Gameplay
“My grimoire opens again to a new page”.
As head of the Arcane Archives at Ultimyr Academy, Demnok Lannik has always pursued rare books. As soon as he heard any rumors about where the book of primordial legends was hidden, he would immediately set off without any regard for his own safety.
He began to study the use of magic, with the same passion as he had been in collecting ancient books. And then, he became the mightiest Warlock in a shorter time than most of the other students.
Soon after, Demnok Lannik carved for himself a Staff of Darkness. Next, he summoned and sealed within it a spirit from the Outer Hells. With the hope that one day, he would recover all the lost magic books, Demnok Lannik began to create his own Black Grimoire.
Ability Builds
Level: 0 1 15 25 30
Health: 200 680 1520 2360 2700
Health regen: +0.25 +2.65 +6.85 +11.05 +12.75
Mana: 75 375 891 1407 1611
Mana regen: +0 +1.25 +3.42 +5.57 +6.45
Armor: 1 2.67 5 8.67 9.83
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 24‒34 49‒59 92‒102 135‒145 152‒162
Attack Rate: 0.59/s 0.65/s 0.73/s 0.86/s 0.9/s
Attack Range: 600 (800)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.3+0.3
Projectile Speed: 1200
Movement Speed: 290
Turn Rate: 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Default
Ability Upgrades:
- Upgradable by Aghanim's Scepter;
- Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
With the first build, you tend to be safe in lane, and at the same time, this build is very effective if in that lane you are completely passive before the enemy because they have terrible healing ability, and When harassing you very well, but Fatal bonds (Q) poke how much they heal quickly (typically heroes like Omniknight, Dazzle, Io, Witch doctor)
With the 2nd build, you can poke the enemy extremely hard with Fatal bonds (Q) if you align correctly to stick all the wave creeps and stick to the enemy hero. What if you chained the target with 3/4/5/6 other targets? It will be disastrous for the enemy for each wave of their creeps in lane. You heal very well thanks to Shadow word (W) without much worry. No matter how you build, you have to get the ultimate at the right level.
Abilities
Fatal Bonds
Cost: 120 mana
Cooldown: 25 seconds.
Range of use: 1000
Effect: curses an enemy, this curse will jump to up to 3/4/5/6 enemy units around the target, creating a chain linking enemies together, making them feel take each other's pain every time one of them takes damage.
Damage taken: 25% of damage dealt to each target and does not stack with itself.
Jump radius: 700
Shadow Word
Cost: 90/110/130/150 mana
Cooldown: 16 seconds
Range of use: 500
Effect: enchant an enemy unit or ally, if it's an enemy, it takes damage, if it's an ally, it heals.
Impact time: 11 seconds
Damage/Heal: 15/25/35/45
Upheaval
Cost: 100/110/120/130 mana
Cooldown: 50/46/42/38 seconds
Usage range: 1200
Effect: creates a haunted land, any enemies who step on this land will be slowed down, the longer they stand on this land, the more they decrease their movement speed.
Movement Speed Slow per second: 7%/14%/21%/28%
Max Movement Speed Slow: 84%
Chanting time: 16 seconds
Duration of effect: 3 seconds after stepping out of the land.
Chaotic Offering
Cost: 200/300/400 mana
Cooldown: 165 seconds.
Casting Range: 1200
Effect: Summons a Golem from another world to fight for him after an explosion, stunning all enemies in the area of effect.
Stun: 1 second
Blast radius: 600
Golem's Health: 900/1200/1500
Golem damage: 75/100/125 (mixed damage)
Movement Speed: 320/340/360
Attack Range: 225
Attack Speed: 1.2s/play
Armor: 6/9/12
Upgraded by Aghanim's Scepter:
- Number of Golems: 2
- Power of 2 Golems: each Golem takes 75% damage and health, reduces gold by 50% when killed
Flaming fist
Effect: Each Golem's basic attack has a 40% chance to deal 80/115/150 damage to the main target and surrounding area.
Effective radius: 300
Golem Permanent Immolation
Effect: Golem's flaming body ignites nearby enemies, dealing 30/40/50 damage per second
Effective radius: 300