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Magnus Strategies

Melee, Disabler, Escape, Initiator, Nuker

79th

Popularity

45.03%

Win rate

Gameplay

"No, I blame no one who covets my horn. But to desire more than sight of it is a guarantee of death."

Deep in the volcano area of Mt.Joerlak is the home of a four-legged and horned creature named magnoceros whose horns attract hunters because of the high value of them in smithing. These horns are more precious than any alloy as any weapons smithed from them are mesmerized. The biggest and sharpest horn belongs to a beast which is called Magnus.

For many years, Magnus has become the target of hunters but instead of running away, he really enjoys that and toys with them. Whenever he returned to his cave, there were stained gores shattered on his hooves and horns. Sensing the imminent threat, the chief of the Magnoceroi tribe requested the hero and other residents to flee to the North. But with his pride as a true warrior who never failed to defend his tribe refused this idea without any hesitation. He declared Mt. Joerlak was still a safe place to stay no matter how many attacks from the hunters.

Then one day, Mt. Joerlak wasn't as peaceful as It used to be. It erupted without any sign of warning which put the life of the Magnoceroi tribe on the line. Half of the residents were burned to death or smothered by the ash and smoke. Observing the death of his kin, Magnus eventually changed his mind and pushed all the survivors to the north. Unfortunately, hundred hunters armed with bow and steel sieged them on their fleeing way. Magnus had no choice but to fight back. He singled out the fiercest brothers and sisters to clash with these men and let the elders, mothers and calves vanished into the thin air. 

No one knows what happened after this fight. Some say Magnus claimed the victory and rejoined with his kin while others say he died in the battle field. But none of them are correct. Magnus is on his way hunting down who is responsible for the eruption of Mt. Joerlak as he didn’t believe that was an accident. Then he will rejoin with his kin when everything is done.

magnus dota 2 masterdota

In-game, Magnus is described beautifully as such: 

“Enemies who are foolish enough to gather learn to fear the horn of Magnus. Able to pull nearby foes together, he can batter them with empowered attacks or skewer them with his horn to bring them before his merciless allies.”

Ability Builds

  • Strength: 25 + 3.2 each level;

  • Agility: 15 + 2.5 each level;

  • Intelligence: 19 + 2.1 each level;

  • Health: 700;

  • Health regeneration: + 3 each second;

  • Mana: 303;

  • Mana regeneration: + 0.95 each second;

  • Damage: 57-65;

  • Amor: 3.5;

  • Magic Resistance: 25%;

  • Turn Rate: 0.8;

  • Attack Range: 150;

  • Projectile speed: Instant;

  • Attack Animation: 0.5+0.84;

  • Movement: 305;

  • Sight Range: 1800/800;

  • Base Attack time: 1.8 seconds per attack;

  • Damage Block: 16.

Talents

magnus talents dota2


Tips & Tactics

General

magnus skill building guide dota2

This build tends to maximize your farm at lane in the early game. In the first three levels, you should add one point in Shockwave, Empower and Skewer. Then the first and the second abilities you should max out are Empower as it helps you to farm quickly to get golds for the core items.

After maxing out these abilities mentioned above, now it’s time for Skewer. Skewer is more useful in the mid or late game as it can be used to initiate the combat or to isolate the enemy carries to stop them from dealing damage on your allies. 

And do not forget to put a point in the ultimate whenever possible!

Abilities

Shockwave

Shockwave (Unit Target, Magical) 

Effect: Magnus swings his spear, hits the ground and sends out a wave which causes damage to the enemy units in a line, pulls them toward him and slows them for a few seconds.  

Mana cost:  80/90/100/110

Cooldown: 13/12/11/10

Cast Range: 1200

Damage: 75/150/225/300

Wave Distance: 1200

Wave Radius: 200

Number of Shockwaves: 1

Move Speed Slow: 75%

Pull Distance: 150

Pull Duration: 0.2

Slow Duration: 0.9

Upgraded by Aghanim’s Scepter:

  • Effect: Three shockwaves will be sent out when Magnus’s spear hits the ground at 30- degree ankles. These waves will come back, deal 75% damage and cause a pulling effect.
  • Returning Damage: 56.25/112.5/168.75/225

Notes:

The projectile travels at 900 speed.

The Shockwaves travel at a speed of 900, taking 1.333 seconds to reach the maximum distance.

With the travel distance and radius, it can hit units up to 1400 range away.

Hit enemies are pulled towards the center of the Shockwave and towards the cast location. The further enemies are from the center of the shockwave, the stronger the pull force is towards its center than towards the cast location. Pulls hit enemies 150 range over 0.2 seconds, resulting in a speed of 750.

The shockwaves first apply the debuffs, then the damage.

Plays an initial sound and particles upon start casting.

The slow of multiple casts does not stack, it only refreshes the duration.

Slows and damages Roshan but does not pull him.

With Aghanim's Scepter icon.png Aghanim's Scepter, the extra Shockwaves are launched with a 30° angle to the left and right of the centered Shockwave. Although the areas of all three waves overlap heavily, an enemy may be hit by only one of them. Upon reaching max distance of 1200, the Shockwaves return to the original cast location. 

