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Sniper Abilities

Ranged, Carry, Nuker

9th

Popularity

50.24%

Win rate

Shrapnel

Q

ABILITY

Point Target

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Cannot be dispelled

Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every [35] seconds.

Damage is dealt 11 times, immediately at spell effect then every second. Does not damage buildings. Provides vision in the targeted area.

MOVEMENT SLOW

-12% / -18% / -24% / -30%

RADIUS

400 / 425 / 450 / 475

DAMAGE

25 / 40 / 55 / 70

DURATION

10.0

CAST POINT

0.3s

0

75

Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

Headshot

ABILITY

Passive

DAMAGE TYPE

Physical

PIERCES DEBUFF IMMUNITY

No

Sniper increases his accuracy, giving him a chance to deal extra damage and knock back his enemies. Headshots briefly slow enemy movement and attack speed by -100%.

Works on allied creeps.

DAMAGE

20 / 50 / 80 / 110

CHANCE

40%

KNOCKBACK DISTANCE

10

SLOW DURATION

0.5

Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.

Take Aim

E

ABILITY

No Target

DISPELLABLE

Yes

Extends the attack range of Sniper's rifle. Can be activated to provide 100% Headshot chance and an additional 200 attack range bonus. Slows you by [45, 40, 35, 30]% for the duration.

BONUS RANGE

100 / 200 / 300 / 400

DURATION

3.0

CAST POINT

0s

20 / 18 / 16 / 14

50

Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.

Concussive Grenade

D

ABILITY

Point Target

AFFECTS

Enemy Units

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Yes

Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected are disarmed and have their movement slowed after the knockback.

DAMAGE

200

RADIUS

375

MOVE SLOW

50%

SLOW DURATION

3

KNOCKBACK DISTANCE

475

CAST POINT

0.1s

10

50

Assassinate

R

ABILITY

Unit Target

AFFECTS

Enemy Units

DAMAGE TYPE

Magical

PIERCES DEBUFF IMMUNITY

No

DISPELLABLE

Cannot be dispelled

Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals Sniper's attack damage plus bonus damage at long range and mini-stuns the target. Whenever Sniper kills an enemy hero, Assassinate is refreshed.

Crosshair effect is only visible to allies. Invisibility doesn't disjoint the projectile.

DAMAGE

250 / 350 / 450

STUN DURATION

0 / 1 / 1

AIM DURATION

0.5

CAST POINT

2s

20 / 15 / 10

175

In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.


Last updated 39 minutes ago

Hero Talents

Talent Tree

+6 Shrapnel Charges

25

+100 Attack Range

+24 Shrapnel DPS

20

+28 Knockback Distance Headshot

-14% Shrapnel Slow

15

+30 Attack Speed

+15 Damage

10

+1.0s Take Aim Duration

Hero Attributes

19 +2.0

27 +3.2

15 +2.6

Movement speed

285

Sight range

1800/1400

Armor

2.78

Base attack time

1.7

Damage

40 - 46

Attack point

0.17