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Enchantress Strategies

Ranged, Disabler, Durable, Pusher, Support

108th

Popularity

44.48%

Win rate

Gameplay

Enchantress – known as one of the most versatile heroes of Dota 2. With this ability, she can take on many roles in the team, becoming a terrifying force when falling into the hands of the masters.

Enchantress is a strange creature. She has the ability to hear and understand everything, even in the darkest forests. She understood what they had to endure during the development of mankind. Hence, the Enchantress decided to go on an endless journey to listen to more of the inner voices of the unfortunate creatures.

After a long journey of hundreds of years, the Enchantress no longer wanted to just look and listen. She uses her ability to communicate to tell humanity about the thoughts of the creatures in those forests. And humanity is also an understanding species, so they have devised a solution to both cultivate and exploit, so as not to make Enchantress and mother nature angry.

Aiushtha has the appearance of being an innocent, carefree creature of the jungle, which is certainly true, but not so in the whole of her life story. She also understood the suffering of the natural world.

In her life, she has roamed near and far, through every forest whether brilliant or bleak, through every country, through all seasons, meeting friends, exchanging news, bringing laughter and healing to people everywhere she went.

In a world ravaged by war, forests were cut down for timber to build ships and build siege engines; even in peaceful places, forests are cleared to build houses, and to fuel countless fireplaces. Aiushtha heard the pleas of small creatures, hidden inhabitants who needed shade and foliage to thrive. She devoted herself to listening to these unheard beings. She brought their stories from the jungle to the world out there. Believing her cheerfulness to be a kind of Charm, she hopes to use it to change people for the promise of a green future.

enchantress dota 2 wallpaper masterdota

Ability Builds

Level: 0 1 15 25 30

Health:   200 540 1000 1580 1800

Health regen:   +0.25 +1.95 +4.33 +7.23 +8.28

Mana:  75 339 975 1575 1827

Mana regen:  +0 +1.1 +3.76 +6.26 +7.31

Armor:   1 4.17 8.37 13.37 15.2

Damage Block:   -

Magic Resistance:  25%

Status Resistance:  0%

Damage:  23‒33 45‒55 98‒108 148‒158 169‒179

Attack Rate:  0.59/s 0.7/s 0.85/s 1.02/s 1.09/s

Attack Range Ranged:  575 (800)

Attack Speed:  100 (1.7s BAT)

Attack Animation:  0.3+0.7

Projectile Speed:  900

Movement Speed:  320

Turn Rate:  0.6

Collision Size:  24

Vision Range (G):  1800 • 800

Legs:  4

Gib Type:  Default

Ability Upgrades: 

  • Upgradable by Aghanim's Scepter - Sproink;
  • Upgradable by Aghanim's Shard - Nature's Atten.

Talents

enchantress talents dota 2 masterdota

Tips & Tactics

General

enchantress skill building guide dota 2 masterdota

Many wonder why not untouchable in the first levels. Simply because you farm, there is already an Enchant at level 1 to capture monsters, helping you to save blood. Moreover, there is no need to slow the attack speed of jungle monsters because enemy heroes can't hit fast in the early game (except for the perverted Ursa and the fierce PA). 

Get Enchant at first level, max Enchant and Nature's Attendants first, the ultimate get the correct level. Nature's Attendants is more important than Untouchable because it can help your team survive in many situations in the game.

Abilities

Untouchable

Effect: whenever an enemy hits Enchan with basic attacks, their attack speed will be slowed

Attack Speed Slow: 40/70/100/130

Impact time: 4 seconds

Nature's Attendants

Cost: 125/140/155/170 mana

Cooldown: 45 seconds

Effect: Releases spirits that heal Enchan and allied units around her

Spirit Number: 4/6/8/10

Heal: 10 health/spirit/second

Heal radius: 275

Effect time: 10 seconds

Note: the skill heals for a total of 400/600/800/1000 health over the duration. Spirits will randomly select units within range to heal.

Enchant

Consumption: 65 mana

Cooldown: 30/25/20/15 seconds

Casting Range: 600

Effect: enchants the specified target, if it's a minion or monster, Enchan will capture that unit for a period of time, if it's an enemy champion, it's slowed. At the end of the enchantment time, the target dies. Useless against Ancient creeps and advanced creeps (like Warlock's disciples)

Movement Slow: 20%/30%/40%/50%

Slow duration: 5.5 seconds

Enchantment duration: 80 seconds

Note: Can capture clones. If this skill is used on a previously captured Enchan unit, the enchantment time is renewed.

Impetus

Cost: 55/60/65 mana

Effect: Throws piercing spears at enemies, dealing bonus damage based on the distance the javelin travels until it hits the target.

Bonus damage: 15%/20%/25%x flight distance

Upgraded by Aghanim's Scepter:

Bonus Effect: Increases Enchan's Attack Range

Switched Attack Range: 740

Note: damage distance will be calculated by Enchan's standing distance from the javelin, so any act that increases the distance between Enchan and the target increases the javelin's damage.

Sproink

Mana Cost: 50

Cooldown Time: 5

Effect: Leaps backward and dodges incoming projectiles, and launches an Impetus attack on the furthest 3 enemy units within Enchantress' attack range + 200.

Notes: Always leaps 180° away from the direction Enchantress is facing. Does not lock Enchantress' facing angle during the leap.

Items