The returning Shockwaves act like separate casts, cast by invisible dummies. Therefore, enemies at the very tip may only be hit once. This is because Shockwave does not hit units behind the caster, so units hit by it 200 range beyond its max travel distance do not get hit upon returning. 

On the other side, units 200 range beyond the original cast point do get hit by the returning waves. The returning Shockwaves can hit previously already hit enemies a second time, and also pull enemies towards the cast location as well.

Empower

Empower (Unit Target, Physical)

Effect: Magnus rears and grants an allied unit the bonus damage and cleave effect on their attack while Magnus receives a 75% larger bonus. 

Mana cost: 45/60/75/90

Cooldown: 40

Cast range: 800

Cleave Damage:  10%/20%/30%/40%

Attack Damage Bonus: 12%/20%/28%/36%

Starting Radius: 150

Cleave Distance: 650

End Radius: 360

Self Bonus Factor: 1.75

Duration: 40

Notes:

When cast on self, grants 17.5%/35%/52.5%/70% (Talent 35%/52.5%/70%/87.5%) cleave damage and 21%/35%/49%/63% (Talent 38.5%/52.5%/66.5%/80.5%) attack damage. ↓↓ Double-tapping automatically targets self.

Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.

The unit's current main damage is periodically checked, and the bonuses adapted instantly. The damage and cleave increasing Talent talent instantly upgrade the current instance as well.

Grants melee targets cleave and attack damage, and ranged targets only attack damage.

Cleave damage cannot be amplified with outgoing spell damage amplification and cannot spell lifesteal.

  • Can be amplified by incoming spell damage amplification.
  • Cleave damage is reduced by Damage Block.
  • Cleave damage depends on the attack damage value of the cleaving unit, not on how much their primary attack target took.
  • The complete cleave area is shaped like an isosceles trapezoid in front of the attacking unit.
  • Fully stacks with other sources of cleave. Each source of cleave works completely independent.
  • Does not cleave upon attacking wards, buildings or allied units. Wards and buildings are unaffected by cleave.
  • Despite the visual effect, cleave damage is applied instantly in the whole area.

Skewer

Skewer (Point Target, Magical)

Effect: Magnus rushes towards with the glowing tusk. Any heroes hit on the way of Skewer will be dragged with him, dealt some damage and briefly slowed as well.

Cast Animation: 0.3+0.33

Cast Range: Global

Mana cost: 80

Cooldown: 22/20/18/16

Max Skewer Distance: 900/1000/1100/1200

Damage: 70/150/230/310

Radius:145

Move Speed Slow: 10%/20%/30%/40%

Attack Speed Slow: 25/30/35/40

Slow Duration: 3.25

Notes:

Magnus charges at a speed of 900.

Moves Magnus in 30 range instances. When targeting any distance which is not a multiplier of that number, it gets rounded down. This means the minimum possible distance is 30, and the actual maximum distance is 900/990/1080/1200 (Talent 1320/1410/1500/1620).

During the Skewer, Magnus is fully disabled.

Enemy heroes within 145 radius around Magnus get moved in front of him and dragged along.

Dragged heroes are stunned during the drag, and land 200 range away in front of Magnus at the end of the charge.

Can only drag heroes, including illusions, clones, and creep-heroes.

Can charge through and drag enemies over impassable terrain.

Skewer first applies the slow debuff, then the damage.

Destroys trees within 200 radius during the charge.

Horn Toss

Purchasing Aghanim’s Shard will unlock this ability: Horn Toss (No Target, Magical) 

Effect: Magnus tosses enemies in front of him over his head and to the rear causing damage and stun them when landing.

Cast Animation: 0.2+0.79

Mana Cost: 125

Cooldown: 30.0

Air Duration: 0.6

Stun Duration: 0.8

Notes:

Requires Aghanim's Shard to be unlocked.

Horn Toss's search area is a circular segment with a radius of 325, and cutting off and at a total angle of 230°. This means it affects units in front of Magnus, and to his left and right up to a certain degree.

The center of the search area is located 75 range in front of Magnus, which approximately aligns with the position of his horn. This means Horn Toss can hit units up to 400 range in front of Magnus.

Enemies are always tossed at a location between 180-210 range behind Magnus, varying based on where they were in front of him.

Enemies are moved over Magnus' head, in an arc with a height of 300, and varying lengths. The toss always takes 0.6 seconds. Enemies are fully disabled during the toss.

The damage and stun are applied upon landing. This means enemies are effectively stunned for 1.35 seconds.

Horn Toss first applies the damage and then the stun upon landing.

Stuns and damages Roshan but does not toss him.

Reverse Polarity

Reverse Polarity (No Target, Magical)

Effect: Magnus creates a circular shape around him which sucks all the enemies within this shape in front of him, stuns them for a few seconds and deals damage.

Cast Animation: 0.3+1.3

Mana cost: 150/225/300

Cooldown: 130.0

Damage: 75/150/225

Stun Duration: 2.75/3.25/3.75

Radius: 410

Notes:

Instantly pulls all affected units 150 range in front of Magnus.

Reverse Polarity first applies the debuff, then the damage.

There is no limit of how many units can be affected.

Stuns and damages Roshan but does not pull him.

The particle effects and a sound effect start playing at the beginning of the cast.

Items