Gameplay
" Nothing can stop us. Nothing can slow our march. And when we have arrived, all will burn."
There is no tale or song that predicts their arrival. Unknown treasures and horrors existed far beneath the earth's surface. The obsidian metropolis of Aziyog is well below the snaking magma fields and seething roots of dormant volcanoes, its unmatched stonework covering an unending chasm. The territory of the ruthless Abyssal Horde and their underlord Vrogros is enclosed inside honeycomb walls that were mortared with the bones of countless slaves. Vrogros is able to summon flame and debilitating malice through the twist between worlds thanks to the weapons created by monster forgemasters of his kind and his proficiency in the arts of the Dark Rift. He constantly tries to increase his holdings by destroying or enslaving everyone he comes across.His eyes have since gone upward because there aren't many lands available in the underground realm. A few doomed legions destined only to test the power of nations above have already crossed the chasm under his command as the first waves of abyssal invaders. Now when his complete force is prepared for never-ending conquest, Vrogros himself enters a realm lighted by the sun to proclaim his impending throne. Those who stand before the Underlord will either be crushed where they are or made to bow and pay tribute.
Ability Builds
Level: 0 1 15 25 30
Health: 200 700 1540 2380 2720
Health regen: +0.25 +2.75 +6.95 +11.15 +12.85
Mana: 75 279 663 1083 1239
Mana regen: +0 +0.85 +2.46 +4.21 +4.89
Armor: 3 5 8.73 13.4 15.07
Damage Block: 16 (50%)
Magic Resistance: 25%
Status Resistance: 0%
Damage: 37‒43 62‒68 104‒110 146‒152 163‒169
Attack Rate: 0.59/s 0.66/s 0.79/s 0.96/s 1.01/s
Attack Range: 200 (600)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.45+0.7
Projectile Speed: Instant.
Movement Speed: 290
Turn Rate: 0.6
Collision Size: 24
Vision Range: (G) 1800 • 800
Legs: 2
Gib Type: Default.
Ability Upgrades:
Upgradable by Aghanim's Scepter - Fiend's Gate.
- Pit of Malice.
Upgradable by Aghanim's Shard - Firestorm.
Talents
Tips & Tactics
General
In general, your leveling priority of Q>W>E>R. Keep in mind that Firestorm has a 0.6 cast point for all of his talents. This needs to be maxed out first.Another zone-making tool is Pit of Malice, which also prevents initiations and traps opponents. This ability, which is the second of the Firestorm-PoM combo's two circle abilities, roots any target inside the radius for 1.8 seconds.Atrophy The passive of Under is Aura. It has a wide radius that makes the big guy stronger and weakens the opposition. Because of this, Underlord can easily jungle, control his lane, and harass the other lane.Underlord is a solid choice and a true play-making machine because of Dark Rift, which is his major strength. This skill can target allying units and structures and has a wide area of effect.
Abilities
Firestorm
Cast Animation: 0.5+0.6
Cast Range: 600/625/650/675
Effect Radius: 425
Number of Waves: 6
Wave/Burn Interval: 1
Damage per Wave: 25/40/55/70
Max Health as Damage per Second: 1%/2%/3%/4%
Burn Duration: 2
Cooldown: 12
Mana: 110/120/130/140
Effect: Sends down a series of fire waves that harm enemy troops nearby while doing more damage over time.
Pit of Malice
Cast Animation: 0.45+0.6
Cast Range: 675
Effect Radius: 400
Root Interval: 3.6
Root Duration: 1.2/1.4/1.6/1.8
Pit Duration: 12
Cooldown: 21/19/17/15
Mana: 80/100/120/140
Effect: Any unit that enters the lethal pit at the target area will become rooted. Every 3.6 seconds, every enemy unit in the pit is afflicted.
Atrophy Aura
Radius: 900
Attack Damage Reduction: 5%/15%/25%/35%
Attack Damage Bonus per Hero Death: 30/35/40/45
Attack Damage Bonus per Non-Hero Death: 2/4/6/8
Buff Duration: 30/45/60/75
Aura Linger Duration: 0.5
Effect: Enemy units nearby suffer a reduction in base damage, which weakens them. Underlord receives temporary extra damage whenever an enemy dies while under the influence of this effect.
Fiend's Gate
Cast Animation: 0.45+0
Cast Range: Global
Minimum Placement Distance: 2000
Move Speed Bonus: 10%/20%/30%
Buff Duration: 5/6/7
Portals Duration: 20
Cooldown: 140/120/100
Mana: 100
Effect: Opens two portals: one close to the Underlord and one at the intended target. For three seconds, heroes can channel a portal to transport to the other side. Allies who pass through the portal momentarily increase their movement speed and damage resistance. At least 2000 feet must separate each portal from the next.