Gameplay
Io exists in all planes simultaneously, each fragment of its body can transform into a form of matter at any time. Like the great Twin Knights of Light and Shadow, or any other traveler from the past, Io is as old as history, it is a Fundamental of the universe – something A power older than time, a wanderer from a realm beyond human understanding.
Io is a combination of attraction and repulsion, a manifestation of the force that binds matter particles together. Compressing and controlling these powers is the only way Io can exist in the physical plane. As a form of the power of mutuality and cooperation, Io connects his powers with others, making their powers all the more powerful. No one knows what its purpose is, just as no one can imagine its power, Wisp through the planes of matter, being the perfect expression of the mysteries of the universe.
Ability Builds
Level: 0/ 1/ 15/ 25/ 30
Health: 200/ 540/ 1380/ 2220/ 2560
Health regen: +0.25/ +1.95/ +6.15/ +10.35/ +12.05
Mana: 75/ 351/ 627/ 975/ 1107
Mana regen: +0/ +1.15/ +2.34/ +3.79/ +4.32
Armor: 1/ 3.33/ 7.07/ 11.73/ 13.4
Damage Block: -
Magic Resistance: 25%
Status Resistance: 0%
Damage: 28‒34/ 45‒51/ 87‒93/ 129‒135/ 146‒152
Attack Rate: 0.59/s 0.67/s 0.8/s 0.97/s 1.03/s
Attack Range: 500 (800)
Attack Speed: 100 (1.7s BAT)
Attack Animation: 0.3+0.4
Projectile Speed: 1200
Movement Speed: 320
Turn Rate: Takes 0.15s to turn 180°. 0.7
Collision Size: 24
Vision Range: 1800 • 800
Legs: 0
Gib Type: Ethereal
Ability Upgrades:
- Upgradable by Aghanim's Scepter;
- Upgradable by Aghanim's Shard.
Talents
Tips & Tactics
General
With this general Sp, gamers can choose the first move at will. However, for the most effective combat, you should increase the Tether skill first. This move will help you increase the mobility of both your teammates and yourself. Tether is suitable for early game battles when both sides of the teamfights are still quite slow.
Going to the next level, gamers should increase skill points for Spirits. Thanks to this skill, gamers help themselves Io and Ad quickly push the creeps to the enemy field. In addition, this is also a way to increase damage to prepare ganks from the enemy. To help maintain teammates' movement speed, gamers can also increase Overcharge.
Abilities
Tether
Consumption: 40 mana
Cooldown: 12 seconds.
Cast Range: 1800 distance.
Effect: Io creates a link with an allied unit, when the link is created, Io and that ally gain movement speed, and the linked ally gains 1.5x the ability to heal. Io's recovery every time Io recovers health or mana. Enemies that touch the link are briefly slowed. Reactivating this skill will unlink sooner.
Impact time: 12 seconds
Movement Speed Slow: 100%
Attack Speed Slow: 100
Movement speed bonus: 17%
Disconnect distance: 900
Note: when cast at a distance from the target, Io will automatically dash to the target being cast and then stop at 300 distances next to that target.
Break Tether
Effect: Break the link to the tethered unit.
Spirits
Cost: 120/130/140/150 mana
Cooldown: 20/18/16/14 seconds
Effect: Releases 5 souls that fly around Io for 2.3 seconds in turn, these souls deal 8/14/20/26 damage each time they pass through an enemy minion or monster. If it hits an enemy champion, the soul explodes dealing 25/50/75/100 to that champion and surrounding targets, or explodes when the timer expires. This skill has 2 secondary skills to increase the radius of rotation or decrease the radius of rotation around Io.
Initial radius: 150
Minimum radius: 100
Max Radius: 875
Impact time: 19 seconds
Note: this skill gives a bit of vision where the soul is going.
Spirits Movement
Effect: Summon spirits closer to you. Can be turned on or off.
Spirits Out
Effect: Push the spirit away from Io. Can be toggled on/off for the spirit to pause or resume.
Overcharge
Cooldown: 2 seconds
Effect: Consumes own health and mana to increase attack speed by 40/50/60/70 and reduce damage taken by 5%/10%/15%/20%. Linked allies also enjoy this beneficial effect intact
Cost per second: 4.5% of current mana and health
Relocate
Consumption: 100 mana
Cooldown: 90/75/60 seconds.
Cast range: whole map
Effect: automatically teleports to a specified location on the map after a delay and then returns to the original location when the time is up. The linked ally is also teleported to the selected location and returned to the original location if the link remains.
Delay time: 2.5/2.25/2 seconds
Return time: 12 seconds