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Io Abilities

Ranged, Escape, Nuker, Support

92nd

Popularity

50.16%

Win rate

Tether

Q

ABILITY

Unit Target

AFFECTS

Allies

PIERCES DEBUFF IMMUNITY

Yes

DISPELLABLE

Cannot be dispelled

Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, the tethered unit gains a portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether. Tether briefly slows enemies touching it.

If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300). The tethered unit will heal faster and will heal even if Io is at full health. Io's movement speed matches the tethered unit's.

MAX TETHER DISTANCE

1000

MOVEMENT SPEED BONUS

6% / 8% / 10% / 12%

HP/MANA TRANSFER

60% / 80% / 100% / 120%

ENEMY MOVE/ATTACK SLOW

15% / 25% / 35% / 45%

CAST POINT

0s

12

40

The benevolent touch of Io brings strength from between the planes.

Spirits

W

ABILITY

No Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Cannot be dispelled

Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

After summoning, Io can call the spirits in and out.

CREEP DAMAGE

10 / 15 / 20 / 25

HERO DAMAGE

30 / 50 / 70 / 90

OSCILLATION RADIUS

650

EXPLOSION RADIUS

360

DURATION

19

MOVEMENT SLOW

0%

SLOW DURATION

0

CAST POINT

0s

Io twists the particles of the universe with its unimaginable capabilities.

Overcharge

E

ABILITY

No Target

DISPELLABLE

Cannot be dispelled

Io gains bonus attack speed, spell amplification, and HP Regen based on max health. If Io is Tethered to an ally, that unit also gains the bonuses.

ATTACK SPEED

35 / 60 / 85 / 110

SPELL AMPLIFICATION

8% / 10% / 12% / 14%

MAX HEALTH REGEN

0%

DURATION

8

SLOW RESISTANCE

30%

SPELL LIFESTEAL

10%

CAST POINT

0s

25 / 22 / 19 / 16

40 / 60 / 80 / 100

Drawing on the energy of matter from all worlds, Io begins the unravelling of time.

Spirits Movement

D

ABILITY

Toggle

Sends the spirits closer to you. Can be toggled on and off.

Spirits Out

F

ABILITY

Toggle

Sends the spirits farther away from you. Can be toggled on and off.

Relocate

R

ABILITY

Point Target

DISPELLABLE

Cannot be dispelled

Teleports Io and a tethered ally to any location. After the spell expires, Io and the tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

Enemies receive a visual indicator in the world and on the minimap of the target location during the cast delay. If Io is disabled during the cast delay, Relocate is cancelled. If an allied hero is Tethered, that hero will teleport along with you. You can break the tether at any time to prevent that hero from teleporting with you. Only heroes, creep heroes, and illusions can be relocated.

CAST TIME

3.5 / 3.25 / 3.0

RETURN TIME

12

CAST POINT

0s

100 / 90 / 80

175

Io is the embodiment of the mystery of the universe.

Break Tether

ABILITY

No Target

Break the link to the tethered unit.

1

Spirits In

D

ABILITY

Toggle

Sends the spirits closer to you. Can be toggled on and off.


Last updated 39 minutes ago

Hero Talents

Talent Tree

Attack Tethered Ally's Target

25

+900 Health

-30s Relocate Cooldown

20

+60 Spirits Hero Damage

15% Spell Lifesteal

15

+300 Spirits Max Range

+30 Damage

10

+5 Health Regen

Hero Attributes

17 +2.7

14 +1.6

23 +1.7

Movement speed

320

Sight range

1800/800

Armor

2.96

Base attack time

1.7

Damage

4 - 10

Attack point

0.3