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Rubick Abilities

Ranged, Disabler, Nuker, Support

12th

Popularity

44.93%

Win rate

Telekinesis

Q

ABILITY

Unit Target

AFFECTS

Enemy Units

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Strong Dispels Only

Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.

While the target is in the air, Rubick may use a secondary ability to throw the enemy in a targeted direction. When the unit lands, it isn't affected by the area of effect stun.

LIFT DURATION

0 / 1 / 1 / 1

STUN DURATION

0 / 1 / 1 / 1

IMPACT RADIUS

325

MAX THROW DISTANCE

375

CAST POINT

0.1s

28 / 26 / 24 / 22

110

Even the Grandest Magus may use his powers for enjoyment.

Fade Bolt

W

ABILITY

Unit Target

AFFECTS

Enemy Units

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Yes

Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.

DAMAGE

100 / 175 / 250 / 325

JUMP REDUCTION

6%

DAMAGE REDUCTION

14% / 21% / 28% / 35%

DEBUFF DURATION

10

CAST POINT

0.1s

16 / 14 / 12 / 10

120 / 130 / 140 / 150

Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.

Arcane Supremacy

ABILITY

Passive

Rubick's mastery of the arcane allows him to have a larger cast range and increased potency.

CAST RANGE

60 / 120 / 180 / 240

SPELL AMP

14% / 18% / 22% / 26%

Not every magus can be a Grand Magus...

Spell Steal

R

ABILITY

Unit Target

AFFECTS

Enemy Heroes

PIERCES DEBUFF IMMUNITY

Yes

DISPELLABLE

Cannot be dispelled

Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies.

Cannot steal item abilities. Rubick will steal the Aghanim's Shard version of the ability, if he himself has an Aghanim's Shard.

DURATION

180 / 240 / 300

CAST RANGE

1400

STOLEN DEBUFF AMP

10% / 20% / 30%

CAST POINT

0.1s

20 / 12 / 4

25

...but even their lesser magics can be a source of much utility.

Telekinesis Land

ABILITY

Point Target

Chooses the location the target will land when Telekinesis finishes.

Telekinesis Land

ABILITY

Point Target

Chooses the location you will land when Telekinesis finishes.


Last updated 39 minutes ago

Hero Talents

Talent Tree

+40% Spell Amp For Stolen Spells

25

-12s Telekinesis Cooldown

+240 Telekinesis Land Distance

20

-4s Fade Bolt Cooldown

+0.6s Telekinesis Lift Duration

15

-25% Stolen Spells Cooldown

-10% Fade Bolt Damage Reduction

10

+175 Telekinesis Landing Damage

Hero Attributes

21 +2.0

23 +2.5

25 +3.1

Movement speed

290

Sight range

1800/800

Armor

4.22

Base attack time

1.7

Damage

52 - 58

Attack point

0.4