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Techies Strategies

Ranged, Disabler, Nuker

51st

Popularity

47.49%

Win rate

Gameplay

"Measurements made." "Bombs built." "Powder's dry." "Okay, let's blow something up!"

In the anecdotes of Dredger's Bight, Techies' vandalism tops the list of the worst insults. However, Dredger's Blight is now defunct. Both Toterin and the town of Trapper suffered the same fate. In fact, if one were to turn the pages of Techies vandalism, it wouldn't be hard to see that after the arrival of Techies, towns and cities tended to be wiped out.

Like the inevitable catastrophes caused by Techies, the End of Dredger's Bight begins with an invention. Tasked with figuring out how to safely detonate the mines in the mines beneath the city, three bomb-making geniuses Squee, Spleen, and Spoon create the weirdest device ever: a push button. , when used, activates a remote device to ignite the fuse.

Eager to test their new invention, the trio stacked containers filled with explosives, filling every nook and cranny of the tiny workshop with a pile of remote-controlled bombs. From this stockpile, they took out a bomb and buried it in a distant field. After lying under the protective moat, Spleen pressed the detonation button. A moment passed, and everything was still completely silent. Confused, he stood up, pressing the button again and again until an explosion occurred, tearing a hole in the ground. Elated, Squee and Spleen were just about to return home when a shock wave and impulse knocked them over.

The trio was bewildered, their ears still ringing from the sudden explosion, through the black dust, they saw smoke rising from the ruins of what was once a small workshop. Wood and stone fell into the huge crater that was widening. The whole Dredger's Bight shook and began to slide down the mine shaft below while the townspeople fled in panic.

Sitting on the edge of the hole where their home was once, the trio giggled, unconcerned with their neighbors' scorn, and exhilarated by their own potential. There was only one question in their heads now: How to make an explosion bigger than this?

Techies Guide Building Items and Indicators

Ability Builds

Level: 0 1 15 25 30

Health: 200 580 1280 2020 2300

Health regen: +0.25 +2.15 +5.65 +9.35 +10.8

Mana: 75 375 927 1467 1683

Mana regen: +1 +2.25 +4.56 +6.81 +7.74

Armor: 5 7.33 10.37 14.53 15.95

Damage Block: -        

Magic Resistance: 25%    

Status Resistance: 0%    

Damage: 9‒11 34‒36 80‒82 125‒127 143‒145

Attack Rate: 0.53/s 0.61/s 0.72/s 0.87/s 0.92/s

Attack Range: 700 (800)

Attack Speed: 90    (1.7s BAT)

Attack Animation: 0.5+0.5    

Projectile Speed: 900    

Movement Speed: 320    

Turn Rate: 0.6    

Collision Size: 24    

Vision Range: 1800 • 800    

Legs: 6    

Gib Type: Default    

Ability Upgrades:   

  • Upgradable by Aghanim's Scepter - Proximity Mines/Stasis Trap/Minefield Sign/Remote Mines

  • Upgradable by Aghanim's Shard. - Blast Off

Talents

Techies Hero Talents

Tips & Tactics

General

Techies Ability Build

In the early game, the main weapon for Techies is Land Mines (Q) which needs to be maxed first. The large number of mines and the large source of damage instantly kill or cause the unlucky heroes to stomp on them. Next, you should go to Attack (E), Suicide Squad, one of the few skills with high damage. Can be used to get first blood.

In addition, in the mid game, you can go gank with your teammates, use it to deny yourself if caught by the enemy, block them to make money when killing you. Even drag someone to die together. Up behind Stasis Trap (W) does no damage. And Ultimate Remote Mines (R) only get the correct level.

Abilities

Proximity Mines

Cast Animation: 0+0.47

Cast Range: 100 (With Aghanim's Scepter 400)

Trigger Radius: 400

Damage Radius: 400

Activation Delay: 1.75

Detonation Delay: 1.6

Damage: 200/380/560/740

Building Damage Percentage: 30%

Number of Charges: 3

Charge Replenish Time: 23 (Talent 20)

Effect: Plant an invisible mine that is undetectable by True Sight but visible if an opponent within the mine's active 400 AoE. If an adversary stands inside the active AoE for 1.6 seconds, the mines will detonate. The blast does full damage in the blast radius and 30 percent damage to structures.

Stasis Trap

Cast Animation: 1+0

Cast Range: 150 (With Aghanim's Scepter 450)

Trigger Radius: 400

Root Radius: 600

Activation Delay: 2

Root Duration: 2/3/4/5

Effect: Plant an unseen trap that, when triggered, instantaneously roots adjacent enemy units.

Blast Off!

Cast Animation: 1+0.9

Cast Range: 1000 (With Aghanim's Shard 1300)

Damage/Silence Radius: 400

Max Health as Self Damage: 50%

Area Damage: 300/400/500/600 (Talent 600/700/800/900)

Leap Duration: 0.75

Silence Duration: 4/5/6/7

With Aghanim's Shard Stun Duration: 1.75

Effect: Techies slam into the adversary, detonating charges that cause huge area of effect damage and silence adversaries as they do so. The attack deals Techies damage equivalent to 50% of their maximum health when it lands.

Focused Detonate

Cast Animation: 0+0.53

Cast Range: Global

Search Radius: 700

Effect: All remote mines in the target region must be detonated.

Minefield Sign

Cast Animation: 0+0.53

Cast Range: 10

Max Signs: 1

Duration: 180

Effect: Plant a warning sign to advise your adversaries to tread carefully. At any one time, only one sign may exist. This video is 180 seconds long.

Remote Mines

Cast Animation: 0.75+0.46

Cast Range: 500 (With Aghanim's Scepter 800)

Damage Radius: 425

Activation Delay: 0

Detonation Delay: 0.25

Fade Time: 2

Damage: 300/450/600 (With Aghanim's Scepter 450/600/750)

Mine Duration: 600

Effect: When triggered, plant an invisible bomb that will only detonate after a brief interval. Buildings are not harmed.

Items