Gameplay
“Knocked ya back to the stone age.”
Starting with life from a small stone, Tiny's origin is a mystery he has always been searching for. Although he was now a giant stone man, the question of his former self was still lingering in his mind. Is a small stone detached from the Golem's heel? Or a crumb left after sculpting Gargoyle? Or just a fragment of Visage from Garthos' prophecy? That curiosity was ingrained in Tiny's mind, prompting him to travel around the world to learn about his own origins, learn about his family, learn about his tribe. In that endless journey, Tiny grew bigger and heavier, the small stones were absorbed and attached to his body became one, and so on and so on. Tiny grew bigger and never stopped.
Ability Builds
Level: 0 1 15 25 30
Health: 200 800 1920 2960 3400
Health regen: +1.5 +4.5 +10.1 +15.3 +17.5
Mana: 75 279 639 1047 1203
Mana regen: +0 +0.85 +2.39 +4.09 +4.74
Armor: 0 0 0 2 2.33
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 31‒37 61‒67 117‒123 169‒175 191‒197
Attack Rate: 0.53/s 0.53/s 0.53/s 0.6/s 0.61/s
Attack Range: 150 (600)
Attack Speed: 90 (1.7s BAT)
Attack Animation: 0.4+0.7
Projectile Speed: Instant
Movement Speed: 295
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Stone
Ability Upgrades:
- Upgradable by Aghanim's Scepter;
- Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
Firstly, get the maximum Toss (W) with Avalanche (Q) for damage, convenient for combos to defeat the opponent and then get the ultimate and passive skills, this build applies to most games. Tiny's role. Building skills for Tiny is very simple and doesn't have to be explained as much as other heroes. For ultimate, you can get the correct level or after you have maxed 2 damage skills.
Abilities
Avalanche
Cost: 120 mana.
Cooldown: 17 seconds
Usage range: 600
Effect: Creates an avalanche in the target area, dealing 100/180/260/300 damage and stunning enemy units in the area for 1 second.
Rockslide duration: 1.25 seconds
Effective radius: 275
Toss
Cost: 120 mana
Cooldown: 9 seconds
Usage range: 1200
Effect: throws any nearest unit around yourself (including allies) to 1 target unit (minions, heroes, runes, buildings,...) and deals 75/150/225/300 damage to nearby enemies when the thrown unit hits the ground (including damage if the thrown unit is an enemy). Thrown units take 20% more damage if they are enemies
Throw radius: 275
Damage radius: 275
Time in the air to impact: 1.3 seconds
Tree Grab
Attack Count: 5
Bonus Unit Damage: 20%
Bonus Building Damage: 70% / 100% / 130% / 160%
Attack Range: 350
Splash Damage: 40% / 60% / 80% / 100%
Throw Splash: 150%
Effect: At the penalty of mobility speed, grabs a tree to smack adversaries in the head. Increases the range of your attacks. Attacks deliver extra damage (up against structures) and splash on nearby troops. The tree may be tossed to do damage to a unit from afar.
Tree Volley
Target AOE: 400
Tree Grab Radius: 525
Throw Interval: 0.4
Max Channel Time: 2.4
Mana Cost: 200
Cooldown Time: 15
Effect: Tiny tosses trees in the direction of the targeted aoe. Each tree tossed deals Tiny's attack damage plus a bonus to opponents in that area.
Craggy Exterior
Effect: slightly increases Tiny's armor and enemies that attack Tiny within a 300 radius around him have a 10/15/20/25% chance to be stunned and take damage (including attacking by skill)
Stun Duration: 1/1.25/1.5/1.75 seconds
Damage: 25/35/45/55
Bonus Armor: 2/3/4/5
Grow
Effect: Absorbs rock from nature and becomes bigger. Increases speed, movement speed, damage, but in return he has a reduced attack speed.
Bonus Damage: 50/100/150
Bonus Movement Speed: 40/50/60
Loss speed: 20/35/50
Toss damage increased: 35%/50%/65%
Upgraded by Aghanim's Scepter: bonus tree as a weapon, increasing some stats
- Bonus Attack Range: 107
- Toss damage increased: 50%/65%/80%
- Spread radius: 400
- Splash Damage: 50% around main target
- Damage dealt to buildings: increased by 75%
Tree Throw
Cast Range: 1200
Speed: 900
Bonus Damage: 20%
Splash Radius: 250
Splash Damage: 40% / 60% / 80% / 100%
Effect: The remaining Tree Grab charges are consumed, and the tree is thrown towards the target unit, priming your attack and spraying damage around it.