet wisp , is released and slams the target area which causes damage and fear to the enemies in the active range. The feared enemies will run towards their home fountain. Terrorize is uncastable during Bedlam. 

Cooldown: 100/90/80

Mana cost: 150

Cast Animation: 1+2.57

Cast Range: 1200

Radius: 400

Duration: 3.5/3.75/4 (Talent 5/5.25/5.5)


Notes:

Bedlam is automatically leveled when this ability is leveled.It also applies in the Ability Draft mode.

  • If a player chooses Bedlam, they receive Terrorize as well in the Ability Draft Mode.

Terrorize can’t be cast during Bedlam.

Terrorize can be cast when Bedlam duration reaches its ends and Jax completely comes back to Dark Willow.

The speed that Jex travels towards the target area is 2000 while the returning speed is 600.

Only the allies can see the visual effect of cast time/effect delay which is applied on the target while the sound can be heard by everyone.

Any enemies in the active radius of this spell will be forced to head back to their fountain and they can not cast spells or use items.

  • With neutral creeps, this spell will make them go back to their camps.

Any enemies that get hit by this spell will share their vision for a short amount of time. This spell also affects the invisible enemies but does not reveal their position.

 During Terrorize, Jex provides Dark Willow with 600 ground vision.

Items