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Ancient Apparition Strategies

Ranged, Disabler, Nuker, Support

52nd

Popularity

52.44%

Win rate

Gameplay

Kaldr, the Ancient Apparition, is a projection that transcends time. He was born from the extreme cold of the infinite void, has seen the whole universe being born, and is waiting for the moment when it will die. Kaldr was, Kaldr is, and Kaldr always will be. so…all that we realize, or see how mighty he is, is really just a fading sigh of the only true, of the eternal Kaldr .

There are many people who believe that, with the metamorphosis and decay of the universe, Kaldr's power and glory will become stronger and stronger – that the Ancient Apparition will become more and more full of life and become more powerful. near eternity. Kaldr's frost can freeze all things, his projection will create a flash of terrible glare beyond vision. He was long beyond the reach of an Apparition.

“My spirit may be locked in ice, but my rage still burns.”

Ancient Apparition wallpaper dota 2 masterdota

Ability Builds

Level: 0 1 15 25 30

Health: 200 600 1120 1740 1980

Health regen: +0.25 +2.25 +4.91 +8.01 +9.16

Mana: 75 351 915 1467 1695

Mana regen: +0 +1.15 +3.53 +5.83 +6.78

Armor: -1 2.33 7.47 13.13 15.3

Damage Block: -

Magic Resistance: 25%

Status Resistance: 0%

Damage: 21‒31 44‒54 91‒101 137‒147 156‒166

Attack Rate0.59/s 0.71/s 0.89/s 1.09/s 1.16/s

Attack Range: 675 (800)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.45+0.3

Projectile Speed: 1250

Movement Speed: 285

Turn Rate: 0.6

Collision Size: 24

Vision Range: 1800 • 800

Legs: 0

Gib Type: Ice

Ability Upgrades:

  • Upgradable by Aghanim's Scepter;
  • Upgradable by Aghanim's Shard.

Talents

Ancient Apparition talents dota-2 masterdota

Tips & Tactics

General

skill building guide Ancient Apparition masterdota

Raise Cold Feet (Q) at the first and maximum levels to take damage and lock the enemy, making it easy for you and your teammates to earn lives while roaming, ganking when your teammates can gain 1 skill some control like slow or stun. 

If it's a support lane, you can get Chilling touch (E) first if that hero is suitable (like PA, Ursa, Riki for example). Maximize Cold Feet (Q) first for damage and duration. Depending on the next situation, you can max out the 2nd Ice vortex (W) or Chilling touch (E). Ultimate get the correct level.

Abilities

Cold Feet

Cost: 150 mana.

Cooldown: 15/13/11/9 seconds.

Cast Range: 700/800/900/1000 distance.

Effect: cools the target down, dealing 37.5/50/62.5/75 damage per second. If the enemy doesn't run far away from the location where this skill was cast, they will be frozen.

Impact time: 4 seconds

Freeze Time: 1.25/2/2.75/3.5 seconds

Break-down distance: 740

Ice Vortex

Cost: 80/90/100/110 mana

Cooldown: 4 seconds

Casting Range: 1500

Effect: creates an icy vortex at the specified location, enemies that step on this area will have their movement speed and magic resistance reduced.

Spinning Radius: 275

Duration: 16 seconds

Run Speed Slow: 15%/20%/25%/30%

Magic Resistance Reduction: 15%/20%/25%/30%

Chilling Touch

Cost: 110/120/130/140 mana

Cooldown: 50/42/34/26

Casting Range: 800

Effect: Casts on allied champions (including yourself) an icy curse, reducing the attack speed of affected units but in return their attacks deal bonus damage (inactive) on piers and structures

Damage: 50/60/70/80

Number of hits: 3/4/5/6

Attack speed reduction: 20

Curse radius: 525

Effect time: 30 seconds

Ice Blast

Cost: 100/125/150 mana.

Cooldown: 40 seconds

Range: the entire map

Effect: throw an icy mark in the specified direction, activate this skill 1 more time to stop the mark, and as soon as the mark stops, AA will throw an ice ball at that location for 2 seconds . If an enemy champion has less than 10%/11%/12% of their maximum health for the duration of the effect, they will be instantly killed. The farther the mark flies, the bigger the explosion. Enemy units that are dashed by the orb take damage over time.

Impact time: 8/9/10

Impact radius: 275

Minimum explosion radius: 275

Maximum explosion radius: 1000

Upgraded by Aghanim's Scepter:

  • Impact time: 17 seconds


Note: every second the mark flies it will increase by 50 explosion radius, up to a maximum of 1000. Since the orb's flight time is 2 seconds to the target location, casting this ability at long range will be beneficial. superior in flight speed and explosive radius. There is a small trick here is that if when shooting the orb that AA tries to increase the distance between him and the mark, when he shoots the ice ball, it will explode with a larger radius.

Release

Effect: The ice blast is released, exploding at the tracer's present location.

Cast Animation: 0.01 + 1.07

Cooldown Time: 1

Items