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Luna Strategies

Ranged, Carry, Nuker, Pusher

93rd

Popularity

47.61%

Win rate

Gameplay

”Let the sky tear down the unworthy!”

How could she be so lost? Once the ferocious leader of the Scourge of the Plains, commanding a horde of minions and beasts, daring to spread terror wherever she went. But now that she was far from her homeland, starving to the point of madness after several months of wandering, her army soon turned into piles of corpses, or even worse.

Then, when she stopped at the side of an ancient forest, from among the old branches, a pair of red eyes was silently watching her. Was a wild beast (The beast that Luna later rode, named Nova), beautiful and deadly, looking for a good meal in the late afternoon. Without making a sound, it silently turned and walked away. Indignant at being looked down upon, she clutched a rusted dagger in her hand, dashing toward the beast, only to regain a little bit of past glory. But her prey seems to be difficult to catch. Three times she cornered it between trees and rocks, and three times she caught its shadow before it shot like an arrow. 

However, the bright moonlight above made the animal's footprints very easy for her to detect and follow. When Luna chased her to a high mountain, the great beast sat quietly, waiting intently for her. As she raised her dagger, the beast took a slight step back, then roared in her direction. Death had almost come to her in this strange land. Luna stood there, calm and ready to receive. However, in the blink of an eye, the beast suddenly rushed forward and snatched her dagger, then disappeared into the woods. At this time, everything became quiet, a few figures in a headscarf appeared and approached Luna. 

With all due respect, they told her that Selemene, Goddess of the Moon, had chosen her, helped her, tested her: Luna had passed the sacred ritual of the Black Moon, the warriors of the Nightsilver Woods. She has two choices: join the Dark Moon and swear to serve Selemene, or leave this place and never return. Wanting to be forgiven and give up her bloody past, Luna did not hesitate and accepted a new identity: Luna of the Black Moon, Moon Rider, forever loyal to the Nightsilver Woods.

luna wallpaper dota 2 masterdota

Ability Builds

Level: 0 1 15 25 30

Health: 200 620 1220 1900 2160

Health regen: +0.5 +2.6 +5.68 +9.08 +10.38

Mana: 75 351 663 1035 1179

Mana regen: +0 +1.15 +2.48 +4.03 +4.61

Armor: 2 6 13.93 21.6 24.77

Damage Block: -

Magic Resistance: 25%

Status Resistance: 0%

Damage: 26‒32 50‒56 97‒103 143‒149 162‒168

Attack Rate: 0.59/s 0.73/s 1.01/s 1.28/s 1.39/s

Attack Range: 330 (800)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.35+0.54

Projectile Speed: 900

Movement Speed: 325

Turn Rate: 0.6

Collision Size:  24

Vision Range: 1800 • 800

Legs: 2

Gib Type: Default

Ability Upgrades:

  • Upgradable by Aghanim's Scepter;
  • Upgradable by Aghanim's Shard.

Talents

luna talents dota 2 masterdota

Tips & Tactics

General

skill building guide luna dota 2 masterdota

This is a common skill boost to get Luna's initial damage: easy last hit, low Lucent beam (Q) jerk, and ulti too poor. Why not get Moon glaive (W) from early levels? Simply because at first Luna has no damage, taking that skill point will initially be very wasteful, later when Luna has a big damage, it's fine. Ultimate get the correct level.

Abilities

Lucent Beam

Cost: 90/100/110/120 mana

Cooldown: 6 seconds

Casting Range: 800

Effect: hurls a powerful energy moonshine at the specified target, dealing 75/150/225/300 damage and briefly stunning the target.

Stun duration: 0.6 seconds

Moon Glaives

Effect: Each of her throws, her blade bounces to random enemies next to the main target 1/2/3/6 times (can bounce to old targets), however damage per The bounce is reduced by 35% compared to the previous bounce

Bounce Radius: 500

Lunar Blessing

Effect: Increases damage to herself and nearby allied champions by 14/22/30/38 and grants her greater night vision

Night vision bonus: 1000

Aura Radius: 900 seconds

Eclipse

Cost: 150/200/250 mana

Cooldown: 140 seconds

Effect: Summons moonbeams that randomly descend on nearby enemies' heads and deal damage based on Lucent beam's current skill level. While using this ability, Luna turns day into night if used during the day for 10 seconds.

Damage radius: 675

Number of rays falling: 5/8/11

Maximum number of beams 1 target can receive: 4

Duration of rays to descend: 2.4/4.2/6 seconds

Upgraded by Aghanim's scepter

  • Number of rays falling: 6/12/18
  • Maximum number of rays 1 target can receive: unlimited
  • Duration of rays to descend: 3/5.4/7.8 seconds

Items