Gameplay
As a champion from a desert sandstorm, Sand King can deal massive amounts of damage in combat even though he doesn't have too much equipment. The only weakness of this champion is that in order to deal damage, he needs a period of chanting and easily becomes an "all-or-nothing". So let's understand the game of Sand King to be able to master the king of this desert!
The grains of sand in the Scintillant Desert have life and sentience-the vast desert is wondering and pondering what can only be hidden in its own greatness. But when it was forced to find a form to communicate with the lower, it released a fragment of itself, burrowing into the magical armor created by Qaldin's demon god. This being called Crixalis, meaning 'Soul of the Sand', but others feared it as the Sand King. The Sand King took the form of a giant scorpion, inspired by the small but ubiquitous inhabitants of the Scintillant Desert; and this form accurately represents his ferocious nature. Guardians, warriors, messengers-Sand King was all of that, and could not be separated from the endless desert that gave it life.
Ability Builds
Level: 0 1 15 25 30
Health: 200 640 1380 2160 2480
Health regen: +0.25 +2.45 +6.23 +10.13 +11.68
Mana: 75 303 603 963 1095
Mana regen: +0 +0.95 +2.21 +3.71 +4.26
Armor: -1 2.17 6.37 11.37 13.2
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 23‒33 45‒55 82‒92 121‒131 137‒147
Attack Rate: 0.65/s 0.76/s 0.91/s 1.08/s 1.15/s
Attack Range: 150 (600)
Attack Speed: 110 (1.7s BAT)
Attack Animation: 0.53+0.47
Projectile Speed: Instant
Movement Speed: 290
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 6
Gib Type: Default
Ability Upgrades:
- Upgradable by Aghanim's Scepter;
- Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
As a Roamer - Supporter, control is extremely important, so we will maximize Burrowstrike (Q) first, get 2 points of Sand Storm (W) to be able to hide to escape or deal damage. Caustic Finale (E) gets 1 point at level 8, then finishes all Sand Storm (W) and then max it out. Ultimate Epicenter (R) gets the right level and finally Stats.
Abilities
Burrowstrike
Cost: 110/120/130/140 mana.
Cooldown: 11 seconds.
Cast Range: 350/450/550/650 distance.
Effect: The Sand King burrows into the ground and tunnels forward in a straight line, then damages and stuns enemies as he emerges.
Effect radius: 150.
Stun duration: 2.17 seconds.
Damage: 100/160/220/280.
Damage Type: Magic.
Sand Storm
Cost: 80/50/40/30 mana.
Cooldown: 40/30/20/10 seconds.
Effect: Channeling skill - Sand King creates a terrifying sandstorm around and invisible within it and deals damage over time to enemies in the area. Invisibility remains in effect for a short time once the sandstorm ends.
Radius of influence: 525.
Channeling time: 20/40/60/80 seconds.
Damage per second: 25/50/75/100.
Damage Type: Magic.
Stealth after the storm ends: 1.5 seconds.
Note:
- Sand Storm can be used to dodge bullets or unit-type skills.
- If Sand King casts Epicenter immediately after Sand Storm, the stealth period after the storm ends is removed.
- Sand King can use Sand Storm after completing Epicenter's Channeling period.
- SandStorm deals damage 2 times per second, but the result is still 25/50/75/100 damage per second.
Caustic Finale
Passive: Sand King's basic attacks inject poison into his target and cause the poison to explode when they die, dealing damage to the surroundings.
Poison radius: 400 distance.
Duration of the injection effect: 8 seconds.
Explosion Damage: 90/130/170/220.
Damage Type: Magic.
Epicenter
Cost: 175/250/325 mana.
Cooldown: 140/120/100 seconds.
Effect: After 2 seconds of channeling, Sand King creates an earthquake with multiple shocks, damaging and slowing all enemies in the area. Each subsequent shock will increase the radius of impact.
Radius of first shock: 275 distances.
Slow duration: 3 seconds.
Number of shocks: 6/8/10.
Movement speed and attack speed slow: 30%.
Note:
- Slow passage through magic resisted targets, but did no damage.
- Has no effect when the opponent owns the Black King Bar.
- Sand King needs 2 seconds Channeling to cast this skill successfully. Any interruptions during that time will waste mana and cooldown.
- The shock waves emanating from the heart are the Sand King and not where he started using the skill.
- The radius of the shocks increases gradually: 275/325/375/425/475/525/575/650/675/700. (additional 2 shockwaves with radius 775/825 if Aghanim's Scepter is upgraded).
- If the Channeling time is successful, the shock pulses will not be interrupted anymore.
- Any skill or equipment of Sand King can be used after Channeling this skill is successful.
- If the Sand King dies while the shockwaves are still present, they will continue to operate at the center of the Sand King's death position.
- Deals a total of 660/880/1100 damage to all concussions on a unit.
- Aghanim's Scepter Upgrade: Reduces cooldown to 120/100/80 seconds, increases shock count to 8/10/12, and does 880/1100/1320 damage.
- Damage Type: Magic.