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Huskar Abilities

Ranged, Carry, Durable, Initiator

63rd

Popularity

49.04%

Win rate

Inner Fire

Q

ABILITY

No Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Yes

In a fiery rage, knocks all nearby enemies away from you to a fixed distance, dealing damage and disarming them.

DAMAGE

120 / 180 / 240 / 300

RADIUS

500

DURATION

1 / 2 / 3 / 4

KNOCKBACK TO

400

MOVEMENT SLOW

0%

HERO DAMAGE AS HEAL

0%

NON-HERO DAMAGE AS HEAL

0%

CAST POINT

0.2s

75 / 100 / 125 / 150

Not even Huskar's own flesh can contain the unending expansion of his life force.

Burning Spear

W

ABILITY

Auto-Cast, Unit Target

AFFECTS

Enemy Units

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Cannot be dispelled

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health.

Burning Spear stacks additively when used multiple times on one target. There is no cap. Huskar cannot kill himself with this skill.

HEALTH COST

3%

BURN DAMAGE

5 / 10 / 15 / 20

DURATION

8

CAST POINT

0s

The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.

Berserker's Blood

ABILITY

Passive

Huskar's injuries feed his power, giving increased attack speed, magic resistance and health regen based on missing health. Health regen is a percentage of your strength.

Bonuses are provided linearly, no bonus at Full HP and full bonus at strictly less than 10% HP.

MAX ATTACK SPEED

160 / 210 / 260 / 310

MAX STR REGEN

25% / 40% / 55% / 70%

HP FOR MAX BONUS

10%

MAX MAGIC RESIST

10% / 15% / 20% / 25%

After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

Life Break

R

ABILITY

Unit Target

AFFECTS

Enemy Units

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

Yes

DISPELLABLE

Yes

Huskar draws upon his health to break an enemy's life, leaping at a target to shatter a percentage of that hero's current health and slow both their movement and attack speed. While leaping, Huskar is Debuff Immune and has 50% increases magic resistance. DISPEL TYPE: Basic Dispel

If Huskar is disabled during the charge or the target moves more than 1400 units in 0.015 seconds, the charge stops. Slow works on Spell Immune units. Life Break cannot be disjointed.

DAMAGE DEALT

32% / 38% / 44%

DAMAGE TAKEN

32% / 38% / 44%

MOVEMENT SLOW

-60%

ATTACK SPEED SLOW

60 / 100 / 140

SLOW DURATION

3 / 4 / 5

TAUNT DURATION

3.0

CAST RANGE BONUS

250

CAST POINT

0.3s

16 / 14 / 12

0

No matter the danger, Huskar thrusts himself into melees that only he can survive.


Last updated 39 minutes ago

Hero Talents

Talent Tree

Burning Spears Pure Damage

25

+16% Life Break Damage

-3.0s Life Break Cooldown

20

+35% Berserker's Blood Regen

15% Lifesteal

15

+5 Burning Spears DPS

+2s Life Break Slow Duration

10

+1s Inner Fire Duration

Hero Attributes

23 +3.3

10 +1.5

18 +1.5

Movement speed

295

Sight range

1800/800

Armor

1.4

Base attack time

1.6

Damage

44 - 49

Attack point

0.3