Gameplay
"Through conflict, one's nature is revealed."
A seam of sacred jade runs deep among the Upland crags and cliffs, long avoided by highland miners. The likeness of the great general Kaolin was carved and buried at the head of a ten thousand-strong stone funerary army—a force of soldiers and holy men, jesters and acrobats, carved by craftsmen and entombed for millennia in the dark embrace of the Earth.
The craftsmen were unaware that the spirit of the Earth itself—an elemental force at one with the planet—flowed within the strange jade seam. After gathering its strength over a thousand years, the force within the carved jade managed to dig itself free and into the light when it was separated from the world's lifeblood. Currently, the powerful Kaolin Earth Spirit fights for the spirit of the Earth as he moves along the Upland roads. When necessary, he summons the last of his army that is buried and still bound in the soil's protective embrace.
Ability Builds
Level: 0 1 15 25 30
Health: 200 640 1700 2700 3120
Health regen: +1 +3.2 +8.52 +13.52 +15.62
Mana: 75 315 663 1059 1203
Mana regen: +0 +1 +2.47 +4.12 +4.75
Armor: 0 2.83 8.43 14.43 16.77
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 25-35 47-57 100-110 150-160 171-181
Attack Rate: 0.59/s 0.69/s 0.89/s 1.1/s 1.18/s
Attack Range: 150 (600)
Attack Speed: 100 (1.7sBAT)
Attack Animation: 0.35+0.65
Projectile Speed: Instant
Movement Speed: 290
Turn Rate: 0.6
Collision Size: 24
Vision Range: (G) 1800•800
Legs: 2
Gib Type: Stone.
Ability Upgrades:
- Upgrade Boulder Smash.
- Upgrade Enchant Remnant.
- Upgrade Stone Remnant.
Talents
Tips & Tactics
General
Abilities
Boulder Smash
Cast Range: 150
Mana cost: 100
Effect radius: 180
Effect: The target enemy or ally is destroyed by Earth Spirit, who then sends them in the direction he is facing. Earth Spirit will destroy the closest Stone Remnant in a 200-radius range if he targets a specific area. All enemy units that the traveling unit or Remnant hits suffer damage. A Stone Remnant also slows down any enemies it strikes. Other units can't travel as far as stone remnants can.
Note: Depending on whether Earth Spirit wants to smash a far-off remnant, a nearby remnant, or a unit, Boulder Smash has different targeting guidelines.
Rolling Boulder
Mana: 70
Cast range: 3000
Damage: 30
Duration: 0.4/0.6/0.8/1
Effect: After a 0.5s delay, Earth Spirit forms himself into a boulder and rolls toward the target area, dealing 30 + 100% STR damage and stun enemy units. If he bumps into an enemy hero or is stunned, he will stop. He will move farther, faster and stun enemies for a longer period of time if he rolls over a Stone Remnant.
Geomagnetic Grip
Mana: 75
Cast range: 1100
Cooldown time: 13s
Effect radius: 180
Cast animation: 0.1+0
Effect: Stone Remnant is drawn by Earth Spirit. Enemies who are hit by the gripped target are silenced and take damage.
Stone Remnant
Cooldown time: o
Cast range: 1100
Cast animation: 0+0
Duration: 60
Effect: Send a Stone Remnant to the chosen location. Stone Remnants have no vision, are invulnerable and can be combined with the abilities of Earth Spirit. Calling a Stone Remnant uses a charge that must be recharged over time.
Enchant Remnant
Cast animation: 0.2+0.57
Cast range: 500
Mana: 150
Cooldown time: 45/5
Damge: 450
Duration: 3
Effect: A hero is momentarily endowed by Earth Spirit with the abilities of a Stone Remnant. The remnant eventually breaks, releasing the hero and harming nearby enemies. On Stone Remnants, it is castable. when used in that manner, has a 5-second cooldown.
Magnetize
Mana: 100
Radius: 350
Duration: 6
Cooldown : 100/90/80
Effect: Magnetizes nearby units, causing them to take damage for a short period of time. Magnetized heroes cause nearby Stone Remnants to explode, destroying the remnant and increasing the duration of Magnetize on all nearby enemies. This procedure can be repeated several times. If an enemy is affected by Geomagnetic Grip or Boulder Smash, the effects are shared by all magnetized heroes.