Back

Ancient Apparition Abilities

Ranged, Disabler, Nuker, Support

52nd

Popularity

52.44%

Win rate

Cold Feet

Q

ABILITY

Unit Target

AFFECTS

Enemy Units

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Yes

Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move outside of the given range, it will be stunned and frozen in place after 4 seconds.

Deals damage every half second.

DAMAGE PER SECOND

30 / 50 / 70 / 90

BREAK DISTANCE

715

STUN DURATION

1 / 2 / 2 / 2

CAST POINT

0.01s

15 / 13 / 11 / 9

125

Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

Ice Vortex

W

ABILITY

Point Target

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Cannot be dispelled

Creates a vortex of icy energy that deals damage, slows and increases magic damage done to enemies in its range.

Provides vision in a small area where it is placed.

RADIUS

300

SLOW

-16% / -19% / -22% / -25%

INCREASED MAGIC DAMAGE

-16% / -19% / -22% / -25%

DURATION

6 / 8 / 10 / 12

DAMAGE PER SECOND

12 / 20 / 28 / 36

CAST POINT

0.01s

40 / 50 / 60 / 70

Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.

Chilling Touch

E

ABILITY

Auto-Cast, Unit Target

AFFECTS

Enemy Units

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Yes

Enhances Ancient Apparition's attack with increased range, heavy magic damage, and movement slow.

DAMAGE

40 / 80 / 120 / 160

MOVEMENT SLOW

100%

SLOW DURATION

0 / 0 / 0 / 1

ATTACK RANGE BONUS

60 / 120 / 180 / 240

The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks.

Ice Blast

R

ABILITY

Point Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

Yes

DISPELLABLE

Cannot be dispelled

Launches a tracer toward any location on the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touch the icy ball of hail as it travels, are Frostbitten, taking damage and prevented from regenerating or healing. If a Frostbitten unit's health drops below a certain percentage, they will instantly shatter.

Upon cast, this ability is replaced by Release, used to stop the tracer on the target area. The area of effect is 275 + 50.0*TimeTraveled, capped at 1000. The freeze area along the path is 275. Kill will be granted to the source of the damage that triggers the shatter. The shatter effect doesn't work on illusions. The HP Freeze prevents most kinds of healing, including the fountain, except Sunder, Time Lapse and Supernova.

DAMAGE

250 / 325 / 400

FROSTBITTEN DURATION

10 / 11 / 12

FROSTBITTEN DAMAGE PER SECOND

12 / 20 / 32

SHATTER HEALTH THRESHOLD

12% / 13% / 14%

CAST POINT

0.01s

60 / 50 / 40

175

Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.

Release

R

ABILITY

No Target

Releases the ice blast to explode at the tracer's current location.

1


Last updated 39 minutes ago

Hero Talents

Talent Tree

+4% Ice Blast Kill Threshold

25

500 AoE Cold Feet

+70 Chilling Touch Damage

20

-6% Ice Vortex Slow/Resistance

+150 Cold Feet Breaking distance

15

-2.0s Ice Vortex Cooldown

+8% Spell Amplification

10

+175 Chilling Touch Attack Range

Hero Attributes

20 +1.9

20 +2.2

23 +3.1

Movement speed

285

Sight range

1800/800

Armor

1.8

Base attack time

1.7

Damage

44 - 54

Attack point

0.45