Gameplay
“Some breathe fire. I breathe ice.”
Like many great poets, Auroth just wanted to spend all his time writing, but life as a Winter Wyvern is full of distractions. Eldwurm epics have a long and illustrious history, but some fear the surviving dragon scholars have not composed as many as in the past, as evidenced by the fragmented Eldwurm Eddas. a few more lines from the last great era. Auroth groaned: “We forget that life is not just about winning and ruling over enemies. Life is also about the pursuit of creative emotions.” She engages in travel research, collecting books for inspiration. But the whole research took a completely different turn, the time she spent writing less and less. She knew she should have hid herself in the cave to write new lines to Eddas, but instead she engaged in epic battles against powerful enemies. She plundered castles, raided ancient libraries… And if she happened to bathe in battle glory, she told herself it was just a byproduct of her research. In fact, although her skills and prowess on the battlefield have become legendary, her scholarly work is far from celebrated by the literary community. But being the protagonist of heroic legends was not what she aspired to be. She wanted to create her own legend.
Ability Builds
Level: 0 1 15 25 30
Health: 200 680 1400 2160 2460
Health regen: +0.25 +2.65 +6.29 +10.09 +11.59
Mana: 75 387 987 1563 1803
Mana regen: +0 +1.3 +3.82 +6.22 +7.22
Armor: 0 2.67 6.63 11.47 13.22
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 14‒21 40‒47 90‒97 138‒145 158‒165
Attack Rate: 0.59/s 0.68/s 0.82/s 0.99/s 1.05/s
Attack Range: 425 (800)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.25+0.8
Projectile Speed: 700
Movement Speed: 285
Turn Rate: Takes 0.175s to turn 180°. 0.6
Collision Size: 24
Vision Range: 1800 • 800
Legs: 2
Gib Type: Ice
Ability Upgrades:
-
Upgradable by Aghanim's Scepter - Arctic Burn
-
Upgradable by Aghanim's Shard - Cold Embrace
Talents
Tips & Tactics
General
Maximize Arctic burn (Q) first because this is WW's main damage ability and it is easier to use than other skills, then Splinter blast (W). Cold Embrace (E) is a very good healing and saving skill with low mana and not too long cooldown. Ultimate get the correct level.
Abilities
Arctic Burn
Cost: 120/110/100/90 mana
Cooldown: 50/40/30/20 seconds.
Effect: flaps his wings to fly high, gaining the ability to cross terrain, increasing attack range, and each shot of WW during this time deals bonus damage and slows the target
Operation time: 6 seconds.
Damage: 6% of current health per second.
Impact time: 5 seconds.
Bonus Attack Range: 275/375/475/575
Movement Speed Slow: 25%/30%/35%/40%
Bonus night vision: 400
Splinter Blast
Cost: 120/130/140/150 mana.
Cooldown: 7 seconds.
Casting Range: 1200
Effect: spews an ice ball at the specified enemy, upon impact with the target, the ice ball shatters and deals 100/180/260/340 damage and slows movement speed on enemies. Enemies around the main target (main target takes no damage or effects from this skill).
Damage radius: 500 around the target.
Movement Speed Slow: 25%
Slow duration: 4 seconds.
Cold Embrace
Consumption: 70 mana.
Cooldown: 17/16/15/14 seconds.
Casting Range: 1000
Effect: envelops an allied unit in a block of ice, causing them to freeze, immune to all physical damage from all sources, and heal them for the duration of the effect. This ice block cannot be disarmed by debuff effects (Diffusal blade, Purge, Demonic purge, etc.).
Heal: 20 + 3%/4%/5%/6% of target's maximum health per second.
Effect time: 4 seconds.
Winter's Curse
Cost: 250 mana.
Cooldown: 90/80/70 seconds.
Casting Range: 800
Effect: Curses an enemy champion, causing him to stand still for a period of time. During this time, nearby allied units of the bad guy will be forced to attack that enemy with hand damage. If the target is killed by this method, the life will be counted for WW. This skill cannot be dispelled.
Duration: 2.5/2.75/3 seconds.
Attack radius: 350