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Io Strategies

Ranged, Escape, Nuker, Support

92nd

Popularity

50.16%

Win rate

Gameplay

Io exists in all planes simultaneously, each fragment of its body can transform into a form of matter at any time. Like the great Twin Knights of Light and Shadow, or any other traveler from the past, Io is as old as history, it is a Fundamental of the universe – something A power older than time, a wanderer from a realm beyond human understanding.

Io is a combination of attraction and repulsion, a manifestation of the force that binds matter particles together. Compressing and controlling these powers is the only way Io can exist in the physical plane. As a form of the power of mutuality and cooperation, Io connects his powers with others, making their powers all the more powerful. No one knows what its purpose is, just as no one can imagine its power, Wisp through the planes of matter, being the perfect expression of the mysteries of the universe.

Io dota 2 masterdota wallpaper

Ability Builds

Level: 0/ 1/ 15/ 25/ 30

Health: 200/ 540/ 1380/ 2220/ 2560

Health regen: +0.25/ +1.95/ +6.15/ +10.35/ +12.05

Mana: 75/ 351/ 627/ 975/ 1107

Mana regen: +0/ +1.15/ +2.34/ +3.79/ +4.32

Armor: 1/ 3.33/ 7.07/ 11.73/ 13.4

Damage Block: -

Magic Resistance: 25%

Status Resistance: 0%

Damage: 28‒34/ 45‒51/ 87‒93/ 129‒135/ 146‒152

Attack Rate: 0.59/s 0.67/s 0.8/s 0.97/s 1.03/s

Attack Range: 500 (800)

Attack Speed: 100 (1.7s BAT)

Attack Animation: 0.3+0.4

Projectile Speed: 1200

Movement Speed: 320

Turn Rate: Takes 0.15s to turn 180°. 0.7

Collision Size: 24

Vision Range1800 • 800

Legs: 0

Gib Type: Ethereal

Ability Upgrades:

  • Upgradable by Aghanim's Scepter;
  • Upgradable by Aghanim's Shard.

Talents

Io dota 2 talents masterdota

Tips & Tactics

General

Io skill building guide dota 2 masterdota

With this general Sp, gamers can choose the first move at will. However, for the most effective combat, you should increase the Tether skill first. This move will help you increase the mobility of both your teammates and yourself. Tether is suitable for early game battles when both sides of the teamfights are still quite slow.

Going to the next level, gamers should increase skill points for Spirits. Thanks to this skill, gamers help themselves Io and Ad quickly push the creeps to the enemy field. In addition, this is also a way to increase damage to prepare ganks from the enemy. To help maintain teammates' movement speed, gamers can also increase Overcharge.

Abilities

Tether

Consumption: 40 mana

Cooldown: 12 seconds.

Cast Range: 1800 distance.

Effect: Io creates a link with an allied unit, when the link is created, Io and that ally gain movement speed, and the linked ally gains 1.5x the ability to heal. Io's recovery every time Io recovers health or mana. Enemies that touch the link are briefly slowed. Reactivating this skill will unlink sooner.

Impact time: 12 seconds

Movement Speed Slow: 100%

Attack Speed Slow: 100

Movement speed bonus: 17%

Disconnect distance: 900

Note: when cast at a distance from the target, Io will automatically dash to the target being cast and then stop at 300 distances next to that target.

Break Tether

Effect: Break the link to the tethered unit.

Spirits

Cost: 120/130/140/150 mana

Cooldown: 20/18/16/14 seconds

Effect: Releases 5 souls that fly around Io for 2.3 seconds in turn, these souls deal 8/14/20/26 damage each time they pass through an enemy minion or monster. If it hits an enemy champion, the soul explodes dealing 25/50/75/100 to that champion and surrounding targets, or explodes when the timer expires. This skill has 2 secondary skills to increase the radius of rotation or decrease the radius of rotation around Io.

Initial radius: 150

Minimum radius: 100

Max Radius: 875

Impact time: 19 seconds

Note: this skill gives a bit of vision where the soul is going.

Spirits Movement

Effect: Summon spirits closer to you. Can be turned on or off.

Spirits Out

Effect: Push the spirit away from Io. Can be toggled on/off for the spirit to pause or resume.

Overcharge

Cooldown: 2 seconds

Effect: Consumes own health and mana to increase attack speed by 40/50/60/70 and reduce damage taken by 5%/10%/15%/20%. Linked allies also enjoy this beneficial effect intact

Cost per second: 4.5% of current mana and health

Relocate

Consumption: 100 mana

Cooldown: 90/75/60 seconds.

Cast range: whole map

Effect: automatically teleports to a specified location on the map after a delay and then returns to the original location when the time is up. The linked ally is also teleported to the selected location and returned to the original location if the link remains.

Delay time: 2.5/2.25/2 seconds

Return time: 12 seconds

Items